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Dragonsnail

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Posts posted by Dragonsnail

  1. Would it be possible to show a characters strongest rune(s) as an image instead of the default "hand against the glass image" if no image is added? Or maybe show runes below in the short description. It would give a quick hint on how the character is disposed.

    This is a great application. Big thanks!

  2. On 10/31/2018 at 10:14 AM, Jeff said:

    Argrath spends 1625 and 1626 in Prax gathering an army of Praxians and adventurers, and building his White Bull cult. Late 1626/early 1627 he brings that army into Dragon Pass and routes the Lunars at Alda-Chur, and becomes Prince of that area. He then marches around Sartar gathering allies before entering Boldhome and lights the Flame of Sartar

    I got the Heroquest book Pavis: Gateway to Adventure book, it details events up to 1621.

    From the RQG book I know that in 1624 Argrath travels to the border between Sartar and Prax and summons Jaldon Goldentooth. I assume that during late 1624 Argrath gathers forces with Jaldon Goldentooth and The White Bull society - considering what happens in 1625.

    Is there anything else specific to Pavis between 1622-1624?

  3. 10 hours ago, Byll said:

    The Rough Guide said:

    "Troll Corner

    As far from humans as possible, tucked into a place no one else wants where the trolls of Boldhome congregate. They are officially allowed to be there, but naturally distrust it. Their area looks more like a squatter camp than a place where intelligent beings live. It is guarded, patrolled and booby trapped by the residents for their own safety."

    Thank you for the info.

    For all times I've played in Glorantha, Boldhome has not really been a focus, so I know very little about it. Perhaps time to change that.
     

  4. And the system still want to bill me for shipping from the USA, despite UK being closest. I've typed the ZIP code in every possible different format but it doesn't change. Used pre-defined address or typed a completely new address. Doesn't work.

    Edit: Ok, I finally got it working by changing all Swedish letters to English ones. I.e. å=a, ä=a and ö=o. Not ideal but it worked.

  5. On 9/21/2018 at 5:49 PM, MOB said:

    Shipping to Finland is €19.10, from our UK warehouse. Please ensure you input a correct Finnish postcode and you should get this amount when your order. The system defaults to US-International if an incorrect postcode is entered. 

    238463638_ScreenShot2018-09-22at1_48_12am.png.be57297a7377184fc8546e11e3f01447.png

     

    I'm from Sweden and I get the same error as hkokko. I've tried adding a new address and typing my postcode without the country prefix as it where before, but neither works - I still get shipping costs $55 from USA. Example: SE-xxxxx or xxxxx.

  6. So lets compare on a guy that have 14 POW, and therefore 70% casting success. Also lets say that the Meditate rolls is a guaranteed success. Normally it is not and therefore makes the usage even worse than this example.

    Meditate 1 melee round
    1 meditate, no parry or dodge
    2 get +5% bonus and roll with 75% chance of success

    Not meditate
    1 cast with 70% chance of success, can parry or dodge (wont lose magic points if spell fails)
    2 cast with 70% chance of success, can parry or dodge - statistical chance of success after two rolls is 91%


    Meditate 2 melee rounds
    1 meditate, no parry or dodge
    2 meditate, no parry or dodge
    2 get +10% bonus and roll with 80% chance of success

    Not meditate
    1 cast with 70% chance of success, can parry or dodge (wont lose magic points if spell fails)
    2 cast with 70% chance of success, can parry or dodge (wont lose magic points if spell fails)
    2 cast with 70% chance of success, can parry or dodge - statistical chance of success after three rolls is 97%

     

    Lets try a guy with 10 POW and 50% chance of casting success

    Meditate 1 melee round
    1 meditate, no parry or dodge
    2 get +5% bonus and roll with 55% chance of success

    Not meditate
    1 cast with 50% chance of success, can parry or dodge (wont lose magic points if spell fails)
    2 cast with 50% chance of success, can parry or dodge - statistical chance of success after two rolls is 75%


    Meditate 5 melee rounds
    1 meditate, no parry or dodge
    2 meditate, no parry or dodge
    3 meditate, no parry or dodge
    4 meditate, no parry or dodge
    5 get +15% bonus and roll with 65% chance of success - hooray!

    Not meditate
    1 cast with 50% chance of success, can parry or dodge (wont lose magic points if spell fails)
    1 cast with 50% chance of success, can parry or dodge (wont lose magic points if spell fails)
    1 cast with 50% chance of success, can parry or dodge (wont lose magic points if spell fails)
    1 cast with 50% chance of success, can parry or dodge (wont lose magic points if spell fails)
    1 cast with 50% chance of success, can parry or dodge  - statistical chance of success after five rolls is 95%

     

    As far as I'm concerned using Meditate to increase chance of success casting a spell is a broken rule.

    • Like 1
  7. I really like how the guys at Posthuman Studios have done their PDF-books with the layer function. For example when reading the Eclipse Phase rulebook, I can select to remove layers I don't want. Reading on a phone or tablet, I could turn off almost all art assets myself - just reading text and tables.

    The downside with this is that the PDF requires more work, and I think the editor at Posthuman Studios is a pro editor.

    Example image with "Art" and "Background" layer turned off.

    eclispe_phase_layersy7er9.png

     

    Notice Eclipse Phase is posted under Creative Commons so they should be ok with me posting an image of the rulebook which I of course have bought in both printed and PDF form.

    http://eclipsephase.com/

    • Thanks 1

  8. Bought the GM Pack just earlier. Just some initial reflections. The illustrations are once again super. The b/w character portraits are great with lots of variation, and they feel right out of Glorantha to me. The Colymar map is great, and the Colymar background and adventures in the book also seems great (I've not had much time reading yet). Thanks to Chaosium for producing more great Glorantha material.

     

  9. 2 hours ago, jajagappa said:

    A nice look to a Sartarite stead house and cottar's cottage.

    Hopefully the pair of misspellings ('dinning area' and 'Posal') can be corrected in the art work for the Tin Inn.

    MOB commented on the G+ page that they would put up a tribal edit thread after PDF release and then send it to print late September.

     

  10. Hi! I was checking for info about Ogre Island in Old Pavis. Planning an excursion to it for my group.

    It seems the island was active with Cacodemon worship around 1500 (HQ Pavis page 40). The troll occupation is between 1237–1539 (HQ Pavis p45). How come the ogres were active during the troll occupation? I read somewhere that ogres appeared magically on the island, which could be the explanation. But ogres are not active on the island during in recent Glorantha times, even though there are rumours of it. It seems the island is a target for troll and human raids (HQ Pavis p276), but without finding any Cacodemon activity (HQ Pavis p128).

    Seems there are plenty of troll raids there. And it is also likely to meet human adventure parties. Then again, how can you be sure they are human? Even with a Storm Bull in the party there are rumors that ogres have been able to hide their chaos taint with sorcery magic (HQ Pavis p128). It is probably also a high risk encountering other chaos creatures like Broos, due to the nature of the ruins and surroundings. Probably a highly dangerous place.

    Any input on Ogre Island in modern Glorantha times?

  11. 8 hours ago, g33k said:

    My understanding is that Android is a tough market to make a good profit.

    The topic has been done elsethread... 

      

    It is true, even if the market share is much bigger. Games that aren't "freemium" are much harder to sell on Android, people are reluctant to pay for games. And the market is also extremely fragmented so it is hard to make a game that works on the huge amount of models and operative system versions that exist.

  12. 41 minutes ago, MOB said:

    Having sailed close by R'lyeh and the cyclopean ruins of Nan Madol, the XIN QING DAO is now steaming towards Botany Bay, bringing its cargo of RuneQuest: Roleplaying in Glorantha. It is due to arrive tomorrow evening. This means we are on target to have RQG available from all three fulfilment locations (USA, UK, Australia) sooner rather than later this month.

    Great to hear! We are eager to get our hands on the printed books.

  13. 19 hours ago, jajagappa said:

    My players have used and liked it - but they also expect that it will take time to ensure they get a beneficial value.

    For sure players can like it for flair or role playing perspective. But from the technical point of view it is basically always worse to use meditate than not using it for increasing spell casting chance. And as RQG is a more technical system than for example Heroquest, I think rules should be either useful or removed to lessen rule bloat.

    • Like 1
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