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Crel

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Everything posted by Crel

  1. Welcome to the Tribe! Be sure to let us know how it goes.
  2. I see it as closer to a "special" than a "critical." As we've been playing, I've realized I need to rework starting skills + the matrix for "levels of success" so I'm not 100% sure yet. 😄 I'm currently thinking 1 success is "partial" with a chance for complications, 2 is "full" success, 3 is "critical" success (succeeding on both, and rolling doubles). Correct! Two of my goals with this streamline experimenting are: Resolve all tasks with one D100 roll Minimize math in the task resolution process I'm more familiar with RQG than BGB, so I'll point at how RQG's augments require two dice rolls for a single task. If memory serves BGB you add a portion of one skill's percentiles to another? Which is the type of annoying math I don't care for. I do have a scale for circumstantial modifiers, steps of +/– 20%. But I'm trying to have the character sheet's value typically reflect exactly what the player needs to roll to know if they succeeded. So no calculating or checking Skill/5, Skill/20, etc. And if it doesn't work, I'll go back to the traditional way of doing it. But for the moment I'm more curious about trying to iterate than using the classic unchanged.
  3. Something from a recent Patreon update which may be of interest to fellow gamers. We've been playtesting Eden Fallen, including experimenting with an iteration on BRP's core D100 mechanic.
  4. Treasures of Glorantha: V2 — Relics of the Second Age is now available in PDF on DriveThruRPG! 😄 It's also now available in Print on Demand! *** I'm delighted to share that the promised follow-up to Treasures of Glorantha V1 is in production! This magic item compendium is your essential guide to powers lost in the Second Age. Coming on February 23rd, 2024!
  5. IIRC this information was slated for the Mythology book at one point. But treat that as hearsay, not solid information.
  6. I appreciate the pointing and suggestions, genuinely. For me, the pleasure when brainstorming the Aeolian stuff (and these are basically all just scribbly notes in that same journal above) is in not gleaning information from extra sources. Sometimes I like sticking close to Chaosium's Glorantha, and sometimes I want to be distant. The Aeolian stuff started with my brain and my pen just... fucking around. All of these ideas have stuff I love about them, stuff that engages me. It's often engaging in different ways, different problems. But there's a reason the Aeolian one says "non-Monomyth."
  7. Vaguely remember skimming it years ago. This screenshot from recording w/ the God Learners podcast is reflective of my brain on Aeolianism, for good or for ill. Unfortunately, the left-hand page is blurrier, but probably moderately more interesting. I don't think I have photos of my diagram laying out Aeol's Hexgram w/ the Power Runes included laying around.
  8. Non-Monomyth is correct. I have some weird shit in mind about a worldview in which Orlanth is married to Entekos. @jajagappa the weird henotheistic symbiosis is what interests me, to be honest.
  9. Currently, I'm more interested in "Ooh, that sounds exciting!" than "huh, that's interesting." I think picking one rather than multiple gives me better feedback on that front.
  10. I'm going through my scribble ideas journal and considering writing up a longer (100+ pages) project. Which sounds most interesting for your games? All are set roughly in Dragon Pass. N.b. I'm not promising any of these (or even that a long project would be for RuneQuest, cuz I have some fun fiction ideas I'd like to write, too). Right now, just looking to gauge community interest in various ideas.
  11. Oh hey, The Queen's Star earned its Silver medal. 😄 Thanks to everyone who picked it up!
  12. It's possible. I ended up deciding against OpenQuest because it's a bit too crunch-lite for my personal taste. Looking for my Goldilocks space. The current draft might be "lighter" than my general preference - I've been trying really hard to be crunch/math-averse in working through the gameplay basics - but I think that "lighter" spot might be the right level for this game. It'll be interesting to see how the playtest goes. I'm expecting it to be a bit of a fustercluck, but a fun one. We're playing on basically a half-finished vomit draft because if we try waiting until I have good text, the rules will be too baked for my brain to handle revising. Anyhoo, thanks for the recommendation! Much appreciated.
  13. We've started our first playtest campaign for Eden Fallen! Tonight was character creation and session zero. Had a good time discussing the setting, muddling through my first draft's text, and describing baseline expectations of the setting (the currency is Meat, gravity is pumped through tubes, dystopian corporations are trying to establish a stranglehold on resources, etc.). Looking forward to diving into our first adventure next week! My notes are currently looking at a sort of murder mystery, but we'll see how it actually plays out. (Don't worry, none of this game's players use BRP Central.) I've got one player with some RuneQuest experience, and the other two players haven't really played BRP-family games much before. I'm looking forward to seeing what some fresh eyes and unfamiliar players think of the game!
  14. Eurmal the Fool subcult has Fumble, in the core rules it has Group Laughter, and there's no subcult in Lightbringers which has Group Laughter, so this might be an error? page 55 Also I think there's an error in the last sentence of the Lightbringer subcult (also page 55), but I'm not sure what the correct text is supposed to be.
  15. I'd try out the second adventure in the Starter Set - its name is something about Fire, can't recall exactly. On the upside, it's got investigation which should help mesh their CoC experience. On the downside, it's got investigation which may make them feel RQG is too similar to CoC. "The Pairing Stones" in The Pegasus Plateau & Other Stories would also work well. It's probably got one fight or duel in it, but a lot of it is social interaction and engagement. It's a contender for my personal favorite RQG adventure. @Lordabdul's A Short Detour could be interesting. It has a pretty tough fight at the end, but I think it has potential to be a striking introduction to Glorantha's polytheistic relativism. I'd recommend reducing the final combat to just 1 or 2 antagonists (however the story plays out). The White Upon the Hills could also be a fun intro adventure - though I'll admit I remember less about its difficulty level than these other suggestions. It does a good job playing into the mythic/religious themes of the setting, which I tend to think is good for attracting new players. From my own stuff, The Queen's Star could work well. I tried to set it up for cinematic action w/ one gritty duel at the end. You definitely could murderhobo it, but intense combat isn't required. If you played it with one warrior & one non-warrior from the pregens I'd recommend having the warrior deal with snobby Fire aristocrats, and the non-warrior interact with the plebs, until they piece together the clues and start breaking things themselves. (Don't worry if something breaks; it's supposed to break.)
  16. For those interested in reading reviews before buying, I've just put up a review of The Prosopaedia on my website. Hope it's interesting!
  17. Always a pleasure! We had a blast recording this, so y'all should go listen and check it out!
  18. Hey all, I recently finished reading through TDM's Mythic Babylon, and posted a review on it. Would love to hear others thoughts on the book! https://akhelas.com/2023/07/14/review-mythic-babylon/
  19. Huh, never heard of that. I'll have to go check it out! Thanks for the tip. 😄 I'm a bit leery about getting into details because we're just at the start of playtesting and a lot could change very rapidly. One of my goals is to have a single task resolution mechanism, and for most tasks to be resolved with a single D100 roll. In particular, that means cutting the resistance table, then figuring out how to handle situations where we'd normally use it. Single method of task resolution - in my opinion - helps make D100 games more newbie-friendly. We're also consolidating skills into a smaller list. My basic goal is to have most of the character sheet adventuring stuff fit on one page, then the back page has stuff like augmentations, equipment, resources, etc. I don't want players to have to hunt for skills, but to have a quick list of options how they might act or respond to a situation, and to identify how likely they are to succeed. Like I said, I'm leaving out a number of details because I don't know what will or won't change as we work. But I hope that helps sate your curiosity!
  20. Independent publisher Akhelas has a new roleplaying game in development using Chaosium's Basic Roleplaying: Universal Game Engine under the Open Roleplaying Creative (ORC) License. Eden Fallen is a science fiction roleplaying game set on a generation ship launched from Earth to begin colonization of planets outside the solar system. Centuries later the vessel—built around and within an asteroid—still drifts through the void. No one knows when—or if—it will arrive. The Founders built this ship as an inspiring symbol of humanity's unity. Generations of crisis have shattered their dream. The inhabitants of Eden now live grim lives reusing depleting resources. Players will take on the roles of heroes and antiheroes, fixers and breakers, struggling to survive. Design goals include: Newbie-friendly iteration on classic D100 mechanics Unfamiliar cultures to roleplay, such as the AI-worshiping Hullbugs or the downtrodden Passengers Rules for an augmentations powers system enabling players to gain cyberpunk prosthetics, grafted plantmeat, or perform superhuman stunts Complete colonypunk setting focused on the City—Eden's semblance of “civilization” Gamemaster support including secret histories, end-game crises, and a complete collection of antagonists All new rules development will be freely available for use by other game designers under the ORC License. Akhelas has published independent work for RuneQuest since 2019 through Chaosium's community content program, the Jonstown Compendium. Eden Fallen is Akhelas's first original game. Eden Fallen will be crowdfunded, with further details to be determined. Any crowdfunding campaign will provide a playable Beta to backers upon the campaign’s completion. To follow the development process and help support the game, check out the Akhelas Patreon page. News from Akhelas is also available at our website, on Facebook, and on Twitter.
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