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Dragonsnail

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Everything posted by Dragonsnail

  1. Interesting! I like sneak peeks. Is there limitations coupled with your present skill value or is it flat increase? Increasing a skill +10% when it is very high already can be powerful.
  2. I kind of miss some sort of "Skills Category Modifier" tables in the GM Pack reference sheets. Because we reference them quite often.
  3. I saw the new RQG character sheet uploaded by Galafrone here. See link just below. It is an very nice four page character sheet with more space for everything. I recommend checking it out. It also had a small table for easy referencing the Skills Category Modifiers. I borrowed it from Galafrone's character sheet (hope that is ok) and made a small printout for my players. Because almost every season end (between adventures) one of my players goes up or down in a characteristic and need to check all the categories again. Let's say one player train DEX and goes from 12 to 13. First check the bottom table. You find that it gives an +5% increase for the "Major" row. Then check the upper table column "Major". It shows that skills category modifiers for Agility, Manipulation and Stealth goes up because they DEX is in the "Major" column. Credit to Galafrone and Silvia. I just found it was a very good and compact table.
  4. Thanks for the update. Great art as usual! Will the two scenario packs Smoking Ruins and Pegasus Plateau be smaller softback books?
  5. As you say, with any older material people have to be aware of corrections. For overview map I prefer the new map in RQG which is available in the GM Pack. It is the best looking one and also has the major roads. Only minor issue is the somewhat too dirty textured look. Neither of those have the details of the old Dragon Pass Gazetteer map by W.Q. But it is fine as details are better left for more zoomed in maps than those two.
  6. Books on Nochet, Esrolia and the Holy Country, I want that very much. It's very close to Sartar but different in culture and a huge city to explore.
  7. Isn't it this map? https://www.glorantha.com/docs/dragon-pass-land-of-thunder-map/
  8. I like how non-player characters descriptions in Heroquest books often was listed with their main runes, so it came from there.
  9. Would it be possible to show a characters strongest rune(s) as an image instead of the default "hand against the glass image" if no image is added? Or maybe show runes below in the short description. It would give a quick hint on how the character is disposed. This is a great application. Big thanks!
  10. Thanks, just what I was looking for!
  11. I got the Heroquest book Pavis: Gateway to Adventure book, it details events up to 1621. From the RQG book I know that in 1624 Argrath travels to the border between Sartar and Prax and summons Jaldon Goldentooth. I assume that during late 1624 Argrath gathers forces with Jaldon Goldentooth and The White Bull society - considering what happens in 1625. Is there anything else specific to Pavis between 1622-1624?
  12. Thank you for the info. For all times I've played in Glorantha, Boldhome has not really been a focus, so I know very little about it. Perhaps time to change that.
  13. And the system still want to bill me for shipping from the USA, despite UK being closest. I've typed the ZIP code in every possible different format but it doesn't change. Used pre-defined address or typed a completely new address. Doesn't work. Edit: Ok, I finally got it working by changing all Swedish letters to English ones. I.e. å=a, ä=a and ö=o. Not ideal but it worked.
  14. I waited until the Glorantha Sourcebook was released today and wanted to order both at the same time. Then I noticed, system only accepts one coupon. I will order them separately and hope they get sent together.
  15. Troll Corner on the map, is that a village with troll population? Looks quite big, considering there are probably underground caves too.
  16. I'm from Sweden and I get the same error as hkokko. I've tried adding a new address and typing my postcode without the country prefix as it where before, but neither works - I still get shipping costs $55 from USA. Example: SE-xxxxx or xxxxx.
  17. So lets compare on a guy that have 14 POW, and therefore 70% casting success. Also lets say that the Meditate rolls is a guaranteed success. Normally it is not and therefore makes the usage even worse than this example. Meditate 1 melee round 1 meditate, no parry or dodge 2 get +5% bonus and roll with 75% chance of success Not meditate 1 cast with 70% chance of success, can parry or dodge (wont lose magic points if spell fails) 2 cast with 70% chance of success, can parry or dodge - statistical chance of success after two rolls is 91% Meditate 2 melee rounds 1 meditate, no parry or dodge 2 meditate, no parry or dodge 2 get +10% bonus and roll with 80% chance of success Not meditate 1 cast with 70% chance of success, can parry or dodge (wont lose magic points if spell fails) 2 cast with 70% chance of success, can parry or dodge (wont lose magic points if spell fails) 2 cast with 70% chance of success, can parry or dodge - statistical chance of success after three rolls is 97% Lets try a guy with 10 POW and 50% chance of casting success Meditate 1 melee round 1 meditate, no parry or dodge 2 get +5% bonus and roll with 55% chance of success Not meditate 1 cast with 50% chance of success, can parry or dodge (wont lose magic points if spell fails) 2 cast with 50% chance of success, can parry or dodge - statistical chance of success after two rolls is 75% Meditate 5 melee rounds 1 meditate, no parry or dodge 2 meditate, no parry or dodge 3 meditate, no parry or dodge 4 meditate, no parry or dodge 5 get +15% bonus and roll with 65% chance of success - hooray! Not meditate 1 cast with 50% chance of success, can parry or dodge (wont lose magic points if spell fails) 1 cast with 50% chance of success, can parry or dodge (wont lose magic points if spell fails) 1 cast with 50% chance of success, can parry or dodge (wont lose magic points if spell fails) 1 cast with 50% chance of success, can parry or dodge (wont lose magic points if spell fails) 1 cast with 50% chance of success, can parry or dodge - statistical chance of success after five rolls is 95% As far as I'm concerned using Meditate to increase chance of success casting a spell is a broken rule.
  18. I really like how the guys at Posthuman Studios have done their PDF-books with the layer function. For example when reading the Eclipse Phase rulebook, I can select to remove layers I don't want. Reading on a phone or tablet, I could turn off almost all art assets myself - just reading text and tables. The downside with this is that the PDF requires more work, and I think the editor at Posthuman Studios is a pro editor. Example image with "Art" and "Background" layer turned off. Notice Eclipse Phase is posted under Creative Commons so they should be ok with me posting an image of the rulebook which I of course have bought in both printed and PDF form. http://eclipsephase.com/
  19. Bought the GM Pack just earlier. Just some initial reflections. The illustrations are once again super. The b/w character portraits are great with lots of variation, and they feel right out of Glorantha to me. The Colymar map is great, and the Colymar background and adventures in the book also seems great (I've not had much time reading yet). Thanks to Chaosium for producing more great Glorantha material.
  20. Thanks for all information and suggestions! I have some ideas for my campaign which involves more chaos. Ogres are great for a subversive opponent, while other chaos creatures are more in your face.
  21. MOB commented on the G+ page that they would put up a tribal edit thread after PDF release and then send it to print late September.
  22. Hi! I was checking for info about Ogre Island in Old Pavis. Planning an excursion to it for my group. It seems the island was active with Cacodemon worship around 1500 (HQ Pavis page 40). The troll occupation is between 1237–1539 (HQ Pavis p45). How come the ogres were active during the troll occupation? I read somewhere that ogres appeared magically on the island, which could be the explanation. But ogres are not active on the island during in recent Glorantha times, even though there are rumours of it. It seems the island is a target for troll and human raids (HQ Pavis p276), but without finding any Cacodemon activity (HQ Pavis p128). Seems there are plenty of troll raids there. And it is also likely to meet human adventure parties. Then again, how can you be sure they are human? Even with a Storm Bull in the party there are rumors that ogres have been able to hide their chaos taint with sorcery magic (HQ Pavis p128). It is probably also a high risk encountering other chaos creatures like Broos, due to the nature of the ruins and surroundings. Probably a highly dangerous place. Any input on Ogre Island in modern Glorantha times?
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