I began playing RPGs in 1981. During the late 80s I published a roleplaying magazine, Voyages SF, through four years. Freelance work appeared in Spacegamer, Adventure Gaming Journal, Shadis, and Challenge.
Current games
Recent games: d20 Modern, Space: 1889, Call of Cthulhu; my group's current game, run by me, is an espionage setting using Basic Roleplaying.
Location
Pasco, Washington
Blurb
I like heroes. I encourage players in games I run to be heroes. That doesn't mean they can't be flawed individuals. I really enjoy scoundrels like Han Solo--flaws, certainly, yet bound by a personal moral code, though not necessarily the law.
I like character histories that are rich, detailed, and even complicated. To encourage players to invest in their PC's history, I reward additional skill points that are justified by the histories, and then I tend to write elements taken from the histories into the game story.
I don't kill characters. Working together to create a great adventure story is like reading a great novel; the key heroes of a novel are rarely killed. I believe killing the heroes discourages the development of the player character, development that leads to actual roleplaying. Of course, if the players choose their actions poorly, they certainly deserve some serious hurt...
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