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Trotsky last won the day on July 24 2020

Trotsky had the most liked content!

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About Trotsky

  • Rank
    Senior Member


  • RPG Biography
    Haven't played RPGs for more than 35 years - just heading back to the fold
  • Current games
  • Location
    East Yorkshire
  • Blurb
    I am a 50 year old man who has never grown up!

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  1. I am as impatient as the next role-player but the team working on Runequest is small - so patience is the key...
  2. I am interested in shaman - do they generally follow the traditions of their cults and marry and raise children or does this vary between different spirit cults?
  3. I am really behind in typing this up... This instalment we have a birth, the adventurers coming to terms with their actions at Thunder Tower and the problem of Ungbar's Bite being low on provisions... Link to Google Drive document
  4. I agree this doesn’t need codifying (although everyone is free to do what they want – it is a game after all). I am increasingly coming around to allowing characters the opportunity to expend a magic point for a petty/folk magic effect. This is below the level that has a mechanical effect but does enhance the narrative. Say for instance Drenharl wants to impress Helet, a woman in the village he likes. He might pick a bunch of flowers for her and cast a ‘folk’ spell to make their scent sweeter. This would have no game effect but could add something to a narrative…
  5. Just read through it... can't wait to get this to the table..
  6. In our game if a fight starts whilst armour is not being worn - gabbing a shield and putting on a helmet is about the best you can do...
  7. Nice cover - but preview not working for me either...
  8. Thanks for posting - it was a fun read.
  9. I have never played it - after reading Runebloggers review maybe I should pick up a copy...
  10. I think of the adventurers sheets as just a summary of the characters - there is a lot more to them. I allow characters to add narrative to a game with ‘folk magic’ mainly linked to their profession more than cult. A 1mp cost is reasonable. I also don’t think you need a list of such spells, it is all about flavour and immersion.
  11. Hi lordabdul, I am thinking that there would be many common spirit magic spells that would be used everyday that are not described in the rules.
  12. Hi Dave, I know there is one set at the Pairing Stones in Pegasus Plateau. There might be some Prax adventures in the Jonstown Compendium, others who drop by will know more...
  13. Interesting how styles differ... I wouldn't say, 'You are entering a wood,' I would always be more descriptive than that, trying to make locations more interesting and/or unique, even if it is familiar. I feel it makes a location more dynamic, especially if it is a regular location. I haven't played RPG's for decades until recently and maybe my play style is stuck in the early 1980s. I would do the same with a Lunar Patrol, I would not be generic even if it was just a passing encounter but give a few details, one is taller than the rest, one has a damaged spear, the officer looks disintereste
  14. As Glorantha is a magically rich world we know that everyone would use magic in their daily lives. I wonder how other GMs and players incorporate this in their games. I realise it is not a central feature but do any of you out there use it to create colour? Such as: entering a stead and seeing colours flickering around the wash tubs of those cleaning the clothes, the magical tinkle of a loom being worked by a weaver. The sparkle of seeds as they are planted. A magical haze from a pot of stew being served. I know the intent of RQ:G is epic in its scale but I do like to have the everyday mundane
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