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dionglenproffit@gmail.com

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  • RPG Biography
    DnD RQ, RQ3, Traveller
  • Current games
    RQ3
  • Location
    NZ
  • Blurb
    old and missing the enjoyment and friendship

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  1. We always played it as a 1SR divine spell that allowed you to burst heal a location. Divine Magic rules in RQ3 classifies it as instant and doesn't specify any boosting time penalty so it would be cast at the dex sr of the character. This is the reason why a divine magic healer was so badass in a campaign if they could recharge, ie sanctify and pray or attend a shrine. The divine spells were only ever needed in the instant of battle when shit goes horribly wrong where the spirit magic was the back up that meant someone had to usually spend a round o get there a second round to heal and then join the fray again in the 3rd round.
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