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Diego Barretta

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Posts posted by Diego Barretta

  1. 20 minutes ago, Akhôrahil said:

    Definitely HeroQuest in your case. RuneQuest is for grognards who like that kind of thing.

    Plus HeroQuest has the best campaign ever published for Glorantha.

    I already have it. Thanks. Just want to try traditional Glorantha too. I'm 46....maybe I need something old sometime.

  2. 17 minutes ago, smiorgan said:

    Good advice. Here's Norberto's translation:

    http://bardosulmare.blogspot.com/2014/12/introduzione.html

    Another option is using the BRP Quickstart rules:

    https://www.chaosium.com/content/FreePDFs/BRP/CHA2021%20-%20Basic%20RolePlaying%20Quick-Start.pdf

    An open secret is that you can just ignore RQG's combat rules and play with the BRP Quickstart rules instead. It works like that:

    - Ignore locational hit points, just use general HP

    - Ignore strike ranks, just use DEX order for initiative

    -Ignore the attack-parry matrix in RQG, just use the simplified matrix from the Quickstart, page 25.

    -You will have to fudge a few spells, but nothing major. 

    You can switch to the more detailed and colorful RQG combat when you and your players feel comfortable.

    I already have them, thanks :)

    I was just wondering which one was the best for practicing. Thanks for your suggestions!

  3. 24 minutes ago, RosenMcStern said:

    OpenQuest. Note also that Norberto has translated the OpenQuest SRD into Italian, so this may also help in alleviating the pain for your players. Once everyone is comfortable with attacks/parries, utility magic and combat being deadly and not narrative, you can switch to RQ:G and introduce the extra detail of Strike Ranks, Hit Locations, Rune Magic etc. etc.

    And a birdie (actually, a Raven) told me that RQ:G could become available in Italian, too.

    I have OQ in italian and the Refreshed edition in english (printed copy). Thank your winged friend! :)

    28/5000
     
     
     

     :)

  4. 5 minutes ago, Diana Probst said:

    I played it, but we didn't use all of the heavyweight rules.  Our GM walked us through things slowly - do you intend to run it, or to play in it?

    I think once you get to the more complex system, the important part is to know you're absolutely fine winging it, and you can look up the actual rules later.  Once you're familiar with how things work, you can add in the numbers as you go.

    I had a GM walk me through chargen the first time, and it made a huge difference.  That, more than rules-light versions, were great for me.

    And if you want a rules-light version of Glorantha, HeroQuest is awesome, as mentioned above.

    I'd like to run It. I have HQG.

  5. 6 minutes ago, Jon Hunter said:

    If you want to try Glorantha, but like narrative/light systems  first stop would be Heroquest.

    I half wrote a WOD based system, which works but would need finishing off on a significant amount of detail, on www.backtobalazar.com.

    In all honesty try heroquest first.

    Thanks, but I have HQG (printed copy). I'd like to try RQG too.

  6. For long time I have no longer played heavy and detailed systems.  I come from at least a decade of narrative or light RPGs.  Now I would like to try RuneQuest Glorantha .... I read the Quickstart and I had a headache reading combat and magic rules, strike ranks, various bonuses and more.  Now ... which game do you consider preparatory for a less traumatic transition in near future? :) OpenQuest, Magic World or what?

  7. 40 minutes ago, ThornPlutonius said:

    You might also consider Zweihander Grim & Perilous.  It is a Warhammer Fantasy 2nd edition retro-clone.  PDFs at DTRPG and physical books (possibly the best produced books on the market) available at major book outlets.  I would not call it "rules-lite", however.  So, maybe not...

    I have it in pdf, but I prefer OQ.

    • Like 1
  8. On 3/22/2019 at 10:26 AM, Newt said:

    Ha, Ha

    You'll be able to tell directly because you won the D101 Newsletter monthly prize draw for March and you asked for OpenQuest Deluxe as your prize :D

    The main difference is that Magic World is the old venerable Chaosium Basic Roleplaying system in its Fantasy form based on the Stormbringer rules of the 90s. Its a complete game, with a small bestiary and setting.

    OpenQuest is based upon Mongoose's take on Runequest from the 2000s, using the MRQ 1 SRD, with bits inspired by RQ2/RQ3 and Stormbringer and my own preferences with d100 gaming, some of which are informed by modern rules standards. The Deluxe version, which is the big 260+ page version, is a slightly less crunchy d100 system, with a bestiary.  

    Hi Newt.  Thanks again for the beautiful OpenQuest PDF you gave me for free.  Unfortunately, the printed book never came to me. Just to let you know.  Good job for the next OQ3 kickstarter!

  9. 8 minutes ago, soltakss said:

    Given a choice between the two, I'd say OpenQuest.

    However, I prefer Legend, Mythras or Revolution D100 to OpenQuest/Magic World.

    Thanks :) I believe I will stay on OpenQuest amd The Age of Shadow books. I don't like hit locations or strike ranks 😞

    My only regret is not having a light Glorathan game with the d100 system too (I'm reading HeroQuest Glorantha for this reason).
  10. 44 minutes ago, Newt said:

    Ha, Ha

    You'll be able to tell directly because you won the D101 Newsletter monthly prize draw for March and you asked for OpenQuest Deluxe as your prize :D

     

    Hahaha! Exactly Mr. Newt. Thanks to you and D101 Games for this wonderful surprise I am now totally IN with OpenQuest and related games :)

    • Like 1
  11. 2 hours ago, Vexthug said:

    I never liked the double hit point option, it never made sense to me. In my Age of Shadows campaign I used hero points that players used do a re-rolls or mitigate a major wound.

    This helped give a more heroic feel without adding much complexity or hit point bloat. I weened my players off of D&D4e with this game, and with liberal use of the hero points the players started to prefer it over D&D. Hero/luck points can be added to any game system and it won't turn it into a Fate game, it just takes the edge off the lethality of a d100 game.

    Miles

    Exception for the divine magic implementation, what are the main differences between OpenQuest (full version) and the more streamlined "The Age of Shadow" that you recommended to me?
  12. 5 hours ago, Atgxtg said:

    Probavbly MAgic World. It has more tools out of the box and gives you a decent start for a fantasy game. Plus as a Chasoium BRP product you have a high degree of comaptibility with all the other Chasoium games. So you can raid them for more stats, weapons, and the like. 

    It would help if we know what sort of campaign you had in mind and just how rules-litea game  you are looking for. 

     

     

     

    At moment I was looking for a very classic fantasy campaign to run: from the epic Dragonlance-style fantasy to the less heroic, but very suggestive, Warhammer tone. The level of crunch I want is certainly within the limits of "middle-weight" rpgs (like D&D 5e or Warhammer Fantasy). Even better... I prefer light systems like Cypher System or Barbarians of Lemuria, and I was hoping to find that in the wide familily of d100-system rpgs, just to try a campaign with a more “simulationist” playstyle (type of games that I loved when I was younger).

  13. Hello. I like rules-lite systems and I would like to start reading a d100 fantasy coreboook, but I'm torn between Magic World and OpenQuest. What are the major differences? And which of the two is more streamlined to run for a Master?

    • Like 2
    • Haha 1
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