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About Shimozakura

  • Rank
    Uncoling blood shaman


  • RPG Biography
    Mostly Heroquest and Fate. Some RQ too.
  • Current games
    Glorantha, Praedor, Ars Magica...
  • Blurb
    Member or Kalikos in Finland.

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  1. I'm sorry to break this string of pondeous musings in the deep, murky waters with a quick question from the kiddies pool (no sarcasm intended). Lunars are aware of the illusionary nature of the world and use strictures to ground them so that they don't lose their sanity. On the other hand, lunar illumination is all about embracing that nature and transcending artificial restrictions. Do I therefore assume correctly that illuminated lunars no longer need to adhere to their strictures? Would there still be some reason for them to do so? The reason I'm asking is that I'm running a homeb
  2. Wow, this has been long in coming. Thank you and Jeff for this. Just in time for my campaign too.
  3. It's actually the same campaign as the one in the link below (thanks for the help to all of you who helped me back then and now), but in a subsequent arc. In the first arc my original Rathori PC:s managed to intervene in the murder of God of the Silver Feet on a heroquest (in my game the perpetrators do this by transform his Communication rune into its opposite, turning him into a god of Death). The PCs could not stop the murder, but they managed to contain the emerging entity into a mortal shell (the NPC heroquesting as GoSF and a lover of one of the PCs), so that the resulting creature cease
  4. Thanks! So I take it that the tribulations on the Hill of Gold are a central part of the mythos of both cults. Or is it only Yelmalio who is robbed of his fire powers?
  5. Interesting. I wonder about the relationship between the Sun Domes and the cult of Antirius; or Yelm for that matter. I know this subject has been discussed in other threads, but my question is a local one. My game is in the Dona river valley, where the local Sun Dome and the Yelmic city of Eastbank are practically neigbors with a river in between. Not only that, but they've only made contact fairly recently after a hundred years of splendid isolation by the Syndics Ban. In my game the Yelmic Eastbank is isolationist and ties to build a magical wall in order to re-separate itself from th
  6. I'm running a Fronelan campaign heavily featuring the plight of the Rathori after the death of their great spirit at the hands of Harrek the Berserk. My PCs and several other factions (also run by my players, it's complicated) are planning to resurrect God of the Silver Feet (the major Fronelan god of communication whose death triggered the Syndics ban). Against that backdrop, one of my PCs just got tasked with finding out how Yelmalio rose from the slain body of Yelm. Any ideas how that happened, other than "he just did", which is best what I've got at the moment. Are there any sources y
  7. I'm preparing to run a campaign for a party of low-life criminals and/or dark cult worshippers and I have decided to set it in Notchet because of the metropolitan feel, the Necropolis and the inter-grandmotherly scheming inherent in the setting. I'm tapping heavily to the Guide for setting-related information, but there doesn't seem to be much there to get along on. Could anybody suggest me any good sources on Notchet? City maps would be especially helpful.
  8. I found him in one game and went for it for it. The act completely ruined my clan magic seemingly forever and Uldak's bounty of a 100 weird, gutturally mooing cows drops to 99 when you go back for more, and decreases by one ever after. So, I'm crossing out human sacrifice from my list of good ideas (duh), although I regret never staying around to see the end of that rabbit hole. In reference to a previous topic, is it just me or do the raven worshippers seem somewhat decent compared to eurmali in KoDP? Maybe I'm just playing the game differently, but it seems you can actually send a raven
  9. Sorry for bumping. Ropecon event took place this weekend and I had the talk there. Everything went nicely, and I very much wanted to thank all the participants of this thread for helping me with the Gloranthan side. Unfortunately I didn't see anybody in the audience with a worker pass and a camera, so I'm sorry to say there won't be a video of the talk coming up after all. Nevertheless, I'm very grateful to all of you.
  10. That's what I thought too, and the multi-point commando raid sounds like the right thing, although I'm not sure if the timing of the teams is so crucial as time is not a factor on the Gods plane. I was just wondering that if you depart from the actual events of a myth during heroquest and end up with wacky results, the same or almost the same story will still be there the next time you try, right? You'll need some specialized magic to drastically change things in one fell swoop, and I wondered what that might be. I guess wielding Death might do the trick, and I remember reading somewhere
  11. The Syndics Ban was caused by the death of the God of the Silver Feet at the hands of a conspiracy led by prince Snodal. It says on the Guide that "a coterie of sorcerers and priests prepared an intricate and elaborate plan and slew him", but does anybody know how this was actually done, or more like what did it take to kill a God who has a lichpin-like significance over an entire region? I'm toying with the idea that the conspiracy used Arkati heroquesters to infiltrate one of the God's myths, kill him and disperse his essence elsewhere in the God plane.
  12. I absolutely agree with you on a general sense. The real world is not Glorantha, and Glorantha is not just some cheap jumbled imitation of real world phenomena but a truly independent, vibrant universe that makes use of these phenomena but only on its own terms. This is also something that I am going to respect in the actual talk that will be partly based on this thread (see the first post). However, for the interests of gathering material gathering phase for the talk, I'm after the kind of input that allows me to see some of the similarities and differences between Glorantha and the real worl
  13. Sorry for the long silence. The discussion of whether or not God Learnerism can lead to illumination has some counterparts in real life. For one thing there exists the Kyoto School of Philosophy, whose thinkers attempted to reconcile the spiritual traditions of East Asia with Western thought. If we think of God Learnerism as the Gloranthan manifestation of real-world Western naturalism and the scientific method, then the attempt would come close to attempting to define the Invisible God in draconic or lunar terms (something like this is definately taking place at the Lunar College of Magi
  14. Ah yes, the paradox where the will to achieve enlightenment becomes in itself a barrier to enlightenment. My heel of Achilles is that I've learned about many Buddhist concepts superfically but I'm not familiar with the Buddhist discourse so I'm lousy at recognizing the allusions. Here I thought you were referring to a Gloranthan concept and scoured the Guide for it. Yeah, that's something I'll definately take up. ありがとうございます。 By the way, to re-iterate something that I said before, where do you think the enlightened go after death? Since they no longer perceive souls and god plane entitie
  15. Thanks for pointing this out to me. It's funny how you get these similarities with the Oriental religions when you go digging; apparently Stoicism was also significantly influenced by Oriental philosophy. I'll keep this in mind. Yes, the Riddles are definately going in, but what is this "great doubt"? Do you mean occlusion?
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