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Zodgrod

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  • RPG Biography
    I've played RuneQuest for about 20 years and MANY other RPGs (especially DnD and various Paladuium RPGs) for ... even longer.
  • Current games
    Playing Coming Storm/Eleven Lights with characters created using RQ3 (ish) and continuing using the new RQG.
  • Location
    Montreal
  • Blurb
    Montreal Video Game developer who loves all kinds of table top games especially classic RPGs like Rune Quest and a wide variety of board games. Zodgrod is an old 2nd edition WH40K Ork hero.

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  1. Wow, fascinating. So the markets of Mo Baustra are likely administered by Issaries or Eteryies cultists (or a mix therein)....and both likely to cooperate heavily with Lokarnosites. Thanks!
  2. Ressurecting (one-use, I assure you) this thread as I have exactly the same question as Jape and have a Sun County player who wants to be a trader. Any thoughts on how people play/GM really any of the minor cults in any Sun Dome communities welcome!
  3. Sure thing: https://rpggeek.com/rpgissue/50141/tales-reaching-moon-issue-18. Its a great issue! That scenario is a blast and the Greydog campaign are highlights. By the way, that's the "Gorangi Vak" heroquest that's mentioned by some of our wise sages above 😄.
  4. My players did something similar in my running of Coming Storm. The Stormwalk Path was seeded pretty early in the campaign but the players never felt powerful enough or were too busy to pull it off until after the creation of the 11 Lights. By the time they came back with Aurochs from Stormwalk (the scenario from TotRM), Argrath was in the picture. We ended the campaign shortly after that but the implication was that the magic they'd gained from Stormwalk+The Red Cow HQ+some help from Argrath (since I believe "historically" Aurouchs only come back to the Pass with Argrath on the throne) made it possible for their Flying Bulls to mate with Red Cows... All that to say that bringing Aurochs back is an epic event so don't be afraid to make it a complex series of partial succeses. For us it was the cap-stone event especially for the characters that were more pragmatic home bodies (our Issaries Cow Trader pushed a lot of this arc and ended up retiring to Goodfarm richer than Gringle 🙂
  5. Looking around for information about the Wyrmghost Ruins for a Telmori campaign I'm running. Some tantalizing info about it having been the object of a convention HQ Scenario and possibly in a Wyrm's Footprints upcoming (? as of 2019). Any info on the history, contents and publications about the ruins would be greatly appreciated! James
  6. Thanks all, great inspiration as always (both here and from other threads in here I searched on Godspeed's advice 🙂 )
  7. My players in our RQG 11 Lights campaign are going to Ash Anvari to join Kalyr's quest (they don't know the details but know she wants them and their Three Stars temple bodyguard to join in something important). They are heading there via an insanely circuitous route via Tink to talk to Forang Forash and Shaker Temple to talk to them about a dinosaur problem. While there they are going to pilgrimage to Kero Fin because why not. I'm at a bit of a loss about the shaker temple and the great mountain. There are a couple of paragraphs about each in the guide but I'm not finding much else. So I'm looking for any inspiration whatever about those 2 locations once up close. The year is Sea 1624 so I might have some Lunar Tarsh soldiers patrolling but any ideas about the details of those locations would be great! What do you think the shaker temple is like? How do they treat Rando male Sartarites asking religious questions? What does Kero Fin look like outside the remarkable height and spiral path. Is there a shrine there to monetize all the pilgrimages? Any ideas or sources at all are welcome!
  8. Awesome, thanks for this!! Tonnes of inspiration. Definitely a chance I'll give them an opportunity to help on the quest now. To your point @jajagappa I'm not actually that clear what the boat raising achieves for Kallyr. Some implication that it impacts The Closing but does that have anything to do with Pennell or the Dragonrise in your mind(s).
  9. Hi all! Our 11L RQG campaign has us in Earth Season 1623: the Culbrea are being annoying and the Lunars are starting to catch on about the Three Stars. So the PCs are cleverly looking to find Kallyr again to see if she can help with either. Given all that, I'd like to know peoples' take on what, when, how and with whom Kallyr performs the Boat Planet quest. I'm guessing she and Minartyth are actively hunkering down to get ready to perform it but wondering who else is involved so that the PCs also can't find them (thinking of her Iron Ring and maybe some of the other rebel heroes like Venharl and Thundercape). That said, its also possible the PCs reach her in time to join or at least help in the quest! So with that, would love to know what people think happened in Your Glorantha (or at least what you imagine she did to raise the Boat Planet). Thanks!
  10. Yes, very helpful, thanks @Jeff! Reflecting on your post I think maybe it was I who almost took the bait by escalating too quickly This phony war seems more interesting and probably leads more easily into Broddi's ouster in late 1623. Very cool!
  11. Hi! Still running my RQG sandboxy version of 11 Lights and we've made it to mid-1623! I've positioned the Culbrea as looking to instigate a war by backing the Two Pine's quest to restart their 7 tributes. Both clan and tribe are overmatched by the Red Cow and Cinisina in terms of wealth and population (and ergo Fyrd size and quality one would think) but have access to more magic thanks to having proportionally many more New Breathers versus intermittent access to Three Stars magic. With that, they decide to go for it but not without at least trying to draw the Cinsina into declaring war first if they can (for rebel optics' sake and to ensure the Jonstown Confederation doesn't come down on them). So far the players are playing it cautious and not taking the bait looking to grind down the economically poorer Culbrea. So, in other words, the complicated situation has them unwilling to take significant action. In those cases I generally let "history" take back over and so the Culbrea eventually have to actively instigate so that the 1623 war starts. Which is all fine but this has me wondering: who actually won this war and what were the impacts on the tribes and the rebelliion? Kallyr I'm guessing took no direct part but did nothing to stop it making her even less popular with Ivartha. I'd like to know the "real" outcome as I'll lean on this if all things (i.e. dice rolls) remain equal? Guessing the Culbrea win a short but bloody war but only just and they pick up Greenhaft and maybe even Blueberry in the Peace Weaving. Any input (even non-canonical) is welcome! James
  12. Awesome, thanks guys for the clarifications/info, this is exactly what I was looking for! Love the idea of introducing the Hostfaring Hero Cult ...could easily be an opportunity. I'll definitely use the fact that Kallyr would be recruiting in Culbrea more than in Cinsina as a possible point of conflict/decision/opportunity for the players and their chosen leaders. One further question: I'm blanking on her main retinue. Any persons of interest in her Iron Ring?
  13. Hi! Context: I'm running a fairly player driven Eleven Lights campaign in RQG. I've decided to run the Great Winter in a "I go, you go" style giving the players every other week to initiate something. It's closing in on the end of Sea Season and they've just returned from Boldhome via Johnstown after tracing the Resurrection doors for Minaryth. It's their go and I've just off hand mentioned that it's rumoured that Kallyr is in nearby Culbrea lands. True to form, the players feel like clan based activity is an excersise in futility given the larger problems facing the clan & world so they jump on the chance to talk to Kallyr and offer support for any kind of grander mission (being also extremely anti-Lunar at this point). So they are going to travel through Two-Pine into Culbrea in search of Kallyr so that's where I need some inspiration: Where precisely should Kallyr be? And what does Culbrea land look like in these dark times? Is she already looking for recruits to fight at Aurochs? Is she and her entourage in hiding? (Maybe not necessary with the Lunars holed up and undermanned especially in the very unfriendly territory of Culbrea) Is Two-Pine ready to start threatening Red Cow leaders? Do they have any strength at all given the lack of good reading and mercenary work? Is Culbrea just massing for rebellion? How does a warlike clan & tribe feed itself in the Great Winter? Is Hostfaring back? If so, how does he treat Cinsina? Any ideas would be most welcome!
  14. This is awesome news, thanks for the effort guys, I'm subbing as I type. Would love to know of any other G-tha casts in English.
  15. OMG, awesome, thanks! Except it seems down now, FYI
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