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Everything posted by Questbird

  1. Questbird

    Allegiance: how do you define light, balance, & shadow.

    True. Then you'd be better off with allegiance scores for particular deities (maybe counting against allegiance to those deities' godly enemies or rivals of the moment). I think Mythic Iceland does something like that. There are pantheons where there are different 'sides' where the generic allegiance system would work. For example Zoroastrianism (good vs evil), Tékumel (Change vs Stability), even Hârn (the 'good gods' vs the 'bad gods'). Even the above-mentioned Norse gods have (Hel and Loki) vs (pretty much all the rest). One thing I like about the allegiance system is that it does tie game system to religion or at least metaphysics. It's very easy for atheist modern timers to forget the historical (and fantastically-historical) importance of religion in daily life, but game-system rewards are never overlooked. I use allegiance points directly to power religious (ie 'Divine') spells in my campaign.
  2. Questbird

    Allegiance: how do you define light, balance, & shadow.

    If you have active gods (as was the case in Elric's world) or Divine magic the allegiance system works well as a means of determining how favoured you are by the Higher Powers. If your campaign is more down-to-earth it may be less useful. You could use it as an affinity gauge -- people of one allegiance might instinctively recognise each other. I found it more subtle when it was Chaos v. Law v. Balance -- each side has its positives and negatives as pointed out above.
  3. Questbird

    Elric vs Magic World

    The thing I like about Elric! is the slimness of its rulebook. I don't even use the Young Kingdoms material (I run it like Magic World in Lankhmar) but it is my preferred game. It has very similar rules to Magic World in about 2/3 the size of book. If you have one, probably not worth buying the other unless it's a reasonable price.
  4. Questbird

    Navigation and ocean crossings

    The Hârn Pilot's Almanac has quite detailed rules for this sort of thing (navigation, shipboard roles, trade), and it's still available after all these years. It's worth a look if you want to drill down into seafaring.
  5. Questbird

    Experience Checks

    I have sessions only monthly, so I always allow checks at the end of each session, even if the players are 'in the middle of something'. (Of course I also try hard not to leave my monthly sessions on cliff-hangers.)
  6. Questbird

    Random Question

    I agree it would be pretty hard to stomach the Blood Magic as a Puritan, unless the Witch Hunter could somehow justify it. Maybe the end justifies the means, like cops bending breaking the law to catch criminals. The Puritan presumably also hates witches, so he might be able to bear it. It also depends on the Zealotry level of each character. In my group the Puritan noble spy is the most zealous; probably also likely to be the biggest source of trouble, except that he's a spy and has an interest staying quiet.
  7. Questbird

    Random Question

    Well it's my first game so the short answer is I don't know. The (secretly) Puritan noble spy is just..conflicted in many ways. The Alchemist is obsessed with the science and not the politics (self:Pride). The Warlock (also a noble who fought and lost a duel of honour with the Puritan long ago) keeps that part of his life secret and is on the board of the Invisible Council at Oxford (more obsessed with the politics than the science, which he fakes or ignores). We took a long time picking factions and coming up with connections and reasons for these three wackos to be together. Reminds me a bit of Paranoia (the good parts). I'm looking forward to starting the campaign (I'll start with the mini-adventure in the rulebook) next year.
  8. Questbird

    Fantasy economic system - starting money question

    You might be interested in Maelstrom Domesday (review at: https://www.rpg.net/reviews/archive/16/16059.phtml) which is wound back five centuries from the original sixteenth century English setting. Still Britain rather than Europe but interesting. Certainly has historical prices etc. though probably not to the level of detail of Harn. Cthulhu Dark Ages is the other one I was thinking of for 'dark medieval'.
  9. Questbird

    Fantasy economic system - starting money question

    In the old Dragonlance D&D modules there were thousands of gold pieces lying around in various old treasure hoards -- but post-Cataclysm people only traded in steel.
  10. Questbird

    Fantasy economic system - starting money question

    I would agree with that. There was a comprehensive price list in the old Encyclopedia Harnica vol 5, which I have but can't find online; also a supplement for running a medieval Manor (review here: https://www.rpg.net/reviews/archive/classic/rev_5171.phtml) or household (http://columbiagames.com/cgi-bin/query/harn/cfg/single.cfg?product_id=4918-PDF)
  11. Questbird

    Random Question

    The Alchemist does have Air spells..
  12. Questbird

    Random Question

    I'm just about to start the Kingdom and Commonwealth campaign, so War Torn England it is for me. My players have a Puritan (but also Noble) spy, an ambitious Alchemist and a Warlock.
  13. Questbird

    No love for crushing?

    I like simple yet effective rules like this.
  14. Questbird

    What is a Demon?

    Anything weird and magical could be called a demon by superstitious locals, including undead but on the more powerful scale you could include elder gods etc, such as your average cult shrine demon, ranging up to Nyarlathotep or Cthulhu -- super powered science-fictional beings with godlike powers. It sort of depends on religiousness of your campaign too. In the Book of the New Sun by Gene Wolfe and also in Chronicles of Future Earth, 'demons' are aliens or interdimensional beings; but in paintings by Hieronymous Bosh, demons have a religious or moral function of punishment. Having said all that, I use demons only for magic in my campaign, when I use them at all, and I just explain them as amoral other-dimensional beings with needs that seem to us bizarre, obscene, dangerous or all three.
  15. Questbird

    So does anybody remember Hawkmoon? ElfQuest?

    There was a Hawkmoon game released by Mongoose related to their Runequest release. I think it was pretty much a standalone game.
  16. Questbird

    Hurrah to demon objects!

    The implication was that in those Misty Mountain tunnels there was more chance that it would be picked up by an Orc than by Bilbo Baggins, and therefore more chance of getting straight back to Sauron. The One Ring has a kind of evil intelligence but is still a fairly passive artifact. It's still a ring, not a robot.
  17. Questbird

    Fixing Blood Tide

    It's an interesting settin but it's not exactly sword and sorcery. It would require some effort to make it so. There are black-powder guns, pirates, voudou. Classic swords and sorcery generally represents all sorcery as evil and profane. Voudou as described in this book is not entirely that.
  18. Questbird

    Chronicles of Future Earth

    Cosmic Fantasy is closer to the mark than Science-Fantasy for this one. I have the BRP original but haven't managed to use anything from it yet.
  19. Questbird

    Hurrah to demon objects!

    Like the One Ring!
  20. Questbird


    Areas such as battlefields, mass graves, medical schools and cemeteries (possibly only unconsecrated ones) would be locations where Necromancers could get the most 'raw material' for their spells. Perhaps the spells could animate all in a particular area (or all who fought and died in a particular battle) for a single POW investment. A budding Necromancer wanting an army of undead would need to research and seek out such places. I like using situational or strategic magic systems where the spellcasters need to plan ahead. Certainly an 'army of undead' is not some random occurrence in fantasy films or literature, but a planned and dangerous exercise of power.
  21. Questbird

    The big list of D100 settings

    Fortunately Harnmaster isn't really necessary to enjoy Harn. I've played it with Maelstrom and Dragon Warriors; and BRP would be pretty easy too. Before Harnmaster the Harn world was envisioned as system-agnostic. From what I've seen of Harnmaster it has percentage rolls and levels of success, but I don't have the game so can't add more.
  22. Questbird

    Hurrah to demon objects!

    But POW can be gained back in various ways, eg. POW:POW struggles on the Resistance Table.
  23. Questbird

    The big list of D100 settings

    I agree. When I look at games or adventures to buy there is a certain calculus required as to how easy it will be to incorporate it into my favourite Elric! campaign. Some systems do provide that 'conversion chart'. I remember seeing a Rolemaster -> Runequest conversion chart in one of their supplements for example. Even between 'close relative' modern BRP systems such as OpenQuest, Mythras, Runequest and d100 Revolution there are subtle (albeit minor) frictions that make it harder to just 'pick up and play' an adventure from one of the others. Fixed armour or variable? Hit locations or no? Different names for equivalent skills (Spot, , spot hidden, search etc.) or skills separated in one system but combined in the other (eg attack and parry skills in RQ3). But it will still be easier to use any of those than an adventure designed for Savage Worlds, D&D5e or, dare I say it, Aftermath.
  24. Questbird

    The big list of D100 settings

    In that case you could include Fire and Sword by Ray Turney, one of the original Chaosium designers of RuneQuest. It's 'published' on this BRP site, in the Downloads section, but it is a complete fantasy game with roll-under d20 skills and many other interesting innovations such as hitpointless combat and social mechanics.
  25. Questbird

    Fixing Blood Tide

    PDF just doesn't cope with books well. It's fine for things like printable character sheets and reference tables.