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  • RPG Biography
    Old school RQ, D&D, Cyperpunk 2020, Delta Green, Praedor...
  • Current games
    HeroQuest Glorantha, mainly.
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    It's just me.

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  1. Please report how the Hell Mother works! It feels like quite a complicated class, it would be nice to hear some experiences, both from the player and the GM.
  2. spequlator


    Ooh, very cool, thank you!
  3. spequlator


    @Stew Stansfield I wish you well with your projects. In the meantime, would you mind if I used that unfinished map of yours as a reference picture in my 13th Age Glorantha campaign? My players will probably be spending some time in Duck Point or close to it and that map yours really conveys the right kind of feeling and mood about the place I would like to deliver to my players.
  4. spequlator


    @Stew Stansfield Did you end up finishing that map of yours? It would be great to see the final result if you did!
  5. Hello! Were you able to make your tokens available somehow? I would be really interested, as I'm planning to run a 13th Age Scenario soon in Roll20.
  6. @Rick Meints Thank you for responding. Correct me, if I'm wrong, but it seems that at the moment Jonstown Compendium rules only allow publishing content for RuneQuest: Glorantha and HeroQuest? Any possibility/plans for extending the program to cover 13th Age Glorantha, too? That might give aspiring content creators an easy way to get some experience and confidence towards creating material they would feel comfortable submitting to your people.
  7. @AndreJarosch Yeah, of those I'm aware of. I used the ready made characters from Skyfall/Under Pressure for Horn of Snakepipe Hollow scenario (just had to adjust the difficulty level a little) and if my players are interested in some more I think I'll run Under Pressure next.
  8. I guess the title says it all. Does anyone know if there are any supplements planned or bubbling under for 13th Age Glorantha? I think the setting book is of such high quality that it would be a great shame if we won't see any supporting material published. There would be so much to draw inspiration for many kinds of scenarios as well as for new classes, cultural backgrounds and races.
  9. @Kel M I like these! I have not yet played 13th Age Glorantha (or even original 13th Age), I have only just bought the books, so I can't say much about balancing and stuff like that, but I think these are well thought and written. Especially I like the idea of thinking about the Goldentongue as a kind of a bard. Some small issues: "For a Goldentongue, weapons are the last resort when negotiations have failed, --" As they are not really weapon users, maybe they should not deal damage when missing with a melee weapon? Or maybe just 1 point (and maybe 2 for champion and 3 for epic tier)? In Spell Trading: "Each participant rolls to use the ability against a difficulty of 6." Which ability is it that should be used here? "The Sun Dome Templar is a transformation of the Paladin class from pages 110-115 of the core 13th Age rulebook." Maybe you could add something like "--, just more uptight"? 😉 The Templars runes are listed as "Trade, another rune from your god, and a personal rune", probably a slight copy&paste error? Otherwise, good work! I'll try to check the paladin and bard abilities if I have something to say about them in the context of Glorantha.
  10. Nice work! Any chance you could include some simple instructions for setting up a development environment in the project README? I have never coded any Go, but I might still be able to do some simple pull requests, at least for the frontend. And btw, at the moment Lhankor Mhy is spelled incorrectly in the cult title. In the description text it is in its correct form.
  11. A few? So many interesting ideas there. Thank you for writing all that down! We had another session last week, things progressed quite slowly, but they have now heard a bunch of rumors and have learned about people attending the festival and now there has even been a murder... The merchant put up a stall for selling stuff and witnessed a young and stupid assistant of a Lunar merchant trying to put a red cloak on a Yelmalio Templar, which ended badly. The merchant tried to calm things down and now knows about a business opportunity, we'll see if she can do something about it. At least I was able to sneak in some details about Yelmalio losing the power over fire and the taboo of red color, which I was happy about. I have not been GMing for many, many years before this group and while I it is fun, I constantly feel I'm not doing very good job and I'm really stressed before every session. I just hope my players are having fun and it gets easier for me over time. 😥
  12. Good point, illuminating the communication aspect of Issaries. I'll need to keep this in mind.
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