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narsilion

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Everything posted by narsilion

  1. "too much love will kill you" - famous last words of an adventurer falling from the roof
  2. TBH, we named her The Blasshole 😆 But i doubt it fits gloranthan seting... And she would be connected to stasis rather than to chaos (in my opinion). Or any similar rune, actually non-existent, as it was devoured. It would be better to treat her as some kind of ancestor to Krarsht, as Krarsht is actually well adressed in lore. So - turf war i think. But what kind of worshippers can she have? I think most cats are her secret followers. They honor her by pushing objects off the tables 😄 I also imagine cults offering her bloody sacrifices in the form of throwing someone off a high cliff - or into a deep hole/well.
  3. This is exactly the question my players asked when introduced to Glorantha: What creates gravity in a flat world? My take was "this game already has too many gods, lets make up another one", so the answer was: There is no physical force of gravity in Glorantha. But... At the very bottom of hell, on the edge of the abyss, lies the goddess of greed, the mother of the Primordial Hunger, the grandmother of Desires, the great-grandmother of all Passions. She who desires to devour everything, to engulf everything, and therefore attracts everything towards herself. Only the mightiest beings (gods) are capable of ignoring her power. Hence, neither the moon nor the sun fall towards her. The one thing she cannot stand is fire, with which Yelm drove her into hell - hence both the hated fire and its offspring, smoke, are repelled by her. She has no personal runes left, for she devoured them all as soon as she came into possession of them. It appeared to be convincing enough, but I dont know how much of Gloranthan cosmology i've ruined with this idea... 😄
  4. I dont want to start a new topic, so i add my question here. Being relatively new to Glorantha, i do not know what does the title "inspiration of Moonson" mean. What is this "inspiration"?
  5. If you consider changes in the second printing, please do something with maps - they are hardly readable. To my great disappointment, maps were seasoned with a nasty, too strong overprinted/multiplied background. If they were supposed to resemble used toilet paper, they do a great job. I'm most disappointed with the Boldholme view/map because I really liked the preview - non-seasoned illustration was amazing. Moreover, there are maps of Lunar Tarsh and Old Tarsh that dont differ too much; and map of Esrolia showing mostly lands to the north of Esrolia, i guess...
  6. I do something similar, ie: Viking 55-40-20 Numbers represent: crucial-secondary-other skills. Thus i can make very specialised Viking 90-30-15 or more "jack of all trades" Viking 50-40-30
  7. I agree that the actions of the cultists seem far-fetched (let's burn down the city to defend the inhabitants). Moreover, despite the lengthy descriptions of individual fire sites, there is no information, for example, when these fires broke out - you have to make it up yourself, based on the frame with the given moon phases. And yet this is important for the investigation. The scenario is inventive and contains elements of investigation, but players accustomed to urban adventures and investigations would probably not buy it. A story, no matter how inventive, must be presented convincingly. My approach is to make cases of insanity the threat that the city fears and that is the cause of the investigation. However, I would only do two arson attacks. The story would go like this: • the ghost attacks people, there are cyclic cases of madness and catatonia • cultists discover that the ghost is afraid of fire • they try to lure him to the potter's house and surround him with fire, and in the process burn the building • they fail, but they are convinced that they "almost succeeded" • they try again (another building, the one from the introduction to the adventure, where players can help) and this time they fail terribly, they run away from the city and don't know what to do • player characters enter the action The hints can be easily divided between two, not four fires, as well as several cases of madness (you can even add a rumor that a red spider is wandering around the city and its bite causes madness). And you need to remember to focus cases of madness and arson on days when the influence of the moon is strong
  8. From my experience, opposed roll in dragonbane is ok. As you use multiple advantage dice for bonuses, rules award the one with more bonuses. This way you save the main testing rule: "roll D20, the lower, the better", with special results of 1 (dragons) and 20s (demons). Its "Drakar och Demoner" after all 😄
  9. I had issues trying to play RQ, my son got almost asleep during fight 😄 Together we decided to simplify combat rules just into opposed roll. Both parts of fight do this: • take the number of tens of your weapon/fighting skill, add 2D6 • the one with higher result wins and deals the damage • if there is a tie, the one with higher skill gains minor success. • the bigger the difference, the better the result of fight, you can optionally use it instead of rolling the damage If you have some advantage (it can be ambush, outnumbering, better weapon, applied tactics, shield if enemy has none etc) you roll additional D6 and choose better results.
  10. Travel speed says so. If you had longer day, you'd be able to travel longer distance in a single day.
  11. Yes, its possible, especially it was pretty normal in ancient days. AFAIR Papal States only recently changed the official female marriage age, that was just 13... But we were talking about it in a context, becouse earlier in this topic i observed that 13yo in glorantha is not 13yo on earth: "A year has 294 days there. So an 18-year-old man has 5292 days. And this is 14.5 our years."
  12. If she was 22, and her son 35, THAT would be not paying attention... 😄
  13. I just stumbled on queen Jocestis of Elkoi in "Griffin Mountain". She is 35, her eldest son is 22 O_o
  14. When he sleeps, you have to put an incense with funny herbs near him. A lot, lots of funny herbs. Then come in the disguise of toadstools, humpty-dumpty, a smile without a cat, a blue frog with a pipe and a few other similar things. Then wake him up and invite him to a philosophical dispute combined with a walk...
  15. When i was publishing some scenarios for WFRP 2ed, character generators like this: https://www.silverghost.me.uk/wfrp/chargen02.php?race=Human appeared to be very useful. I took a lot of statblocks from them. Is there any similar statblock/character generator for RQ?
  16. A single number would work great if you dropped d20 in favor of d10. Then 36 would simply mean 3 masteries and 6 points to test, or 67 would mean 6 masteries and 7 points. Using the single number when you use d20 forces you to do unnecesary calculations, just like 7M3 forces you to recall this strange form of notation. Either way you absorb some part of your RAM = distract yourself a bit. I just proposed small fix to avoid this small bit of distraction
  17. Attribute notation is very counterintuitive. We are used to decimal counting system, so we instinctually read 7M3 as "7 masteries and 3 points". It is very inconvinient when you have some new players in your group. Adding plus sign to the notation would solve this problem completely. Moreover, you can write "7+3M" or "3M+7", whatever you prefer.
  18. Yup. Everybody can create his own campaign with is own take on the topic. But i mean something similar to Warhammer "The Enemy Within" campaign, official publication that and almost defines the game, showing "thats what is Warhammer for". Im new to RQ, but searching different materials i feel that this game lacks such publication. And the Dragonrise would be a good theme for it
  19. So im not the only one who considers it to be a waste of great adventuring idea? Stop Tatius the bright. Rise the dragon! Maybe free the slaves forced to build the temple... Nope. It had already happened. And somebody else did it.
  20. Version 1.0.0

    28 downloads

    Printer friendly version of Highwall Inn characters, each one on a single page, no background etc.
  21. the scenario is interesting, yet the publication lacks user-friendly design: it would be much better and more useful if pregenerated characters each had his own page - just to print and distribute among your players. [edit] i've made pdf with print-and-use characters, it is in downloads section
  22. Three golden eggs (or feathers?) in a blue field
  23. Version 1.0.0

    38 downloads

    A sheet for RQ3, close to an original one, but with some fancy ancient-esque fonts
  24. The main difference between the Earth and Glorantha may be the rest of the sky: is it moving with the Yelm/sun, creating universal east/west? Becouse on our planet the stars are rising just like the sun and the moon, so the sun rising is not the only factor that determines east, but one of a few.
  25. This is a very interesting topic. Becouse on the nortern parts of Genertela, especially on eastern parts, east should be skewed towards south. And skewed towards north on the eastern parts of Pamaltela. Analogically on the west. Ergo:parallels should not be parallel at all on Glorantha 😄 Are there some significant points marking north and south? Ive seen some gods placed there on gloranthan visualisations, but i do not know who they are and what is their connection with south and north
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