Jump to content

Zodgrod

Regulars
  • Content Count

    17
  • Joined

  • Last visited

Community Reputation

26 Excellent

About Zodgrod

  • Rank
    Member

Converted

  • RPG Biography
    I've played RuneQuest for about 20 years and MANY other RPGs (especially DnD and various Paladuium RPGs) for ... even longer.
  • Current games
    Playing Coming Storm/Eleven Lights with characters created using RQ3 (ish) and continuing using the new RQG.
  • Location
    Montreal
  • Blurb
    Montreal Video Game developer who loves all kinds of table top games especially classic RPGs like Rune Quest and a wide variety of board games. Zodgrod is an old 2nd edition WH40K Ork hero.

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Thanks all, great inspiration as always (both here and from other threads in here I searched on Godspeed's advice 🙂 )
  2. My players in our RQG 11 Lights campaign are going to Ash Anvari to join Kalyr's quest (they don't know the details but know she wants them and their Three Stars temple bodyguard to join in something important). They are heading there via an insanely circuitous route via Tink to talk to Forang Forash and Shaker Temple to talk to them about a dinosaur problem. While there they are going to pilgrimage to Kero Fin because why not. I'm at a bit of a loss about the shaker temple and the great mountain. There are a couple of paragraphs about each in the guide but I'm not finding much els
  3. Awesome, thanks for this!! Tonnes of inspiration. Definitely a chance I'll give them an opportunity to help on the quest now. To your point @jajagappa I'm not actually that clear what the boat raising achieves for Kallyr. Some implication that it impacts The Closing but does that have anything to do with Pennell or the Dragonrise in your mind(s).
  4. Hi all! Our 11L RQG campaign has us in Earth Season 1623: the Culbrea are being annoying and the Lunars are starting to catch on about the Three Stars. So the PCs are cleverly looking to find Kallyr again to see if she can help with either. Given all that, I'd like to know peoples' take on what, when, how and with whom Kallyr performs the Boat Planet quest. I'm guessing she and Minartyth are actively hunkering down to get ready to perform it but wondering who else is involved so that the PCs also can't find them (thinking of her Iron Ring and maybe some of the other rebel heroes li
  5. Yes, very helpful, thanks @Jeff! Reflecting on your post I think maybe it was I who almost took the bait by escalating too quickly This phony war seems more interesting and probably leads more easily into Broddi's ouster in late 1623. Very cool!
  6. Hi! Still running my RQG sandboxy version of 11 Lights and we've made it to mid-1623! I've positioned the Culbrea as looking to instigate a war by backing the Two Pine's quest to restart their 7 tributes. Both clan and tribe are overmatched by the Red Cow and Cinisina in terms of wealth and population (and ergo Fyrd size and quality one would think) but have access to more magic thanks to having proportionally many more New Breathers versus intermittent access to Three Stars magic. With that, they decide to go for it but not without at least trying to draw the Cinsina into declar
  7. Awesome, thanks guys for the clarifications/info, this is exactly what I was looking for! Love the idea of introducing the Hostfaring Hero Cult ...could easily be an opportunity. I'll definitely use the fact that Kallyr would be recruiting in Culbrea more than in Cinsina as a possible point of conflict/decision/opportunity for the players and their chosen leaders. One further question: I'm blanking on her main retinue. Any persons of interest in her Iron Ring?
  8. Hi! Context: I'm running a fairly player driven Eleven Lights campaign in RQG. I've decided to run the Great Winter in a "I go, you go" style giving the players every other week to initiate something. It's closing in on the end of Sea Season and they've just returned from Boldhome via Johnstown after tracing the Resurrection doors for Minaryth. It's their go and I've just off hand mentioned that it's rumoured that Kallyr is in nearby Culbrea lands. True to form, the players feel like clan based activity is an excersise in futility given the larger problems facing the clan & wor
  9. This is awesome news, thanks for the effort guys, I'm subbing as I type. Would love to know of any other G-tha casts in English.
  10. OMG, awesome, thanks! Except it seems down now, FYI
  11. One Quibble: "Fazzur replaced by Tatius the Bright". I believe Tatius had taken over as Governor General of Dragon Pass and the siege of Whitewall by Sea 1621. Fazzur was still active with a small force in Esrolia and would eventually retreat back to Tarsh in time to take back over after the Dragon Rise. Someone correct me if I'm wrong.
  12. Love the 2 PC approach! That is helpful: thinking tilting this against the PCs will probably be a strong dramatic play. They haven't necessarily come off as understanding how lethal ghouls can be (with their Fear inducing screams and general super human-ness). They do have a lot of Humakti and are cognisant of the fact that the woods are full of ghouls...but maybe not enough. Will depend a bit on battle rolls though.
  13. Thanks! Would be interested in knowing how it went for you guys as well! Should also note they just returned from a secret night time raid of Stonegate. One of them has been proscribed by the Lunars and another is not far off thanks to their support of Free Sartar. The whole group are on Ivartha's bad side thanks to their Telmori apologist stance so getting rights to travel north to the Woods seems like a likely complication. The Emerald Sword, Jomesland and Cinsina government know and actively do not trust the PCs. They might need to lean on the Mud Hens support (again) even if huntin
  14. Hi! I've been running Coming Storm in a HQ/RQG hybrid and I'm looking for inspiration for a specific adventure the PCs want to embark on. The setup: It's Fire 1621 and the players are an Issaries Priest, an Orlanth Thunderous god-talker and an Orlanth Adventurous initiate verging on devotee status as well. Main deviations from the Eleven Lights campaign is that they have aligned themselves with the Telmori, have struck a deal with the Sazdorf Uz and even more seriously oriented themselves towards saving the Dolutha. Alot of "side content" is stemming from the latter especially. The
×
×
  • Create New...