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Tupper

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Everything posted by Tupper

  1. I ran the two pdfs ("recent first printing" and "second printing") through diffpdf and these are the differences (barring title page etc at the start). p85 Added "Love (family) 60%" p89 Javelin 1 handed corrected to be damage 1D6+1D4 p96 Spirit magic now has "Strength (2pts)" (was 1pt) p210 "relative finesse of the kopis" (was "of the broadsword") p374 "through which it is possible to pass" (was "possible to past"), and "the shaman must roll their" rather than "the shaman must roll his" p393 Entry 6 in the table of sounds is now "Splashing waves" p40
  2. Sorry, I’m still a bit confused. All the things in the linked change log seem to be corrected in my “Recent First Printing” PDF. Are there any other changes besides labelling it “Second Printing” (which *is* a good idea from a version control perspective)?
  3. Hold on ... looking at the changelog from 7Tigers, those all seem to be in my old "first printing" pdf (downloaded back in 2019). Admittedly this new version says "second printing" in it (not "first printing"). So ... what's changed between the latest "first printing" and this one?
  4. Page 69, Power drain "lsoes" should be "loses".
  5. Stones to kill chaos p85, “these these” should be “these” p86 “This means that he must destroy the elemental using only their Bite attack”; “their” should be “his”.
  6. Tupper

    Open seas

    When I had a look at the Red Book of Magic today, I expected to see Open Seas as a rune spell (presumably to be granted by Dormal). I didn’t find it there. So... is Sorcery the only way to open the seas?
  7. Meteor swarm is missing from the table on page 109.
  8. Thanks heaps for the pictures. That really clarifies the scale for me. Looks like it wouldn’t solve my readability problem. What I’d really love would be vector images of the maps... that way you could zoom in on some of the “busy” bits of the maps.
  9. I have a copy of the Argan Argar Atlas. It's a lovely book, but I find some of the smaller details (especially lakes and hills around Dragon Pass) quite hard to read. Are the poster maps (24 map set of Glorantha or 6 map set of Genertela) any larger/easier to read?
  10. @PhilHibbs Thanks for clearing that one up for me. I guess I'd read how boosting spells worked and just assumed it affected dismissing/dispelling/neutralising as well as getting through countermagic and shields. However now, rereading the core book, there's no mention of boosting helping make spells harder to dismiss. So dismissing is still a valid way to get rid of sword trances.
  11. There’s been some mention of Dismiss Magic tune spell as being a fix for Sword Trance. Certainly that was my first thought. If someone dismisses your sweet trance, you’re both down 1 rune point, but the would be sword trancer is down a round casting the spell (strike rank would be 1+ number of magic points -1) and a tonne of magic points. However in the rules clarifications is this: [\quote] Heal Wound (page 330) Do the extra MPs added to Heal Wound count towards boosting the spell? Eg, if I cast heal wound and spent 5mp on it , would it count as a 2 point spell or a 7 point s
  12. This looks like a fun adventure. One thing is niggling me, though: why is the action on Clayday, rather than Wildday? Shouldn’t it be nights of the (normal) full moon rather than nights of the full black moon? My impression was that Lunars were more powerful on night of the full moon, and weaker when it was a full black moon. Page 8 refers to areas “lit only by the moon”, which suggests a full moon rather than a dark one.
  13. I posted the original topic that lordabdul references, but never got round to mentioning my solution to the problem. Since RHW asks ... I went on a laminating binge. I laminated the softcover booklets that come in the games master pack (calendar, GM's tables, adventure booklet), and then laminated the wrap around screen. I'm quite a fan of laminating softcover RPG books, so I've got it down to a fairly fine art, and I think it came out rather well. I've attached three pictures, one of my slipcase (showing the GM screen in pride of place; the slight discolouration is flash catching the
  14. Finally got hold of my slipcase, bestiary, and GM screen. They're rather splendid looking things. One thing that is bugging me at the moment, though, is how to deal with the GM screen. It looks cool to have the illusion rule on the spine to go with the other books. However, that sheet of paper is very light, and seems to be tricky to get in and out of the little half-box that holds everything together. I wondered if I should laminate it, or glue it to some thick card so it's a bit more robust. What do other people do to make their GM screen look nice in the slipcase, but still easy to ge
  15. I'm not sure that's what he said... That reads to me like you can mangle a limb with cumulative damage (and to do that, they need to get above 2x HP). Often in discussions of rules, people talk about RAW: Rules As Written, meaning "we're doing this without house rules", and RAI: Rules As Intended, meaning "I think that's a lawyerly interpretation of that rule, and not really in the spirit of it" (often applied by GMs when players get weaselly and say things like "but it doesn't say I *can't* do X..."). This section RAW clearly has some ambiguous parts (which I feel we've all
  16. Hello again @Paid a bod yn dwp. I think if we're buying Jason's comment earlier (that cumulative damage can lead to maiming or shock), then (IMHO) the most coherent view of things is probably: The cap on x2 damage is on a *per wound* basis, not absolute. Subsequent wounds are associated with the limb. The reason I say 1 is that otherwise, you can't ever get to a limb being maimed except as a single blow, so Jason's point above (about maiming) would be superfluous. Once the character with 6HP in the arm hit -6, there'd be no way to get from -6 to -12 (although a single bl
  17. @trystero In terms of what I think .... I'm still not sure I (personally) agree with Jason's ruling. I feel that someone who's taken 18 1HP wounds to their arm has a very sore arm (it stopped working after 6 HP damage) but since one hit ago, they could be healed completely using first aid, this doesn't feel like something that should require magical healing (as a mangled limb should). I feel that a mangled limb should have been caused by an 18 HP hit (reduced to 12 HP) so that's a *big* wound that's needing healing (and the need for magical healing seems readily apparent with first aid only
  18. @trystero I follow what you're saying. To paraphrase: since a wound can mangle a limb without doing total HP damage of 3x the limb's damage (as per the example in the book where someone is hit for 8 points of damage to a 2HP limb and is maimed while taking only 4HP damage), we would need to track the contributions towards taking 3xHP damage from wounds that don't quite achieve it on their own. This does all start to look "messy" from a book keeping perspective though, don't you think? After all, we could now have HP damage to the limb that's *not* associated with total HP damage. If wo
  19. Thanks to @Jason Durall for wading into this thread. However, I'm still sadly confused (as the original poster). Trystero's point highlights my confusion (although for mangling to be on the table, I think it needs to be 3 damage from the subsequent hit): I get that the first hit does me 6 points of damage. Now I've taken twice my arm's HP. When I take 3 more HP, what happens? I have 6HP damage to the arm and 9 HP to my total HP? I have 9HP to my arm and 9HP to my total HP? The former would suggest no mangling. The latter would suggest the arm is mangled. Jason
  20. I was just thinking PDF (via RPGnow), so I guess map sizes are moot?
  21. I saw the 50% off sale notification, and thought it might be a good juncture to buy some RQ classic material, since it's compatible with RQG. However, I'm confused about some items. There seem to be two versions of a couple of the books, and I'm not sure which is "better". Notably "Borderlands" vs "Gloranthan Classics Vol IV: Borderlands and Beyond". I *think* the latter contains all of the former, plus "Runemasters" and "Plunder". Is there any reason to prefer "Borderlands" over "Gloranthan Classics Vol IV: Borderlands and Beyond" (apart from price)? "Griffin Mountain" vs "
  22. How is the spell Control (entity) useful? The spell description suggests that the entity could be a spirit, but could also be something corporeal like a hawk, dog, or mammoth (to quote the examples given). I could see that it might be used to bind a spirit. However, Spirit Binding seems a more efficient way to do this, since you don't have to reduce magic points to zero. If you are fighting a spirit and reduce its magic points to zero, it can't do very much. If you are fighting a corporeal entity and reduce its magic points to zero, it is unconscious. I suppose you could comm
  23. On closer reflection ... maybe your example is off, since 12 points to the head even if cumulative would trigger the instant death criteria. There's no mention of "in a single blow" there, so presumably it can be cumulative (just as with the 2x hp results). So to paraphrase your example: someone who took 6 points of damage to the head followed by another 6 points to a different location dies at the end of the current round, but the same person taking 12 points to the head (either from a single blow or separate blows) dies instantly.
  24. That is a very good point, that I had not thought about. Thanks for pointing that out!
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