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Tupper

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  • RPG Biography
    Long time gamer.
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    Space 1889
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    Getting back into gaming.

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  1. Somehow, I think a book with one page per god, plus a few illustrations, would have been more useful at the table. There's already plenty of "fluff" about the gods between the guide to Glorantha, the Glorantha sourcebook, and the core rulebook. I guess I'm in the minority, though, thinking 10 volumes is excessive. 🙂
  2. Over in the Glorantha forum, there's a post saying that GaGoG has now grown to being 10 volumes (presumably not counting red book of magic). Is this serious? I had hoped for *a* book that filled in the gaps on some of the religions not covered in the core book (eg the other lunar religions, which are notable by their absence). I don't want to sound mean, but 2 books seems okay if it's a lengthy topic, and 10 books seems to be well into overkill territory... Will there be some kind of option for someone who just needs the basics?
  3. @jajagappa Thanks for the answers. That makes sense. Seems like attack condition is mostly for spirit binding (for fighting in absentia) and link magic point condition is for use with attack condition when you aren't spirit binding.
  4. I've been reading the enchantments section of RQG. I think I get how they work in general. You can enchant something with a spell matrix, give it to someone, and then they can use it to cast a spell they couldn't otherwise. You can enchant something with a magic point enchantment, and use it like a battery to carry around extra magic points. However, I get a bit confused when it comes to the section "Conditions on enchantments". I get that one might want to place limitations on who can use your enchantment so that either it's useless to thieves, or it can't be used against friendly targets (so you can give it to someone you don't fully trust). I get that you could put an area condition on it so that you and your allies could simultaneously use the enchantment. I even get the link spell condition, which would mean you could link spells and cast them all at once to achieve a lower strike rank. However the two that I don't get are attack condition and link magic point condition. For link magic point condition, I don't understand why this is useful. If I enchant an item with spell matrix and magic point enchantment, doesn't that mean that someone who has the item can use the magic points stored in it, and cast the spell in the matrix? Why would I want to force them to use the magic points in the item to power the spell? That's something they can already do, isn't it? For the attack condition, I think I can see what it's supposed to be for. It's so I could put a condition on an enchantment on (say) my treasury, and have the enchantment cast an offensive spell on people other than me who come in. But now I'm confused as to how that works. With a spell matrix, normally the person using the enchanted item casts the spell. If a thief breaks into my treasury, who casts the offensive spell? Would the attack condition only make sense if the enchantment was a binding enchantment (in which case the spirit bound in the item would be the one doing the attacking)?
  5. Tupper

    Enchant lead

    Thanks for the answers everyone! I guess the key issue (for lead) is having the same ENC as bronze, rather than 1.5 times it.
  6. What's the effect of enchanting lead? It seems you can make armour out of unenchanted lead. Do you need to enchant it to make weapons?
  7. I think the issue can be summarised as follows. Say you get +5% on an income roll from the land. That means: You're 0.25% less likely to roll a fumble (which entails losing 150% of regular income). You're 4.75% less likely to roll a fail (which entails losing 50% of regular income). You're 4% more likely to roll a success (which entails nothing special happening). You're 0.75% more likely to roll a special success (which entails getting an extra 50% income). You're 0.25% more likely to roll a critical success (which entails getting an extra 100% income). If you multiply these together and add them up (-0.0025*(-1.5)-0.0475*(-0.5)+0.0075*0.5+0.0025*1), you get 3.375% extra income per year on average. Even if you're farming a hide yourself (regular income 80L), that's only 2.7L per year on average. If your stables that gives you that bonus costs you 6L per year, you're on a hiding to nowhere with the investment. The above math "smooths" the skill table. Even if you're lucky and the 5% increases the critical probability at the expense of the fumble percentage (e.g. going from 69% to 74%), then you'll get: 1% less likely to fumble. 4% less likely to fail. 4% more likely to succeed. No change in probability of special success. 1% more likely to critically succeed. That makes you (-0.01*(-1.5)-0.04*(-0.5)+0.01*1) 4.5% extra income (on average), or 3.6L, which is still a long way shy of 6L.
  8. Page 64, Nets are described as having STR 4D6+18 per section. This is contradicted on page 65, where both combat nets are given STR 15 per section. The throwing net on page 70 has 4 HP, but should probably have 8 HP, since it has STR 8 (see page 74). I also second @Akhorahil's concern about improvements to land. Paying 6L per year for a stable (for example) is too expensive for only a +5% to the manage household roll. It'll lose money on average, and never recoup the up-front cost. As a follow-on comment, some of the items in the table look like they might be too expensive. For example, a shop is described in the prose as costing 18L, versus 180L in the table, a pit mine 50L vs 50W. I gather there was a reduction in prices moving from RQ2 to RQG, which makes me wonder if the numbers in the table should be smaller (maybe by a factor of 10?). In the example above, a stable would cost 3L to build, and then costs 0.6L=6C to maintain. If this correction is made, then a stable could well be worth building.
  9. Is the leatherette version coming to Australia? Or is it something that has to be ordered from the US/UK/EU stores?
  10. I ran the two pdfs ("recent first printing" and "second printing") through diffpdf and these are the differences (barring title page etc at the start). p85 Added "Love (family) 60%" p89 Javelin 1 handed corrected to be damage 1D6+1D4 p96 Spirit magic now has "Strength (2pts)" (was 1pt) p210 "relative finesse of the kopis" (was "of the broadsword") p374 "through which it is possible to pass" (was "possible to past"), and "the shaman must roll their" rather than "the shaman must roll his" p393 Entry 6 in the table of sounds is now "Splashing waves" p400 Tap Body now says "overcome the POW of the victim" (not "the magic points of the victim") p412 Parchment has been replaced by "Papyrus, Large" and "Parchment, Hide (sheet)" is clarified to be 40cm long. p418 Harmast's example ends with "after two seasons of training" instead of "after a season of training". A typo of "wth" has been corrected to "with" (in the "Increased POW through spell use or spirit combat" section). p421 % signs have been removed from bonuses and penalties. The harvest results table first column now starts with "10 or less" and ends with "96 or more" p422 Noble entry now has "Ransom is set at 1000L" where this was missing before. p425 "After an adventurer reaches the age of 40" (used to read "has reached the age of 40") p445 For some reason "Zorak Zoran" has an entry of 271-271 instead of just 271. So I'd say there's not much changed there.
  11. Sorry, I’m still a bit confused. All the things in the linked change log seem to be corrected in my “Recent First Printing” PDF. Are there any other changes besides labelling it “Second Printing” (which *is* a good idea from a version control perspective)?
  12. Hold on ... looking at the changelog from 7Tigers, those all seem to be in my old "first printing" pdf (downloaded back in 2019). Admittedly this new version says "second printing" in it (not "first printing"). So ... what's changed between the latest "first printing" and this one?
  13. Page 69, Power drain "lsoes" should be "loses".
  14. Stones to kill chaos p85, “these these” should be “these” p86 “This means that he must destroy the elemental using only their Bite attack”; “their” should be “his”.
  15. Tupper

    Open seas

    When I had a look at the Red Book of Magic today, I expected to see Open Seas as a rune spell (presumably to be granted by Dormal). I didn’t find it there. So... is Sorcery the only way to open the seas?
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