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Code_Uniform

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  1. So, I've been a fan of Glorantha since I first discovered it through King of Dragon Pass in the 90's, but I've never actually found a group playing Hero- or RuneQuest. My group DOES play 13th Age, however, and since I've always felt it's setting a little underbaked, 13G seems like a great fit. Personally, I LOVE legacy settings like this (or Traveller, or anything in the real world). Being able to take a deep dive into the setting is most of the fun for me as a GM. The problem is, where should I start with the players? I just got 13G (and the Guide to Glorantha) today, and it looks like it's set in the Dragon Pass (which is good, because it's what I know), but how do I ease the players into the setting gracefully? I don't want them to hit this and just bounce, but at the same time I'd like to avoid the "murder tourism" of a group that's used to normal D&D adventures and settings. Any advice?
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