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Crel last won the day on May 13 2020

Crel had the most liked content!

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About Crel

  • Rank
  • Birthday 10/16/1992


  • RPG Biography
    First game system was D&D3.5 in my teens, moved to Pathfinder instead of 4e. Been mostly playing Pathfinder and RuneQuest since.
  • Current games
    Currently GM an RQG game centered on New Pavis & the Rubble in 1625 starring a morokanth, troll sorcerers, and a Praxian herder in way over his head.

    Longest character was a mercenary Knight-Sorcerer in a game based on RQ3 but so heavily homebrewed & houseruled I barely recognize it anymore. It's set in Glorantha, mostly in Lunar territory.
  • Location
    Southern Minnesota
  • Blurb
    I'm an aspiring writer, currently in school online for my MFA.

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  1. We played a combat-heavy RQ3 game, and then a combat-heavy-ish RQG game. It's pretty impactful. At the old 5min duration, you could stack a bunch of spells, and then jump into the fight. With 2min - ten melee rounds - you can't really cast more than two buffs before initiating a fight. If you try casting, for example, Strength, Protection, and Bladesharp, you may already be down to half duration remaining by the time you take your first sword-swing. I don't know if I'd assign a value-judgement to this change. But it does cause a difference in how my players tactically approach combat.
  2. This month's #MOTM is now available on the #Jonstown Compendium! RENHARTH BLACKVEINS This month's issue of Monster of the Month continues the series of Rune Masters begun last month. Inside, you'll find a terrifying Sword of Humakt, Renharth Blackveins. Raised under the rule of the Lunar invaders, Renharth embodies patriotism without hatred, antagonism with respect. In addition to describing Renharth, this issue includes: Gamemaster advice for using this new Rune Master, including adventure seeds to inspire immediate play Several cult spirits Renharth has bound, including
  3. This is something I'm still a bit torn on, myself. I've put the stats mostly at the back of the two scenarios I published for the JC (The Throat of Winter and Clash with the Quacken, in MOTM #12), and that felt mostly right. I think that it'd be worth developing a limited statblock of some sort for use in-line. This is fairly easy with spirits since it's basically just Spirit Combat skill & damage, but it's more difficult with basically anything else. Maybe just HP, spell list, and important abilities? Various JC authors have been tinkering with ways to handle abridged/improvised stat
  4. Crel

    [WIP] Sylthi

    Here's some stuff I've also shared over on FB. So as not to glut the forum with a lot of different threads, I'm just going to collate anytime I'm talking about Sylthi/Esrolia from now on into this thread. Did adventurer creation for a new RQG campaign last night! Finally get to playtest/chaotically explore the Esrolia material I've been messing around with. We currently have: A Yinkini herder, the neglected son of the prodigal daughter of House Lorel. Despite humble origins, he's made a small name for himself as a warrior in the Esrolian Civil Wars over the last few years. A s
  5. RQ Classic Apple Lane is available for $10 as a POD. https://www.chaosium.com/apple-lane-softcover-pod/
  6. Here's what the core rulebook has to say on guilds, FWIW.
  7. Emotion. Whether or not they have a Loyalty (community) Passion, in RQ-mechanical terms. I don't think this is something which requires an "MPs and POW" type of explanation.
  8. Another one worth noting is player uncertainty about if the fetch's POW adds to adventurer POW for just magic defense, or both defense and attack. That error's relevant because of how the Hero Soul was being compared to the fetch, in that in addition to its other abilities it adds to the adventurer's effective POW. IMO that constant bonus to POW for attack and defense is probably the most powerful ability of Hero Soul, because it doesn't cost resources to activate. Also worth remembering that some rules for Hero Soul were published in TSR: (page 187) Which seems to match up
  9. I speculate that we're seeing a portion of the heroquesting mechanics, not the whole gamut. The adventurers didn't lead the Short Lightbringers Quest, they participated in it. If they were the ones leading—organizing the quest, taking the role Kallyr did, etc. etc.—I imagine the success/failure rules and consequent rewards or penalties are part of the main quester's portion.
  10. Crel

    [WIP] Sylthi

    Thanks! I've ended up reading a lot of archaeologically-bent history recently, and anything I ever read always bleeds into what I'm working on. I can't remember what the lintel relief depicts anymore - a city hero triumphant, I think? - but on the inside of that great wing-fortification, facing those leaving the city, is a similar-size relief of Issaries Pathfinder, blessing those who have visited. Both carved by the same sculptor, a cousin of Everendros (the architect who shaped the great walls).
  11. Crel

    [WIP] Sylthi

    Second portion of my downtime project mapping Sylthi, in Esrolia. As before, this is a rough draft, and questions and/or suggestions are welcomed. Of note is that I'm pretty sure I've mucked up my scale on both this and the previous. Got out a tape measure in my living room to get a grip on what 5m feels like and the scale's probably closer to 6 or 8m per cm in small buildings, 5m in large spaces (like the Hall of Fire). And a vista of the Foreigner's Gate in the south of the map. Less formal, more defensive, with a big ol' relief of Babs telling people to bugger off if t
  12. Do we know how this (or Hero Soul in general) interacts with a shaman's fetch?
  13. I've gathered 2020's issues of #MOTM into one nice, convenient bundle over on the Jonstown Compendium. Need man-eating Illuminate clowns? A cult of trap geeks, or clouds made of sheep? How about a duck leviathan? Monster of the Month has all that and more in this 150+ page bundle. Including printer-friendly NPCs, weird spirit cults, and a full-length adventure, MOTM has something for all players of RuneQuest: Roleplaying in Glorantha. Note: I gave it a discount, because I felt slightly silly bundling these together without one. I gave it a *small* discount, because I felt that was mo
  14. The first #MOTM issue of the year is now available! This month's issue inaugurates a series presenting powerful Rune Masters for your game of RuneQuest. Shaivalla is a power-hungry priestess of Ernalda. Inside, you'll find her history and motives, a magic item, and the retinue which accompanies her throughout Dragon Pass. About this Series: Monster of the Month is a series of bestiary entries for Chaosium's RuneQuest: Roleplaying in Glorantha. In addition to statblocks and behavior, most issues include supplemental detail and advice for gamemasters and/or new adventurer options for p
  15. Crel

    [WIP] Sylthi

    As some folks may remember, I've been working on Esrolia material. I shared this rough draft map over on the Facebook groups recently, and thought some of y'all who don't get over there often may enjoy it. It's one district of the small city Sylthi, which I've been exploring and writing about. This project's something more or less on the backburner, but I find working on visual elements a fun way to relax, so I keep chipping away at it. Feedback or questions are welcomed, but I'm mostly sharing because I like how this turned out. As I work through more maps I'll probably share them in thi
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