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Mankcam

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Mankcam last won the day on April 1 2018

Mankcam had the most liked content!

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About Mankcam

  • Rank
    Senior Member

Profile Information

  • Location
    Brisbane QLD, Australia

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  • RPG Biography
    I'm just an Aussie who has been reading and rolling dice Down Under since the mid-1980s, and I'm happy that I'm still doing it!
  • Current games
    BRP:
    * RuneQuest: Adventures In Glorantha
    * Call of Cthulhu 7E
    * Magic World
    * Mythras
    * OpenQuest
    * BGB (toolkit)
    * RD100 (toolkit)

    2D20
    * CONAN: Adventures In An Age Undreamed Of

    FATE (mainly homebrews):
    * Fate Core: Middle Earth Adventures
    * Fate Core: Action Flick Adventures
    * Fate Core: Interface Zero (Cyberpunk)
    * Fate Accelerated: Wizarding World

    OTHER GAMES IN MY COLLECTION:
    * Cubicle 7 Middle Earth (TOR, AiME)
    * Classic World of Darkness
    * HeroQuest (HQ2, HQG)
    * WEG Star Wars
    * Warhammer Fantasy Roleplay
    * Shadowrun
    * Rolemaster / HARP Fantasy
    * D&D (5E, DCC, S&W - also prev played B/X, BECMI, 3E)
    * Advanced Fighting Fantasy
    * Talislanta
    * PDQ Jaws Of The Six Serpents
    * Traveler
    * GURPS
    * Battletech/Mechwarrior
    * Savage Worlds

    (plus numerous others)
  • Location
    QLD, AUSTRALIA
  • Blurb
    "Amy Pond's out there and sheโ€™s surrounded by Romans, Iโ€™m not sure history can take it!" - The Doctor from 'The Pandorica Opens'

Recent Profile Visitors

3,886 profile views
  1. Here I am working a weekend shift up here in Brissy, and PAX Aus is on down south! Just my luck, oh well, there's always next year for me; it'll be a decent excuse for my mate and I to fly down to Melbourne again. Good luck with the Chaosium booth ๐Ÿ˜Ž
  2. When describing the system strengths, I would focus on how logical the core mechanics are, how tactile combat feels, and the fact that everyone can do a bit of magic at times.
  3. If they raise Ducks, then remind them that D&D has Owlbears. Problem solved ๐Ÿ˜Ž
  4. Wow, I am really hanging out for the Great RuneQuest Campaign Book!
  5. I loved the ElfQuest comics back in the 80s, and collected most of the anthologies over the years. I don't think BRP was a great system to portray the flavour of it, something like WEG D6 would have been much better - today Fate Accelerated or HeroQuest may be a good fit
  6. Writing rpgs as part of university course work? These Millenials are having such a good life! ๐Ÿ˜
  7. Well I'm just thinking of running RQG face-to-face with my local group. Dice at the table and all that. One of those friends discovered Glorantha with me back in the mid 80s as teens, and has recently got back into it with the current iteration of Glorantha. He is no doubt eager to roll dice and cause some kinda Rune Lord carnage, heh heh (he is an occasional lurker here, so he may be smiling as he reads this...:-) However if there is interest for an online game, then that is something that could be considered next year, pending time commitments. We'll see. I would be eager to be involved if the stars are right ๐Ÿ˜
  8. Wil Wheaton played a game of Fate Core on his Geek n Sundry Tabletop show a few years ago, and sales apparently went thru the roof for a few months, according to Evil Hat. So I have no doubt that something like this could easily happen here now that CoC 7E has been played on Critical Role.
  9. Passions and Virtues are the main focus of the character sheet, with Skills being secondary to this (or at least equal to them) I originally presumed that it was the other way around, but not so. In many ways, Greg Stafford was way ahead of his time in rpg design
  10. It's great to see RQ is back and getting played again, particularly in the setting of Glorantha. It very much reminds me of my old RQ2/RQ3 days, except Magic works a bit smoother, and now we have Runes & Passions playing a pivotal role. It's always been a great game, and even with these amendments it is relatively intact and easily recognisable as the game we played back then (in contrast to a certain well known rpg which keeps changing dramatically so with every edition). I really like how the Pendragon dials got seemlessly blended into RQ - that has been a great idea, and this edition has the most clear version of Glorantha I have seen. Really cool stuff, I'm eager to run a RQG game next year (after our current rpg campaign wraps up), and it's great to see pics of it at others' gaming tables! ๐Ÿ˜Ž
  11. This was an enjoyable watch as I did my ironing. Yes there was some bumbling over the rules parts, but that's not uncomon in any game. I think it is great exposure to get on Critical Role - it has been so D&D-centric that this is a big win for BRP games. Yeah I thought the GM would know the rules a bit better, considering it is a 'professional' production these days. But he had the right attitude, and got most of it down-pat, so it's no big deal, and it shows people that GMs & other participants don't have to get things right ALL the time. I still bumble over rules at times, and I've been playing for a few decades. They did hammer the Body Count notion just a bit - yeah this is always on the table in a standard Cthulhu game, but characters can also be heroic as well and go on to have many investigations. However it is very old school in that character death is generally more probable than some other rpgs, and I guess they were using this as another point of difference between CoC 7E and D&D 5E, in addition to the radically different setting. That isn't too bad, as people do often need a reason to expand out of their usual gaming comfort zone. A few more of these and the sales will definately go up. I wouldn't mind seeing how they go with Glorantha one day This was a good idea
  12. Pulp Cthulhu rules could easily be reskinned as Action Flick rules, then you pretty much have the same thing in a modern setting. You could easily make a character sheet in Excel and import a 'contemporary' feel to it. (I have a sheet that I used, so I'll send you that to see if it is of any use)
  13. I converted The One Ring rpg easily into Fate Core, so I see no reason why it wouldn't work well for HeroQuest either - both system mechanics are much better than that of The One Ring for portraying Middle Earth. Cubicle 7 have been outstanding with the artwork, content , and flavour for their Middle Earth games. That will be still easy to work with HeroQuest, perhaps moreso. Once you define how things work in the setting (ie: Cultural & Racial Backgrounds, The Shadow, Hope, etc), then everything else will flow great.
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