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Sigtrygg

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Sigtrygg last won the day on June 30 2018

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  • RPG Biography
    Started with D&D back in 1979, Traveller soon followed. Moved on to RuneQuest2, Worlds of Wonder, Ringworld.
    Over the years I have collected quite an extensive range of rpgs, wargames and boardgames.
  • Current games
    Traveller, Genesys and soon a return to RuneQuest
  • Location
    United Kingdom
  • Blurb
    Prefer to referee games.

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  1. Hmm, Outpost 19, and Operation Ulysses are missing from a search of the Chaosium store. Anyone know what's happened to them?
  2. I'm still of the opinion that Future World could be dusted off, updated and then fleshed out into a full on campaign setting.
  3. Ok, so if this in on hold can I ask an obvious question. Are there any alternative plans for a Chaosium Sci Fi game in the near future?
  4. We first came across this concept with 5e - my players and I were often confused as to when to apply said rules so they tended to be ignored after a while. Then we playtested Mongoose Traveller 2e. It has a boon/bane system in addition to MgT's plethora of target numbers and DMs. Basically you roll 2d6 for a task vs a target number set by the ref and apply +/- DMs as you can hoover them up. The boon/bane system adds rolling an extra die, if you have a boon you pick the highest 2 of your 2 dice on a bane you take the lowest two. My players love it as a mechanic so much that it replaced a lot of arguments over +/-DMs, and when we went back to my CT houserules game I was forced to take boon/bane with me. We have toyed with gaining multiple boon/bane dice and due to circumstance - you still pick the highest/lowest two from the number of dice you roll, but this was quietly dropped. So when I finally picked up CoC Starter and gave that a spin my players quite enjoy the advantage/disadvantage way of doing things (I have toyed with adapting the MgT system, on boon roll 3d10 and pick the lowest % score you can make with two of the dice and vice versa for disadvantage but it tends to have a massive affect so it was dropped too).
  5. It's been over six months, any updates on how things are going?
  6. Since HarnMaster is pretty close to being a BRP game have you considered the magic rules in there? Or if you want the perfect rules then adapt Ars Magica - five skills for technique and ten for forms - it worked for me
  7. I have used the original BRP booklet rather than the BGB for many homebrew games... it is a long time ago but I remember hacking BRP booklet and Traveller to produce a % based game for sci fi adventure. When WoW came along I added that to the mix, along with Ringworld.
  8. Listen to your players, as their paranoia often suggests a better route for plot twists that the scenario could take than your original thoughts. If the players go off script rip up the script, improvise rather than railroad.
  9. I did read it and I responded to your inaccuracies. I have not intention of starting a flame war, all I wanted to do was set the record straight with regards to some of your errors. If I have caused you offence I apologise as such was not my intent. I'll edit to try and improve the tone of the post. I actually agreed with you that the Traveller Imperium was influenced later by Star Wars, the massive ships and battle fleets of High Guard, the inclusion of fighters etc. Back to the original point of the thread, it would be interesting to get at least a peek at the setting the author is going to present us with. Will it be science fiction, science fantasy or a combination? Near future, far future, alternative history? Will there be interstellar travel and if so how? Will it be influenced by previous Chaosium science fiction games - Future World, Ringworld, Hawkmoon? Is there a particular book, TV series or movie that will influence the game? I am quite excited to see a new Chaosium sci fi rpg, despite my first love being Traveller, RuneQuest and BRP run a pretty close second and I have found them to be a better fit for certain types of campaign I wish to run.
  10. The CT 77 rules had a maximum ship size of 5000t which is well bellow Star Destroyer size, and no space fighter - the 10t fighter would appear in the 81 revised rules. There were no laser pistols in CT LBB4 Mercenary - Loren K Wiseman did show how to use the CT rules to extrapolate one from the extant weapon list, and they made it into the rules in the Striker miniatures game. They would then be included in every future edition of Traveller Psionics owe a lot more to golden age sci fi than Star Wars, if we read the Lensmen stories, or countless other works of sci fi from the early sci fi greats, e.g. Foundation, Dune even Odd John predates Star Wars by quite a long way. There was no Imperium in early CT - the setting didn't start to be developed until 1979 and would only reach its recognisable form by the early to mid-80s. One change however is the Imperials became the good guys in Traveller - despite the early adventures portraying the Imperium is a much darker/negative view (much more like Star Wars). MWM has been interviewed many times, you can listen to podcasts and even watch a three part youtube video. He quite clearly and emphatically states that Star Wars had no influence on the CT rules themselves, but did have an influence on the setting as it developed, although they steered towards a much harder sci fi rather then the science fantasy of Star Wars. He often sites the main influence behind CT to be the Dumarest saga. In addition it is probably worth pointing out that George Lucas ripped off just about every golden age sci-fi trope he could, added a dash of eastern mysticism and Kurosawa homage and was so doubtful of the success of Star Wars that Splinter of the Mind's Eye was going to be the sequel if one were to be needed. Thus is you have a film based on golden age sci fi and an rpg based on golden age sci fi they will resemble one another without the former influencing the latter.
  11. I would argue that whoever wrote the bit that causes the confusion got the RQ3 version and the new version mixed up.
  12. What ever happened to lay membership of cults? I remember RQ campaigns back in the day when PCs would be lay members of several cults so they could buy stuff/train etc but even the step up to initiate required a major commitment that is at odds with PC as an adventurer paradigm.
  13. How about CJ Cherry's Alliance universe?
  14. I have added spaceships to my setting but they are very hard science, no reactionless drives or artificial gravity. The gates remain the only method for FTL travel.
  15. Thanks for the info - there is definitely enough in there to warrant the purchase
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