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Thorgarth

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  • RPG Biography
    Been a Player and GM for 25 years now.
  • Current games
    Metal, Magic and Lore RPG, Eclipse Phase, Mythras, Shadowrun, A/State
  • Blurb
    Well, I like to dissect the system´s mechanics and tinker with them.

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  1. ... and in hindsight my interpretation may have been somewhat warped by the fact that the quick start didn´t impose any such limit, which led me to think, when I played the scenario, that the mechanics were too open to exploit, with players being able to use Runes and Passions to get inspired whenever the need arises through out the scenario. That coupled with some phrases like "If the adventurer has already rolled to be inspired by a Rune or Passion during the situation at hand, they cannot try to be inspired again, even by a different Rune or Passion.", which actually seem redundant if indeed the system would only allow an ability to be used once per session (and by use one has to consider both a success and a failed use of an ability since it is stated that "(...)the augment and the primary ability are considered to happen simultaneously, on the same strike rank, and are both performed even if the augment is unsuccessful.") led me to believe that the limit imposed on page 144 only applied to any given task, not as an absolute limit of once/session regardless of what was being attempted. In any case, if indeed the intention of the designers was to impose an absolute limit of once per session, I find that mechanic much more reasonable.
  2. My interpretation of such rule was that the once per session limits would apply at any given, read specific, task. Meaning you couldn´t apply it to the same task multiple times, not that you couldn´t apply it multiple times to different tasks being attempted on multiple scenes. Though, and I will stress this, that I actually think that the once per session limited, tout court. The problem is that I find no reason whatsoever for such limitation to apply to skills, especially when being applied in cooperative effort, to help other characters with their tests (as long as it´s reasonable, feasible and logical use of such skill, obviously). And the mechanic does not differentiate in this point regarding it´s application to Passions/Runes and Skills, hence the doubt (to me).
  3. While discussing the system with some friends clearly divergent interpretations of the limits imposed for the use of Passions and Runes as Augments arose. To make things simple one can use a given Passion, let´s say "Hate (Chaos)", only once per any given Session in any circumstance OR only once per any given scene and for any given task e.g. Be inspired for a combat scene against the forces of chaos at the beginning of the session, and then be inspired to try to bolster the moral of the village against such forces later in the session, OR just be able to be inspired by "Hate (Chaos") at the first scene? I personally think that in regard to Passions and Runes their use as augments should be limited to once per session (although my interpretation of what the mechanics actually states is contrary to this. I think the rules allow for multiple uses of Runes and Passions to inspire the players, limited only to once per scene), though I find that logic falling when it comes to the use of skills as augmentation. In this case, and as long as such use is relevant and logic there should be no limit to the number of times any given skill can be used per session (with the limit of one per attempt at any given task, that is). What do you guys think? And a clarification from THE GUYS would be most welcome.
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