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Prinz Slasar

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Everything posted by Prinz Slasar

  1. Personally, I hope that Chaosium will not focus too much on BRP. Any BRP product being worked on would be a Glorantha product not being worked on. I very much hope that Chaosium stays with the USP "Glorantha" and does not drift too much into generic systems. That is of course only my personal, modest opinion as a Glorantha fan.
  2. It's a pattern. The HQG-scenario "Highwall Inn" is also a horror adventure.
  3. The Myyrrhn have a primitive Techlevel. But you could model them as barbarians. Always lower techlevel as the rest of the YK.
  4. In the old Stormbringer [1-4] there is a cool picture of a Myyrrhn settlement. That's the way I imagine this folk.
  5. All in all a nice little scenario with the usual qualitative artwork. Just an incidental note and no criticism: It would have been nice if the lunar-specific informations had been mentioned in more detail. A RQG beginner does not know what lunar branding marks for horses look like, what lunar empire clothing looks like and so on. The text describes it in a very abstract and summarizing way from the point of view of a Gloranthanian person who knows these things from everyday life. But for a RQG newbie this should be unknown, and I can already see the questions at the table when a player asks "And what do lunar branding marks for horses look like"? This omission is all the more remarkable in that the text is meticulous in emphasizing the description of the chariot in all possible different situations: at night, at close range, underwater...
  6. Nope, no interest at all. There is a MYTHRAS supplement for supers in the making [working title "Destined"]. That's all I need for a game with D100-supers.
  7. I've got the german translation RuneQuest 3 - Das Fantasy-Rollenspiel [I guess with all three books in one] and I'll take a look. Not really hex fields but Collegeblock with squares. Each square has an edge length of 25 kilometers.
  8. Yes, the terms are derived from old BRP/D100 and are used in RQ6/MYTHRAS as well. I forgot the nomadic culture, thanks Joerg for bringing them into discussion. So question is for primitive, barbarian and nomadic cultures. The setting is a fantasy setting without any relation to real earth cultures and times. But I want the numbers at least reasonable. For the actual question the setting itself isn't important. The cultures "Primitive", "Barbarian" and "Nomad" are quite clear for D100 gamers.
  9. Does anyone have useful data for the populations of primitive and barbaric peoples? I am particularly interested in the approximate numbers of members/individuals of tribes and clans. My setting has 25km "hex" fields, and I would be interested in how big such cultures, tribes and clans are. If possible I'm interested in numbers for small settlements and urban places, too. The terrain is coast, island, forest, steppe, hills and plains. And the climate is Mediterranean. Thank you very much for your hints and tips!
  10. The relevant quotes are: Regarding reprinting the Gloranthan Classics: Regarding reprinting the RuneQuest Classics
  11. This! And it is the 40th anniversary of Cults of Prax, so this year is a good opportunity to bring CoP in print for the RQC line
  12. In the setting ELEVATION for M-SPACE there are some rough assumptions for fuel and transport ranges. The starships in this setting are fueled by Nebulium. 1. The nebulium orbs losing 3 grams of material for every LY the wormhole stretches. [p 42] 2. The fuel is enough for a travel up to 800 light years before the nebulium needs refueled [p 16]; the more grittier version of the setting reduces this to 5 wormholes at maximum jump distance. 3. ELEVATION adds fuel values to the hyperspace stat of its starships: hyperspace 1 [fuel for 100 LY per jump], hyperspace 2 [fuel for 400 LY per jump] and hyperspace 3 [fuel for 800 LY per jump]
  13. Just my 2 Lunars as a bystander: I find it involuntarily funny that an intense debate about YGWV and Jeff's RQG-approach is starting, just in time with the coming soon Jonstown Compendium, where everyone is able to write her own Glorantha stuff. Either canonical or non-canonical. Seems like a storm in a teacup.
  14. I'm totally fine with the general terms. From a RPG-perspective this approach is the better one.
  15. M-SPACE p. 75-77 [Simplified Combat] is all you need. - MYTHRAS with general hit points and major wound levels.
  16. I like the clause that only new stuff is wanted, so we don't get the old stuff recycled again and again. The Jonstown Compendium is the best way to keep the RQG-momentum and the boat afloat. Awesome times for Glorantha-Fans!
  17. The important factor is art. It has nothing to do with the manuscripts. The commission for art for the cults books [both volumes] put finished stuff on hold.
  18. Hey Carangil, don't know anything about the Excel generator. But to answer your question: There are two concepts for armor encumbrance: armor penalty/initiative penalty [ENC/5] and encumbrance [ENC], which is for worn armor [ENC/2]. The first is for combat the second for the ENC. Both are separate rules. So for example you could omit ENC rules but keep the armor penalty for initiative and vice versa. It's highly flexible. Regarding CF: The one for arcane caster refers to the armor penalty/initiative penalty and the armor proficiency refers to encumbrance [see above]. Both are complete different rule terms.
  19. Is it correct that there is only one D100 setting for really archaic, primitive cultures? I've got all the MYTHRAS stuff (e.g. Monster Island). I'm interested in something polynesian.
  20. To better understand your query I think it would be nice to know what you are consider as "Low Level RQG". Low Level in terms of less rule subsystems [1] ?`Low Level in terms of less Cult knowledge [2] ? Low Level in terms of character might and power? [3] [1] and [3] are easy to handle: Just start with Initiates without Rune Spells. Let the characters play a while and give them Rune Magic bit by bit, preferably through awesome ingame-situations instead of boring training. The characters and players are growing step by step. [2] is no problem, either. To be honest, the cult information in RQG Core Rules is no more extensive than your average RPG in a given setting.
  21. The example is wrong in terms of RAW. You could save it if you're going with RAI and say: Vasana is casting a boosted Demoralize-spell for 2+1=3 MP. In that case the example would be correct.
  22. Not correct. The first MP costs no SR*. Correct is: Demoralize on SR 2, prepares sling [+ 5 SR = SR 7], and fires on SR 8 Correct Not correct. The first MP costs no SR*. Demoralize on SR 2, prepares Demoralize again [+5 SR = SR 7], cast it again on SR 9. In general, all your examples presuppose that Hend is non-engaged in melee and is able to do MULTIPLE ACTIVITIES OUTSIDE OF MELEE. [RQG p 195] And: There isn't an extended combat example available. ----------------- * "To determine the strike rank for spirit magic and sorcery spells, add the strike rank modifier for the magic points used in the spell to the adventurer’s DEX strike rank modifier. Remember that the first magic point used in the spell has no strike rank modifier." [RQG, p 194, 2nd Print]
  23. MYTHRAS is the best D100 rules set for historical campaigns. Highly recommended!
  24. The following D100 books are in print and easy to get: The Bestiary for RuneQuest:Roleplaying in Glorantha has informations for Centaurs [and Baboons, Driders aka Scorpion Men etc.]. Mythras Core Rules has Centaurs and some other quadrupeds, too. The MYTHRAS supplement Worlds United has land octopi (Marsians) as player characters. Classic Fantasy for MYTHRAS has many D&Dish monsters translated to D100. Monster Island for MYTHRAS has many unique creatures (sword&sorcery genre). Many non-bipedal creatures. Magic World has a big bestiary chapter. There are some creatures that could be interesting for you, for example the Chonchons (bodyless heads with big ears). I would also recommended the supplements for M-SPACE. They are for MYTHRAS and full of material for sc-ifi campaigns and aliens. The MYTHRAS supplement Odd Soot gives you five crazy alien races in the vein you are searching for. All these supplements are pretty new with lots of creatures you could use for your game.
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