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aescleal

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  • RPG Biography
    Been playing various games since 1978.
  • Current games
    D&D 4e/5e; 13th Age; Heroquest in Glorantha and elsewhere; Monster of the Week and other Apocalypse World inspired games
  • Location
    UK
  • Blurb
    Live in the UK.

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  1. I'm a bit confused by this... - One unique things are specified to not be of any use in combat. So "I am the only adopted daughter of Javis Gan" won't help Griselda a lot in a punch up but it'll give her a lot of clout with Trolls in the Rubble. Quite often they lead to story elements being created customised to your character and short circuiting ability checks. - Backgrounds link you into religions, cultures and roles in that religion and culture. If you've got the background "Champion of the Antorling Clan +5" you can use it much the same way as you could in HQ. You're friendly with the Namolding clan so you can make a CHA check to persuade them to help you, you're an enemy of the Varmandi so make a CHA check to intimidate them - or at least make them pause a bit, you can't really scare a Varmandi. Likewise if you've got "Initiate of Lanbril +3" add it on when you check against WIS to notice something important, INT to check for trapped doors or DEX to see if you get behind that barrel in time to avoid being seen. - I'll just leave this here from page 50: "As a player, you can narrate runes outside of combat, but as a rule, you can’t narrate runes during combat."
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