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Andy Evans

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About Andy Evans

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  • RPG Biography
    Came back to RPGs after a near 20 year hiatus in 2013. Love playing and running a variety of games from Trad, storytelling and OSR.
  • Current games
    D&D 5e - Curse of Strahd; RuneQuest & HeroQuest; Call of Cthulhu
  • Location
    Solihull, UK
  • Blurb
    Late 30s father of two, works as a Finance Manager for a tech company, and loves RPGs.
  1. Out of interest how are vouchers sent out? Do they come from a specific email address? Just wondering as they've never got to me in the past. Dustin's always been great in sending them when requested, but just wanted to see if I could pre-empt that by white-listing a particular email address.
  2. Apologies for tangent but "Pavis GTA" had me scratching my head for a moment, I was imagining a video game: Pavis: Grant Theft Antelope
  3. I dunno, 100 miles West of the Coast perpendicular to your destination is not exactly the most direct route.
  4. I'm not convinced the ship's captain is taking the most direct route! Engizi cultists involved?
  5. Looks like the UK shipment is only an hour away from reaching port.
  6. Not sure if Pookie visits these forums or not, but here's his recent comprehensive review: https://rlyehreviews.blogspot.com/2019/03/dungeons-dragons-glorantha.html
  7. Regarding suggested values, yes that is after chargen and points have been spent (AFAIK), but there's no reason you can't just call it 13 to start off with, and have it rise over time with failure as @Oracle suggests above. Regards what ability you use that's entirely up to you and character dependent. If you take your example of Compulsive, the GM would try to roll equal or under to that flaws value and you would roll appropriate to overcome it, e.g. if you're trying to resist doing something you could use your discipline as a 'Warrior Prist of ....' - anything you can up with that's narratively appropriate. In regards to overcoming the Corruption flaw, the character could perhaps use his magic ability - masters of the art are more likely to understand the risks and mitigate them perhaps? Or some other ability that suggests mental fortitude.
  8. Most of it! 😀 (that was available in recent years) I have: HeroQuest Glorantha Sartar Companion Sartar Kingdom of Heroes Pavis gateway to Adventure The Gloranthan classics books Coming Storm Eleven Lights Now if you were to ask me what I've read, the answer would be very different 😔
  9. Hi, the way my regular group works is that we often play a one-shot (usually 1 to 2 sessions), and if we like that play a longer campaign. I'm fairly new to both HeroQuest and Glorantha, and have enjoyed it so far - but if I'm going to get the group , who are pretty much newbies to both HeroQuest and Glorantha ,to buy into playing a HeroQuest Glorantha campaign, I'm going to have to come up with a decent one-shot. Does anyone have any good suggestions?
  10. I felt exactly the same way about the system. Would love to hear how you get on playing the setting using HeroQuest.
  11. That setting sounds exactly like Symbaroum....
  12. One thing I don't get is why Shipping from the UK warehouse to UK addresses is so steep? Shipping of a similar sized book from say GamesLore or Leisure Games is £3.50, but from Chaosium it's £9.76, close to treble what others are charging.
  13. Have the discount codes for those who have ordered direct gone out to customers yet? I haven't received mine (checked spam etc). Edit: Answer: yes they have. Have contacted customer services.
  14. I have some questions around Combat, principally using the Group Simple Contest. I sorta get it but have difficulty when the situation needs a more definitive result. Let’s say the party has snuck in somewhere and is then confronted by some guards. The guards want to prove their mettle and kill the intruders, and the party wants to permanently silence the guards by means of Force. It’s a not fight the players are emotionally invested in, so a simple contest seems the way forward. So, let’s say the result is a marginal victory for the party. What does that mean exactly? Would you have something like a Costly Success? I.e. the party defeats the guards, but say is impaired or hurt in the process, or another complication for example? Or would you leave the situation without a definitive result? I.e. the party has got the better of the guards but they’re still in the fight. And if so how to proceed from there? I've seen other posts (from @Ian Cooper) talk about 'bringing the pain' and turning the contest into an Extended Contest from there if the players wish to do so. How does that work exactly? Do you start the extended contest with resolution points already scored depending on the results of the Group Simple Contest?
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