How fast could a person move and continue to maintain attention on a foe to avoid that retreat attack? i.e., a fighting-retreat or a battle-shift.
I actually agree with this. In the real world, all of this is true. However, from a game-play issue, I feel we need something to help the characters' survivability. So far, we're allowing difficult dodge vs. missile weapons and that seems to be working out ok--guns still seem to be very deadly. There's always that push-n-pull between realism and game-play. The question was based on the fact we allow dodging missile weapons and I guess I assumed other people were allowing it too. Probably isn't fair for me to ask for comments on rules that others aren't using
You've somewhat identified the issue by use of the term fine manipulation. And you're right, it isn't explicit. I think the power does allow for manipulation (not just movement) because on page 113 it describes the power as, "Manipulate and move objects mentally." However, the write up doesn't give any detail on the manipulation part--hence my posted question. It does state you can throw an object (it even gives a formula for damage bonus for that) and says to use "the object’s normal damage if it is a weapon that can be utilized as a missile weapon." Well, the only way to get a javelin to throw like a javelin is if you could twist and turn the object so that it can be thrown point-first. That insinuates a level of manipulation. I was hoping to get an idea of how detailed a person could get with manipulating an object with Telekinesis before it then requires the use of an addition skill (maybe Fine Manipulation?) or becomes impossible. I wanted to come up with some general, elegant rule that could be applied. For example, suppose we say it works like a single hand. That would mean you could flip on light switches, turn a door knob, fasten a velcro strap, write with a pen, etc. But you would not be able to open a jar, tie shoe laces, operate lock picks, etc. That would offer a fairly easy litmus test vs. any action the character tries to perform. And if the current Telekinesis does not allow for manipulation at all, then how would a person get this type of fine manipulation (think Sylar as he's twisting the valve on his IV bag)?
Darren