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mandrill_one

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Posts posted by mandrill_one

  1. 2 hours ago, Eff said:

    [...] so that it comes down to "make checks on negative, make checks on positive, check higher of Air, check lower of Fire, flip coin". Which could go right into the margins of a game book.

    Thanks Eff (and everyone else, of course!) for elaborating. Would you mind further explaining what you mean by "make checks on negative, make checks on positive, check higher of Air, check lower of Fire, flip coin"?

  2. On 11/4/2021 at 4:03 PM, MoonRightRomantic said:

    [...] Over on my blog I'm using that as a model for my suggestions to simplify the rules for the English adaptation. [...]

    Hi @MoonRightRomantic, you briefly cited your blog and your work on rule simplification for Nephilim... Would mind providing the URL for your blog? I'd be very interested in this topic!

    Thanks in advance

  3. Well, it seems REALLY interesting! I must go and recover that thread in the RQ forum...

    My main problem with this approach is that it seems to add a further layer of complication to the rules. Also, how often would I, as a GM, remember to ask the player to roll on these personality traits (á la Pendragon), or my players to check them before deciding their course of action? I usually tend to run published adventures, so anything that is above and beyond the official rules tends to be forgotten, or at least be rarely used...

  4. Here's the list of the Spanish and German magazine articles I know of:

    German magazines:

    Trodox #37 - Die Schlafende Schöne
    Trodox #40 - Winterballade

     

    Spanish magazines:

    Nivel 9 #10 - La dama misteriosa
    Nivel 9 #12 - Do ut des

    Dosdediez #7 - La aventura de la doncella sitiada

    Sir Roger #5 - La dama picta

    Líder:
    #20 - La daga de plata (Prince Valiant)
    #26 - Alas en el mar (Prince Valiant)
    #32 - Dossier Pendragon (El rey que fue y será; Pendragon, cabeza de dragón; El lenguaje de los blasones)
    #39 - Aventura del ciervo blanco
    #44 - Aventura de los dos hermanos
    #52 - Dossier La caballería medieval

    Troll #9 - Informe: Pendragon; Módulo: De cómo amor y desdicha se unieron para salvar la verdad
    Troll #24 - Informe: Principe Valiente (Prince Valiant); Ayudas de juego: Torneo (Prince Valiant); Módulo: El torneo de Pentecostés (Prince Valiant / Pendragon)

    • Helpful 2
  5. Hi AlHazred, a few more details for your list:

    Fantasy Chronicles (UK) 2 should contain the Adventure: “Olloch’s Ring”
    Maelstrom Magazine #1 - contains???
    Tales of the Reaching Moon (UK) 6 - contains Pendragon in Glorantha, Pendragon Pass, Runedragon, character sheet
    Arcane Magazine #8 - contains Review of KAP 4th ed.

    Fench magazines:
    Backstab 3 - Qui va a la chasse
    Backstab 8 - Le roi se meurt

    Casus Belli 1st series
    CB #029 - Pendragon review
    CB #040 - Anciens Mysteres
    CB #073 - Pendragon en Français review
    CB #074 - Premieres Armes
    CB #099 - Le Loup dans la Bergerie
    CB #103 - Gout de cendres
    CB #112 - Enfant des fees
    CB #114 - Quatre filles
    CB Hors Séries 08 - Chasse au blanc cerf
    CB Hors Séries 15 - Chant des loups
    CB Hors Séries 24 - Meute doree de Saxemord

    Eastenwest webzine
    EW 20 - Le sanglier d'argent
    EW Hors Séries 4 - Le serment de Banoch

    Are you also interested in original scenarios published in official French editions of KAP?

    I have a(n incomplete) list of a few Spanish & German magazine articles/scenarios as well, I'll post it ASAP.

     

    • Helpful 1
  6. Yes, this is quite surely an error. The solution you propose is good. Another possibility would be to flip the table and read a 20 result as 1, 19 as 2, 18 as 3, and so on. A modifier is probably needed in this case too for calibration, except it would be +10, I think.

    Also, please note that the first and last results in the table should be "1 or less" and "20 or more", since both negative and 20+ results are possible.

  7. BTW, the inimitable @Morien has assembled a "starter kit" with suggestions for a few (almost-)free, relatively short scenarios that can be used to build a "mini-campaign" spanning the 530-543 period. The only two non-free scenarios are those included in the KAP 4th rulebook, since the latter costs 9.99 $. I think this is a bit of a stroke of genius and a really, really good way to test if your group likes playing KAP. Link to the thread, with many thanks again to @Morien:

    This said, you SHOULD really obtain anyway all the adventure / geographic supplement books suggested above, since they are really THAT good. 😉

  8. Since the 6th Edition has been officially announced as forthcoming, I don't think we'll see any update to the 5.2 edition, nor any official 5.2 errata.

    However, this is the right place to discuss and receive advice on any problems or errors within current rules. Can you describe the editorial error you wrote about?

  9. My idea of Passions is: they are a source of really extreme emotions, which can range from positive, very encouraging and inspiring, to disheartening and despairing. When you are a "passionate" human (.i.e, if you have any Passion at all), you can experiment both sides of your Passions. The positive, "inspiring" effect is mostly a psychological effect that drives you to gread deeds; in a similar way, the "disheartening" effect is a psychological effect that drives you to despair and eventually madness.

    So, when you fumble your Passion roll, you become Mad from despair and do crazy things, just like when you are Inspired you do great deeds. And, since you are Mad, you can attack your companions, kill innocent people, hug Saxon enemies thinking they are angels, and so on.

    Of course, despair and Madness can also onset when you are (positively) Inspired and you fail to accomplish the object of your Inspiration.

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  10. On 11/4/2020 at 2:18 AM, MOB said:

    You are welcome to do a non-commercial fan translation of the Quickstart in Italian, which we can share on our itch-io page. #siamotuttinoi

    Ok, so thanks to the kind collaboration of MOB, the Italian translations of both #WeArAllUs / #SiamoTuttiNoi adventures are now up on Chaosium's itch.io page:

    - La Grande Caccia (2020): https://chaosium.itch.io/the-adventure-of-the-great-hunt

    - La Cerca della Lama Rossa (2019):  https://chaosium.itch.io/the-quest-of-the-red-blade 

    In both cases, scroll to the bottom to see the download link.
    Hope that some fellow Italian GMs and Players will enjoy these two items! I sure had a blast translating them.

    Roberto

    • Like 7
  11. 3 hours ago, MOB said:

    Thanks to a fan translation, over on our itch-io site Greg Stafford's 'The Adventure of the Great Hunt' KAP6 Preview is now also available in Russian! #МыЕсмыВсехНасъ

    https://chaosium.itch.io/the-adventure-of-the-great-hunt

    Are you interested in translations to other languages? I'd love to try my hand at translating the quickstart & preview to Italian. Although, no Italian edition of KAP exists right now...

    • Like 2
  12. People have noted, in this thread and elsewhere, that IRL the average woman tends to have lower strength than the average man. This could possibly have a (negative) effect on the female knight's effectiveness in combat, also possibly leading to some form of "discrimination" on the part of liege lords.

    However, again in this thread and elsewhere, it has been noted that women warriors are historically common in several cultures. Do we have any data or documents on how female warriors were evaluated in these cultures? Were they thought of as equal to male warriors? Or, did they tend to have some "specialized" duty or position, which relied more on physical characteristics different from STR? Could this information be applied and relevant for knightly combat?

    In general, could some physical or mental characteristic of women compensate (or more than compensate) their perceived lower strength, making them as effective as men,  in the liege's eyes, in carrying out knightly duties?

  13. 11 minutes ago, redmoongoddess said:

    Note that there's also a lot of interesting things announced about the new edition in general that I've not mentioned here, as I'm away from my computer atm and can't access my full notes. I'll do another post about those things later. 

    -The Book Of Magic (that's not it's name but I can't remember what it's really called)

    Thanks for the summary, @redmoongoddess! By all means, do it for the new rules as well!

    The book of magic is called Codex Mirabilis, and if I recall correctly, there’s also a book on religious magic in the works, called Codex Sanctus or something similar. This latter one should be at a much earlier stage of completion.

    • Like 2
  14. Needless to say, being the "original" proponent of 50/50 male/female knights, I'm 100% in agreement with Morien here.

    Morien, thanks for your detailed analysis: I like it A LOT, and will use it for sure in my KAP game!

    IMO, the matters of knight pregnancy and female inheritance should be treated as sources of possible interesting events and incidents, not as some sort of hindrance to the inclusion of some groups of people: i.e., as an ENRICHMENT of the setting.

    Roberto

    • Like 1
  15. 9 hours ago, Atgxtg said:

    Yes, however the vast majoirty play the same in fairly similar ways, which is why we shouldn't alter the core rules to cater to a small subset of players who think that we need more rules for female knights.

    I would like to chime in to say my 2 cents.
    I'm one of those "small subset of players". I'd like to have about 50% female knights in the KAP corebook. Heck, I'd like to have about 50% of the kings, rulers and other nobles be female. I'd like to have LGBTQ+ characters sprinkled all over the place. I'd like to see some female knight apply fine amor to a male househusband. I'd like to have Dame Lancelotte have an affair with Queen Guenevere Pendragon, and even weirder things. Right there, in the corebook. Will they be there? I don't think so. Would it be a good thing to have them there? I think so.

    Are we a minority IN THE WHOLE WORLD OF GAMING? It can be, but I don't think Atgxtg (or anyone else) has any hard data to support this claim. Maybe it's true, but one cannot make it part of an argument without any data to back up their claim. Maybe the gender-biased one is a majority point of view. But maybe it's a majority precisely because until now people with different worldviews have been excluded/rejected or felt not attracted by explicitly gender-biased, prejudiced games.

    What I can see is that the world of gaming is changing, and that being inclusive to different genders (and ethnicities, and religions, and social classes) gives more people the chance to feel welcome into a community. I cannot help but think that KAP would be a better game if it was more inclusive, even though it would be less consistent with traditional depictions of the setting. To me, being as inclusive as possible is much more important than being consistent with centuries-old conventions in a game made for 21st century players.

     

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