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Prinz Slasar

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Everything posted by Prinz Slasar

  1. Mythras Imperative Reloaded (2019) also has rules for Supers and for a Simple Magic System. These aren't in Mythras Imperative (2016), btw.
  2. Mythras isn't GURPS, so you will not find "setting agnostic books for genre x" in terms of your question besides the M-SPACE range (SciFi), Mythras Core Rules Book (Fantasy) and the Online Mythras Encounter Generator (Bestiaries) Another one that comes to mind is Seasons of the Dead (zombie-postapocalyptic toolkit). And obviously all of Classic Fantasy (oldschool Dungeoncrawling). Further suggestions: Firearms-PDF, Mythras Imperative and Mythras Companion Mythras has a huge list of supplements for all kinds of genres and tons of stuff, but no GURPS-like setting-agnostic guides with just lists of critters, equipment and powers.
  3. Gonzo ("wild & crazy") in the good sense of comic-booky and exaggerated Sword&Sorcery tropes. AFAICS the setting isn't there for logical discussion but functions as a background for gritty action-adventure with some suspense/horror elements. It has more magic and more non-human species in it than I would expect genre-wise. It happens a lot over the course of the adventure, and the characters are in for a treat. It's very rules-light, so to speak. You can expect Mythras stat blocks and usage of the Mythras skills. If you know how to convert Mythras stats into Magic World or BRP, then you're done. Depending on how the GM uses the module and - what's more important - how the characters will act, you can expect a lot of combat and action. The module suggests the usage of the Rabble/Underling rules from Mythras, to reflect the pulpy feel of the whole thing. If you want to use MW or BRP, you have to think about a Mook mechanic. To get the most out of it, I wouldn't recommend grim&gritty D100 rules, where any sword attack can kill your PC instantly
  4. COAST OF THRALL is awesome and the artwork is really great. It's very entertaining and gonzo. Personally, I would trim it down to true Sword&Sorcery. The whole thing is like an oldschool S+S movie/story to me. It has the pulpy, action-adventure vibe. I would recommend it to experienced Mythras GMs, who can fill in the blanks with their own rules suggestions and own stats for (some) NPCs. You also have to come up with your own characters.
  5. There must be a reason why more and more publishers are releasing their supplements under the Gateway license, including many things that were originally intended or even published for other systems.
  6. For Inspiration: The Mythras supplement Luther Arkwright has complete rules for engineering technology and devices and also rules for re-engineering technology (including xeno-science).
  7. You can also look into the Cybernetics rules of the M-SPACE Companion. They are pretty much complete and come with three different power levels suitable for all kinds of campaigns. It also has options to combine Psionics with Cybernetics.
  8. Yes, it has http://skoll.xyz/mythras_eg/
  9. Keep in mind that the Mythras Special Effects portfolio not only includes the usual criticals and specials but combat maneuvers and other stuff as well. In that regard it is pretty complete and displays all possible outcomes in one list and one mechanism.
  10. Sorry, my fault. I didn't use c&p and left these two words out.
  11. One thing that confused me a bit was that sentence about building height in the Gioconda district. "[...] their imposing towers climbing into the sky as civic engineering can provide." (p 162) I'd searched for further informations in the illustrations and text paragraphs but didn't find more about it. Is the sentence written in a hyperbolic sense?
  12. Fantastic! Keep us Mythras fans updated.
  13. Great news, Mr. Greene! I would gladly like to have an expanded Fioracitta series with supplements and scenarios. A Fioracitta Companion (with PoD option) would be neat.
  14. To continue with HR1, for the Diplomat (p 11) career I would use "Skills: As Courtier (Mythras Core rulebook, p 27)" with the listed Diplomat's skills as additional options.
  15. Besides what the author's offical rule is, here are two house rules (!) as an alternative: HR 1: For the Diarist career use "As Scholar" (Gelehrter; german Mythras) for Standard Skills and Professional Skills - and use the listed Diarist's skills as additional options to choose from. This would be according the normal CRB. HR 2: To reflect the narrow options of the Diarist career, you can use the cultural skills template twice, so for the "Career step" the Diarist can spend 100 points on the cultural skills again but with the Diarist's skills as additional options. This would be according the normal CRB.
  16. Good question and off the cuff: A little bestiary for wondrous creatures in and around Fioracitta. More Infos (or secrets) about Lake Lascha and/or Lake Ippalia. The supplement gives some teasers. Maybe some NPCs regarding the mentioned important organizations. Further secrets of Fioracitta (e.g. sinister ones, about the old cults, the underground levels of the city...) Additional magic items or wondrous things similar to the great ones we already have in the supplement. Give us more about this awesome city.
  17. Any plans for additional Fioracitta material besides the upcoming scenario?
  18. A personal conclusion: This supplement has some kind of an "Eberron vibe" and is the first Mythras supplement where a setting and complex (!) society is described as truly embedded in magic. It's nice to see that not only Folk Magic can be seen as "Common Magic" (in the wider sense), but the other magic disciplines as well. Without losing the obscurity of magic itself. Each of the magic disciplines forms a sub-culture in the city which is a parallel world of magic, illusion and dark secrets. My first association is Eberron, where magic is not powerful but everywhere; interwoven with the mundane. Magic is prevalent but it is not that overpowered. The important difference to Eberron is, that in Fioracitta the magic keeps its mystery, and is connected with morale and ethics, so you can always go the Dark path and become corrupt. Fioracitta is Renaissance Urban Fantasy, but it's more Harry Potter than Harry Dresden.
  19. Since you've mentioned the famous brothel: Regardless of the fact that Fioracitta is a city from a Renaissance era, it is extremely progressive in terms of LGBTQ and open-minded. In this respect, it reminds me strongly of such "counter culture" places like Cadsandria or Jerry Cornelius novels (both Michael Moorcock). Gender is fluid. Weddings between same-sex couples are allowed and it's not a problem to see Ophidians, sometimes dressed like a woman and sometimes like a man, and other stuff. Fioracitta is full of lust, dandyism and eccentricity. It's even in the details - e.g. the rule for inspiring fashion trends.
  20. No questions at the moment (the supplement is well written and structured, and my only question was already answered on the official Errata thread). What I like is the storytelling through illustrations. If you're reading the "book" (PDF) from cover to cover, then you can follow the story of a group of Avventurieri (group of adventurers). This reminds me of the Anathym's Saga illustrations from the Core Rule Book .
  21. Reading the PDF and waiting for my hardcover, all I can say is: Another timeless classic for the Mythras family.
  22. Mythras has complete rules for Alchemy&Artifice in the Sorandib-supplement.
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