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AeonDez

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  • RPG Biography
    Grizzled Ancient Veteran Dungeon Master. Playing since June 2006.
  • Current games
    D&D, CoC, OS
  • Location
    Sterling, VA
  • Blurb
    Developed my own homebrew game.

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  1. The way I would do it is let each investigator choose which of the two rolls they would like to make, for example: "Roll Mechanical Repair or Electrical Repair" and give the best result to the person who rolled the highest level of success overall. If no-one gets it, I let players decide if they want to push the roll, then fail forwards if it's critical to the plot.
  2. I use Discord exclusively. We have one category with multiple channels. There's a voice channel, a dice-rolling/bot channel, a general chat channel, and a "support materials" channel where all the documentation but none of the chatter goes. Support material is used for uploading character sheets at the end of a session, uploading any visual aids/props, and any text from things like journals. I have used roll20 and other similar tools in the past but prefer to avoid them for my games. I strongly believe that the less things there are to click around on, the better the experience is. Finished 3 campaigns in 3 years, mostly with the same players, and none of them have any major complaints. (Two-Headed Serpent, Cold Fire Within, and Shadows Over Stillwater)
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