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drohem

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Everything posted by drohem

  1. Wow, I guess our group was more random than most. In our RQ3 games, we used completely random character generation. Consequently, we had a lot of herders and farmers turn adventurers. It was satisfying to have these characters develop into competent warriors and adventurers. Also, it made the rare priest and sorcerer all that more cool to play.
  2. In our group's games we use Villian Points for major NPCs but not the mooks. So the villian that the PCs left dead mysteriously returns at a later date...muhawaha >:->
  3. hehe....Talislanta is the game world for you then. It has a frozen land called the Northern Reaches where there is a blue-skinned race called the Mirin who have ice schooners on frozen Sea of Ice. Their main enemy are the Ice Giants. The Ice Giants are giant humanoid animated ice creatures ruled by a mysterious quasi-deity. It is rumored that the Ice Giant might some form of demon. Also, Talislanta has none of the standard fantasy races (i.e. elves, dwarves, gnomes, halfling, orcs, etc.). In fact, the advertising slogan for Talislanta when it came out in the late 80's was "No Elves!" The new 5th edition has revised that slogan to "Still no Elves!"
  4. Hello Private Eye and StormBully and welcome to the forums!
  5. Congratulations on receiving your copies! :cool:
  6. Wow, too many rules and restrictions with Buddhists too. I don't like dangling carrots either. I guess Jeanette sensed that in me and just avoided me. :ohwell:
  7. Well, here in the USA there is a sub-culture of people who dress up in furry animal costumes (full body) and have sex. :eek:
  8. Damn! I really got to get that cookie emoticon I'd give you some cookies for that joke! Hey Triff, can you add that cookie emoticon to the list?
  9. Cool Yeah, for a supers I would probably just stick with db as written in the BRP systems.
  10. hehehe...that's a cool shirt! :thumb:
  11. Yup, that's what I figured. They won't get my $15 in the theater. If anything, Netflix will get a cut if I put on my list.
  12. Probably because it rolls off the table before you get a result
  13. Damn, now I really feel that there was no Buddhist love for Drohem
  14. That's exactly why I'm not going to see Cloverfield- the shakey cam action. Also, there will probably only be a couple of shots or scene with the actual monster. Supposedly, the monster is from the Cthulhu Mythos, but I'm sure they'll cheese that out, screw it up, or not play up that angle. Maybe I'll put it on my Netflix list when available.
  15. DAMAGE BONUS CHART STR + SIZ Damage Bonus 01-04 -1d4 05-08 -1d3 09-12 -1d2 13-16 -1 17-20 +0 21-24 +1 25-28 +1d2 29-32 +1d3 33-36 +1d4 37-40 +1d5 41-44 +1d6 45-48 +1d7 49-52 +1d8 53-56 +1d9 57-60 +1d10 etc… etc… If you had a +1d9 db, then you'd roll a d10 and reroll any '10' result until you got in the 1-9 range. Looking at the chart now, I probably would revise it slightly so you would roll one die plus modifier or two dice plus modifier. Basically, it follows the RQ2 -point progression.
  16. hehehe....that sucks because if I had any religious inclinations, I probably would choose some form of Buddhism.
  17. An engaged or unengaged person can move up to 5 meters and make an attack and/or defensive action without penalty. An unegaged person can move up to 30 meters in a combat round if no other action is taken; except for defensive via parry or dodge. If a person moves between 6-15 meters in a combat round, then they can act at 1/2 their normal DEX rank. If a person moves between 16-29 meters, then they can act at 1/4 DEX rank. Movement modifers to DEX rank are applied first, then any other penalties are applied after.
  18. Damn, I got no Buddhist love on this forum either :ohwell:
  19. I couldn't stand BWP. I hate the shakey cam trick; especially for the full feature. It can be a useful tool when used sparingly and for short bursts, but for the movie it gave me a headache.
  20. A damn fine reason to avoid that kind of confrontation, or have massive DR (although, it won't help with the knockback;)). Oh, and I should also point out that we didn't use standard damage bonus. Frankly, we felt it was too crazy. We had our own modified damage bonus chart that was significantly less in potential damage.
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