Running Six Seasons in Sartar has been one of the best RPG experiences I have had - thanks to the Andrew and great players. Company of the Dragon looks like it is going to continue that trend. The content is excellent and just as Six Seasons plotted a path from adulthood to... well no spoilers here, this book has a similar engaging arc.
I really like the ‘episodes’ model for scenarios - it gives me, as a GM, guidance so I don’t have to be continually inventing new stuff each week - but the flexibility to individualise each encounter to suit our play. They sit somewhere between scenario hooks and full blown adventures. In Six Seasons we used all the suggested episodes from the back of that book and will be using all the new ones from this.
In Six Seasons we did not use the community rules, our focus was more on the development of the young characters but it makes perfect sense to use them to develop the Dragon warband in this book.
Andrew’s ability to incorporate mythos into interesting and engaging situations to role play is excellent and there are several included that will help introduce great ‘Glorantha feel’ to your game. I am not steeped in all things Glorantha and find this practical help invaluable and has given me the confidence to write my own HeroQuests and religious ceremonies and events.
As in the previous story arc - this one builds into something that will live long in the GM and players’ memory.