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Aggamemnon

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  • RPG Biography
    Mostly D&D, old school. owned 2e CoC for ever, never played. Avalon hill 3e RQ too, same issue.
  • Current games
    CoC 7e
  • Location
    Canada
  • Blurb
    "Nerdiest games around, must have friends to play"

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  1. I figured as much. Not a problem. This is a good discussion, I am already thinking about how to deal with specific "times" in the scenario, since I am running from a magazine. Again, thank you all for your responsed.
  2. Hmmm I am limited to one post per day, so I will try to reply to all 😄 Many thanks to the all of the replies, especially TwiceBorn. No need to apologize, unless I say I read, no reason to assume I have. I mean, I did once, but it did not stick. I DID go back and re-read the skill entries for this, but that portion is much more detailed. I keep forgetting how railroady CoC is. it is not a bad thing, but it is different. my foundational game is a mish-mash of dungeons and dragons and advanced dungeons and dragons, and so, from the start, very confrontational with the players. And you are expected to watch the players flail away, missing clues and such. Design advice for dungeons tells you to expect the players to miss as much two thirds of any level, for various reasons. I forget that this game is different. There is no treasure hoard, no levels, no resurrection. There is only the plot, really, the plot, and the mystery. I will have to adjust my thinking, consciously. And yes, a failed spot check can be very useful, you can crank up the tension by only giving them partial info, enough to know that something is happening, but not enough to feel like they have it under control... Thanks again, everyone. It is very nice to be able to ask for advice to improve my table skills.
  3. Hey, just a question from a fairly newb Keeper... Do push or pull Spot Hidden rolls? In Pathfinder, the GM would just call out "Ok, everyone roll a perception roll" which is one way to do it, who noticed that the gnome was pocketing the relic while you were fighting the zombies? But no one ever ASKED to do one, it was all passive, from the players point of view. But I have been basically making the players ask for it, as in "hey, I search the cupboards" before getting them to roll Spot Hidden on the fake back wall, hiding the secret compartment. But the scenario I am running has several places where players might just notice something, and the things noticed may matter. so do you pull? ("we enter the room" "ok, roll me a spot hidden") or push (wait for someone to ask about something "Do I notice anything strange about the glass figurine?") I hope my explanation makes sense. Rick
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