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Trotsky last won the day on July 24 2020
Trotsky had the most liked content!
Community Reputation
190 ExcellentAbout Trotsky
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Rank
Senior Member
Converted
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RPG Biography
Haven't played RPGs for more than 35 years - just heading back to the fold
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Current games
Runequest
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Location
East Yorkshire
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Blurb
I am a 50 year old man who has never grown up!
Recent Profile Visitors
341 profile views
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I am as impatient as the next role-player but the team working on Runequest is small - so patience is the key...
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I am interested in shaman - do they generally follow the traditions of their cults and marry and raise children or does this vary between different spirit cults?
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I am really behind in typing this up... This instalment we have a birth, the adventurers coming to terms with their actions at Thunder Tower and the problem of Ungbar's Bite being low on provisions... Link to Google Drive document
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... as if I need a reason....
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I agree this doesn’t need codifying (although everyone is free to do what they want – it is a game after all). I am increasingly coming around to allowing characters the opportunity to expend a magic point for a petty/folk magic effect. This is below the level that has a mechanical effect but does enhance the narrative. Say for instance Drenharl wants to impress Helet, a woman in the village he likes. He might pick a bunch of flowers for her and cast a ‘folk’ spell to make their scent sweeter. This would have no game effect but could add something to a narrative…
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Just read through it... can't wait to get this to the table..
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In our game if a fight starts whilst armour is not being worn - gabbing a shield and putting on a helmet is about the best you can do...
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Nice cover - but preview not working for me either...
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Thanks for posting - it was a fun read.
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I have never played it - after reading Runebloggers review maybe I should pick up a copy...
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I think of the adventurers sheets as just a summary of the characters - there is a lot more to them. I allow characters to add narrative to a game with ‘folk magic’ mainly linked to their profession more than cult. A 1mp cost is reasonable. I also don’t think you need a list of such spells, it is all about flavour and immersion.
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Hi lordabdul, I am thinking that there would be many common spirit magic spells that would be used everyday that are not described in the rules.
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Hi Dave, I know there is one set at the Pairing Stones in Pegasus Plateau. There might be some Prax adventures in the Jonstown Compendium, others who drop by will know more...
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Interesting how styles differ... I wouldn't say, 'You are entering a wood,' I would always be more descriptive than that, trying to make locations more interesting and/or unique, even if it is familiar. I feel it makes a location more dynamic, especially if it is a regular location. I haven't played RPG's for decades until recently and maybe my play style is stuck in the early 1980s. I would do the same with a Lunar Patrol, I would not be generic even if it was just a passing encounter but give a few details, one is taller than the rest, one has a damaged spear, the officer looks disintereste
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Trotsky started following Everyday mundane magic
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As Glorantha is a magically rich world we know that everyone would use magic in their daily lives. I wonder how other GMs and players incorporate this in their games. I realise it is not a central feature but do any of you out there use it to create colour? Such as: entering a stead and seeing colours flickering around the wash tubs of those cleaning the clothes, the magical tinkle of a loom being worked by a weaver. The sparkle of seeds as they are planted. A magical haze from a pot of stew being served. I know the intent of RQ:G is epic in its scale but I do like to have the everyday mundane