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Crel

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Crel last won the day on May 13 2020

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About Crel

  • Rank
    Scribbler
  • Birthday 10/16/1992

Converted

  • RPG Biography
    First game system was D&D3.5 in my teens, moved to Pathfinder instead of 4e. Been mostly playing Pathfinder and RuneQuest since.
  • Current games
    Currently GM an RQG game centered on New Pavis & the Rubble in 1625 starring a morokanth, troll sorcerers, and a Praxian herder in way over his head.

    Longest character was a mercenary Knight-Sorcerer in a game based on RQ3 but so heavily homebrewed & houseruled I barely recognize it anymore. It's set in Glorantha, mostly in Lunar territory.
  • Location
    Southern Minnesota
  • Blurb
    I'm an aspiring writer, currently in school online for my MFA.

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  • Website URL
    akhelas.com

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  1. Ah, but "points of POW" don't have a cost in the "casting spells" section of that chapter! (I'm not trying to sincerely, genuinely argue that's how anyone should play the game - just point out an amusing weirdness in the text since enchantments aren't actually one-use spells.)
  2. Agreed. I'm hoping the GM's Guide or the Equipment book will have guidance, but TBH I'm not holding my breath. This is the starting point I use when pricing magic items, too. The 200 L per POW point comes about because casting Rune spells costs 20 L (RQG 406) and a one-use spell - in effect, costing permanent points of POW in the shape of RP - costs ten times that. Fun fact, technically most Rune enchantments only cost 20 L per RP to cast by Rules As Written, because the spells aren't one-use - you sacrifice POW to create them, but don't lose the Rune points used to cast the spell
  3. The (hopefully!) final version of Wenkarleos is now uploaded - additions include printable versions of each NPC, general polishing, and a simple sketch of a Philigos Medallion by yours truly.
  4. Yeah, the last week has been... interesting. I'm not done-done, but I'm glad it's out there and I'm not flailing at the deadline. Well, since you asked so nicely... For those who don't know, Bill's the editor on MOTM, and does amazing work polishing these up for your eyeballs. Y'all owe him gratitude beers if we can ever do conventions again.
  5. A NOTE - I've been doing a writing marathon this month, and getting Wenkarleos together in addition has almost driven me to apoplexy. All of the content is there, but the printer-friendly versions of each NPC in the issue will be coming along in a day or two. In lieu of compensation, I present my not-so-great rendition of Wenkarleos's cuirass. The pretty one up above is courtesy of Alexandre Gauthier, who does a lovely job figuring out what the hell I'm going on about.
  6. April's issue of #MOTM is now available on the Jonstown Compendium! The fourth installment in MOTM's mini-series of Rune Masters is Wenkarleos, a Lunar Tarshite noble and Rune Lord of the Seven Mothers. A confidante of King Pharandros of Tarsh, Wenkarleos provides the gamemaster with opportunities supporting adventures about the Tarsh Civil War between the patriotic heroes of King Pharandros, and the traitorous sons of General Fazzur Wideread. In addition to describing Wenkarleos, this issue includes: The Philigos Medallions, made by good King Phargentes to commemorate his brot
  7. As the chap who spawned @Bill the barbarian's question, thanks to everyone for the discussion! 😉 I don't have the time to parse the thread thoroughly, but lots of good idea nuggets throughout. Very helpful.
  8. Off the top of my head, suggest a minor spirit with the Covert Possession ability. When it possesses someone who's poisoned or diseased, they gain the effect of the Vigor spirit magic spell until healthy. Has no power on a healthy person. Sees that they're doing alright, waves its hands, and wanders off. But maybe instinctively initiates spirit combat against entities which are poisoned/diseased? That could lead to sites which attract these spirits being known as healing places, or healing places naturally attracting these sorts of spirits, etc. Hrm. Food for thought. Another option
  9. Ooh, that's an interesting idea...
  10. A similar item I like is Ring of Speedart. 1 POW for the spell, 1 POW to link it to a POW Storing crystal (or burn another POW creating a Magic Point Enchantment), and 1 POW for the attack condition "when the enchantment touches an arrow." Wear the ring, make sure it touches your arrows as you fire, and free speedart for your first few arrows. Helps fire multiple times per round if your initial DEX SR is low enough, since you're not taking the time to cast the spell. Also good with Multimissile and Firearrow, but Speedart's cheaper, making it something you don't need to plan a long time to cre
  11. Shores of Korantia for Mythras might have some ideas for you. I really liked it, but I'm a Greece geek and for me it riffed in fun ways on classical Athens with its setup of city-states, etc. I'm not sure how approachable it would be for your table since it's more HISTORICAL fantasy than historical FANTASY. More Thucydides, less Homer. RQG with an Atlantean/Mycenaean veneer sounds fun, to me. I think you'll really want to make sure you've got a copy of The Red Book of Magic. My suggestion is basically assign a few Runes to different Greek Gods, and use those Runes to draw together a thema
  12. I would like to be the first to ask, "When POD?" 😉 But seriously, congrats to Jon and you, and everyone else involved. Genuinely looking forward to #4.
  13. This month's MOTM is now available on the Jonstown Compendium! Continuing our series of Rune Masters, this month's issue of Monster of the Month presents a shaman of the Golden Bow. Vajra is a grief-stricken elder of the Pure Horse People who wanders the skies of Dragon Pass on the back of the great vrok hawk Sunfriend. He is designed to allow the gamemaster to use him as a tragic antagonist, a flawed mentor, or with a blending of themes. In addition to describing Vajra, this issue includes: A sidebar discussing Drugs in Glorantha, including optional Addiction rules, and fo
  14. Crel

    [WIP] Sylthi

    I've posted another playtest writeup over on my blog. It's kind of obnoxiously long, but I hope a few people will find it interesting. During the session, we heroquested the myth I shared previously, "Asrelia Retires," while trying to improvise the heroquesting rules.
  15. I agree with your sentiment/suggestions here - I do think that's how they're intended to work. I just wish similar advice was included within the rulebook. 😄 A good example of what I'd want is the Reputation section. It's not meant to be all-inclusive, and various published adventures use alternate Reputation increases, for a variety of reasons. It does a good job providing guidelines, without necessarily saying "This is the rule, this is the only way Reputation changes."
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