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sufiazafran

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  • RPG Biography
    I started directing for AD&D (dragonlance, forgotten realms and a little planescape), then I changed to Vampire: dark ages, L5R and cyberpunk. After that I started to get in and out of the scene. In this period I mostly played as PC and tried call of Chtulhu and AD&D Darksun. I also tried directing some RQ campaigns but always failed miserably and also a Vampire: dark ages campaign set in Cordoba during the califate that was a success.

    Now I came back to RQ and I am currently writing various materials for that game, mainly a campaign set in Fronela.
  • Current games
    Currently I am directing RQG
  • Location
    Spain
  • Blurb
    I have been watching my brothers play RQ since I was 10, but I didn't quite get the hang of it. But I started writing again for RQG and now I find myself with almost 510 pages of different materials. so now my goal is to test what I've written so far with as many players as possible.

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  1. And yes the song is kinda lewd. It's a man singing to the fattest woman of his village, but basically it's three minutes of fat jokes. I guess it was the usual thing in the last years of the dictatorship (Spain had a 40 year dictatorship that ended in 1978, just in case).
  2. It's more like just... embarrassing it's very paleto or palurdo, which would be European Spanish for redneck o hillbilly.
  3. Hello everyone: I guess this has been said before, and it may sound stupid, but everytime I read GtG and I get to the Ramona entry I feel like I have to say it, just in case. Ramona is a female name in Spanish, and one that sounds rather funny, if I'm not mistaken (if I am, please correct me). Everytime I imagine myself playing in this city I see my players laughing their asses off and in the end, we have to stop because nobody takes it seriusly. I guess in any other country it sounds pretty cool, not in Spain. As an example I leave this old Spanish song dedicated to the saintly city of Ramona: That's all, thank you for everything.
  4. Hello everyone, What I think is a little pastiche of all your ideas, thank you. - I think malkioni rituals/ceremonies should show the ideology of the people/society/group that participates in them. So in Loskalm there should be more ceremonies for all castes, officiated by a zabburi to show them what they can achieve (beacuse a zabburi is the closest to a men-of all, right?) with smaller daily and weekly rituals for each caste, while in Seshnela i imagine strict and dogmatic ceremonies for each caste, always oficiated by a zzaburi, with little ceremonies for all of the castes. - I think ceremonies could be based in ceremonial magic, an example would be what Jeff said ("chanting the creation of the world, the Law, recite texts, etc. Guardians are summoned, and schematics or patterns that reveal the structure and order of the cosmos are made.") with use of magic components, such as yantras/mandalas ("schematichs or patterns"), mantras/dikr/prayers ("chanting the creation of the world") incenses, and even music ("the one who sings prays twice") and dancing. So instead of making rituals based in action, actually enacting the stories of a god like in theist ceremonies, malkioni ceremonies could represent reality by simbols with sounds, words and images (they don't represent only the action but the whole scenario in which actions occur, and their underlying patterns), transmitting knowledge/wisdom/truth essentially via the word and not the action. - To imagine differences between sects I would look into different magic traditions and famous alchemists and magicians, like cabalists, hermetics, orphists, golden dawn, sufis, vajrayan buddhism, Paracelsus, Agrippa, Eliphas Levi, Crowley or Swedenborg. I imagine the god learners being like John Dee and Edward Kelley and the brithini being the angels that teach them enochian magic, Lokalm could be more hermetic, with cabala influences, maybe? And Seshnela would be more like an organized church or orthodox Judaism, for example. - I think there would be differences also in how much contact have the different castes between them and the level of censorship. So in Losklam there could be meetings with workers, guardians and philosophers (zzaburi) with open debates where unorthodox ideas could be debated instead of suppressed and more ideas that are nicely frowned upon and explained why are wrong instead of punished, while in Seshnela only those chosen to be zzaburi would have any contact with zzaburi masters and there would be no debates, the word of the master is the truth, and unorthdox ideas would be sternly repressed with terrible exemplary punishments. Maybe there could be debate between the students. -Another interesting point would be the level of exoterism/esoterism in each people/group. So Seshnela could be way more exoteric, with only the Zzaburi learning the esoteric (actual sorcery) secrets, Loskalm would be more balanced, showing little esoteric secrets to those interested, so they can choose the more competent and eager to become philosophers, the remnants of god learner ideology, like the academies in Riverjoin and Eastpoint, could be purely esoteric, with an academic curriculum taught only to initiates, with a more academic/scientific point of view, maybe.
  5. Really? Wow! I've been thinking on how to link Sog city with Lodril for a long time! Is that in an official source? Do you remember which one? Looking at the god learner maps, I thought Lodril's mountain would be more to the west, and disappeared when the seas covered it.
  6. That's nice, I always thought Dayzatar's attitude would be more like "let them do their thing, I won't get tainted by their pettiness." But what do the trolls and the gods of darkness say? I imagine a god learner posing a question: "How can you know if Lodril's mountain disappeared?"
  7. Hello everyone, I've been thinking about writing a Fronelan myth of the descent of Lodril into earth and some questions come to mind: If I remember correctly, Lodril ends up as king of the underworld in some sort of dualistic kingdom with Yelm (as above so below, I guess?) ¿Does that mean that there was light in the underworld before Yelm? If he first touched earth in Caladraland ¿What is Lodril's mountain? ¿Is it a stronghold he created after his descent? when he crashed, he touched earth some times before he stopped ¿Did he crash on a straight line or did he bounce from place to place until some goddess stopped him? ¿Did he spend some time on earth before going to the underworld? Any contribution would be nice, thank very much.
  8. ¡Happy godtime, everyone! I come with a few questions and a song. The questions are about theater in Glorantha and they're, quite simple: ¿Is theater a thing in glorantha? ¿Where is it practiced? ¿are there any theaters in Glorantha? ¿Are there any theater contests anywhere? And this is the song: Vamos por Glorantha con los Hsunchen a cazar, beber y batallar Los lotari ¡Qué graciosos! Hacen risas sin parar Y los trolls venga a tragar. A la orilla del Eliari Existe una ciudad No les mola a los aldriamy No les va ese rollo. ¡Voy camino Zoria! ¿Tú hacia donde vas? Dicen que hay una tal Gloria Que le gusta por detrás. Ash el muy cabrito que no para de chingar Todo el día a bombear Las sacerdotisas de Uleria sin cesar Te dan su amor y más. A la orilla del Eliari Existe una ciudad No tiene ni una muralla ¡No le hace falta! ¡Voy camino Zoria! Tú hacia donde vas? Voy a ver si encuentro a Gloria Y lo que dicen es verdad Siempre queda en mi memoria Mi paso por Zoria. Adapted by Jaskier Balls from the song Voy camino a Moria by El reno renardo.
  9. Yes, maybe covered in ice or using snow as an additional obstacle. Or maybe ice palisades! Yes, that's what it says in Tales of the Reaching Moon 20. What is exactly the difference between oppida and Fürstensitze?
  10. And what use can they have for stored snow?
  11. Round because I want to make the Noyalings a hsunchen tribe with such strong bonds to the glacier gods that they don't remember their hsunchen roots, so they don't have any earth relations and tend not to build square buildings.
  12. Could they make some sense in Fronela? I'm trying to find something to make farmsteads around Riverjoin and I love the square houses but I can't help seeing the courtyards full of snow in winter, with Valind's glacier so close. Maybe the cellars can be used to store/extract snow somehow? I was thinking maybe something like an oppidum for a main village, where the most influential members of the farmer's guild live (orlanthi in Riverjoin are organized in guilds) and then scattered farmsteads and sepherd's huts in its surroundings with some other villages next to the Janube and Eliari rivers. I'm also thinking about how to make Agnost and Hingol, which are noyaling settlements. I'm thinking round Keltenschanzen villages with round houses for the noyaling and square Keltenschanzen for the oppidum and villages close to Riverjoin with longhouses and square houses (maybe a house like a square air rune?) what do you think? Makes any sense?
  13. Hello, very interesting thread. I just have one question: Isn't there already a muskox people in Fronela? GtG vol. 1 mentions Agnost and Hingol as musk ox people settlements called the noyaling (GtG, vol. 1; pag. 218, 220).
  14. I've been thinking a lot about how to develop some fronelan gods, especially Bakan, Orenoar and Tawar. After lookin at the god learner maps I saw that lodril's mountain is in the west. So I thought about a story to mix Lodril's descent with a primitive aspect of Urox. It would be something like this: - Tawar is Lodril's steed when he descends- lodril descends upon a cloudy/stormy mantle/ (what would be the effect of a fire god entering the atmosphere, i.e. overpowering Entekos, to get down to earth). - Lodril uses Tawar for the first charge against earth (¿fight against an earth guardian? ¿Lodril's mountain origin?). After that, he decides to keep going down and appoints Tawar as gate keeper. in time Tawar has sons/daughters - the tawari are born. - Lodril starts to pour out of his mountain like lava, painting the mountain with new motifs (¿Wendaria's foundation?) - Kachasti expansion influences the tawari peoples (¿tawari become sedentary pastoralists?) - When the blue peoples come they destroy Lodril's mountain (at least it doesn't appear in the god learner maps again). The Tawari lose a crucial sacred place and their ties to Lodril are severed. They take refuge with the kachisti, west of the Hykimi forest (¿some tawari peoples go back to their primitive, more hsunchen, ways?) - With the late storm age the northern tawari are defeated by the vadrudi and submit to valind- the noyalinga are born. - In the grey age the brithini start settling in the west, skirmishes between brithini and tawari start. - The tawari are pushed to the east until they start relations with the theyalans, who are able to see the similarities between tawar and urox/storm bull (so they change the bull rider from the original lodril, long forgotten, to Orlanth) and then: ¿What do you think?
  15. And what about ducks? Do they start sqacking in a specific tone maybe? I don't know why, but I imagine them really proud and really noisy when they are angry or sad. And dwarves? What happens when they see they're a cog in a system? Do they have something like existential crisis? I imagine decagonists don't really know if they have emotions or don't, since they are born into the system and are assigned a duty since they are born? molded? But it must be hard for individualists when they are starting to find themselves, right? And if they can feel emotion, I guess it must be pretty intense for a dwarf to feel something for the first time. I imagine a dwarf processing the act of crying (and other emotional reactions) like, some kind of runic system in motion, or maybe like energy that puts matter in motion? I don't know, just putting words together here. With aldryami I'm really lost, I don't know if they feel like ents or maybe they see emotions and relations as something that grows like a plant? I don't know
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