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Thule120

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About Thule120

  • Rank
    Newbie

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  • RPG Biography
    Runequest, BRP derivatives, D&D, AD&D, Aftermath, Warhammer, Rolemaster.
  • Current games
    Runequest, Warhammer, D&D.
  • Location
    Northern Europe.
  • Blurb
    A person who agewise definitely belongs to Old School :).

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  1. Thule120

    Legend, its engine, and Open Content.

    I see. I got the meaning of your post. Well, that means that I will look for OGL:s completely outside of the BRP/RQ D100 system. Best, Thule120.
  2. Thule120

    Legend, Open Content, how to continue.

    soltakss and Prime Evil, many thanks for your feedback! P.E. gave me some real good pieces of information as for the general OGL principles and regulations.
  3. Thule120

    Legend, its engine, and Open Content.

    Sunwolfe, Atgxtg and RosenMcStern, thank you for the feedback!
  4. Thule120

    Runequest, Legend, Mythras, etc.

    Hi Lawrence, thank you for elaborating your answer in the way you did, and not least, for the information on the Legend OGL. I do share many viewpoints as for the market space of BRP D100 games (by which by definition I don´t include the D100-game Warhammer Fantasy Roleplaying). In the long term, since I began playing in the eighties, the demand for fantasy games with the BRP engine has diminished, as well known. The Competition Paradigm (another fantasy game invented in the seventies), "CPA" is, the way things are right now, just crushing all the competition; all I hear from people, in different contexts, and regardless of geographical position, is about CPA, how new gaming groups are formed in no time, the Youtube presence and the number of followers are just staggering. Obviously some smaller fantasy generic BRP derivatives (without hit location, that kind of BRP games) could have a real hard time keeping up with the CPA in the roleplaying game market. I do however think that BRP D100 games (with the hit location systems) have some really promising prospects, because it is overall absolutely a top notch rule set at its core. And I hope that these games will be able to get more and more visible and popular compared to CPA. The core question for somebody who is keen to design a game for publishing (I would like to try it) with a BRP D100 engine OGL is: 1. which niche to choose, in terms of setting, 2. how much "crunch" should the game contain, given the tendency to oneshot-, beer-and-pretzel-gaming, and the fast pace of life of today´s world. 3. is it wiser to join bigger, already established game producing entities (and some of them are really very established) within the smaller BRP D100 market space, compared to CPA: "unity gives more force"?
  5. Thule120

    Legend, Open Content, how to continue.

    soltakss, to be honest, I think I have seen an alias by that name in other forums dedicated to BRP games, and that could be a sign that you are really initiated in BRP/Runequest doings. I take your encouraging response for what it is, even if you have an alias . So, have you been working with Legend yourself then? It sure is a cracking set of rules, I agree to 100 %. You wrote: You do not need to ask anyone for permisison to use the Legend rules in a supplement, whether Loz or Pete, Matt from Mongoose or whomever. All you need to do is to include the OGL wording and the relevant copyright wording and you are good to go. Allow me to be a little blunt: no legal issues if the OGL wording and the relevant copyright wording is included in a new game? Okay, I know that there are many games these days that are constructed on the basis of OGLs. But as far as PI, Open Content and OGL go, I think it is very important to be extremely meticulous when looking for what´s permitted and not.... .
  6. Thule120

    Runequest, Legend, Mythras, etc.

    Hallo all BRP-enthusiasts, and especially those who have been working with providing games or other materials out of "Legend". First off, a short presentation of myself: I am an old OSR-person who has been, and still is, a dye-in-the wool player of Runequest and BRP games, including derivatives. Pendragon was a huge favorite of mine, but that game uses D20 instead of D100 as you know. I would like to design my own game, and given the many possibilities with OGL connected to D20 systems, so popular now, acquiring a D20 OGL doesn´t seem that difficult. But I like D100 systems very much, and above all Runequest. By coincidence I found this game "Legend", and sure enough; in its core rulebook it is written without further ado in the two last pages: a. "Legend & Open Content". Those of you who possess "Legend Core Rulebook" can see for yourselves about the generous Open Content declaration. b. "Open Game License Version 1.0a" (from WotC). My understanding of reading these two pages is that I could start using Legend or parts of it for my own game design at once. It is an excellent game, beautifully and pedagogically written; really a great achievement by Lawrence Whitaker and Pete Nash. I haven´t really been able to track down the different derivatives of Runequest, of who that had which copyright at which times (RQ2, MRQ2, Mythras, Runequest Glorantha, etc.). From my vantage point, the background story(-ies) of this growing pedigree is completely unimportant to me. I just want to design a game. But the dilemma is that I can´t really understand how I could use such an excellent game that Legend is, without asking the authors (Whitaker and Nash) for permission. But they don´t work with Mongoose anymore, but with their own company, The Design Mechanism. Yes, I know, you can´t copyright game mechanics, I am aware of that. Basically, the statement a. and b. should be sufficient, am I right? That said: My greatest respect to Mongoose, The Design Mechanism, Moon Design, and last but not least: Chaosium! You are the ambassadors of a great engine.... .
  7. Hallo all BRP-enthusiasts, and especially those who have been working with providing games or other materials out of "Legend". First off, a short presentation of myself: I am an old OSR-person who has been, and still is, a dye-in-the wool player of Runequest and BRP games, including derivatives. Pendragon was a huge favorite of mine, but that game uses D20 instead of D100 as you know. I would like to design my own game, and given the many possibilities with OGL connected to D20 systems, so popular now, acquiring a D20 OGL doesn´t seem that difficult. But I like D100 systems very much, and above all Runequest. By coincidence I found this game "Legend", and sure enough; in its core rulebook it is written without further ado in the two last pages: a. "Legend & Open Content". Those of you who possess "Legend Core Rulebook" can see for yourselves about the generous Open Content declaration. b. "Open Game License Version 1.0a" (from WotC). My understanding of reading these two pages is that I could start using Legend or parts of it for my own game design at once. It is an excellent game, beautifully and pedagogically written; really a great achievement by Lawrence Whitaker and Pete Nash. I haven´t really been able to track down the different derivatives of Runequest, of who that had which copyright at which times (RQ2, MRQ2, Mythras, Runequest Glorantha, etc.). From my vantage point, the background story(-ies) of this growing pedigree is completely unimportant to me. I just want to design a game. But the dilemma is that I can´t really understand how I could use such an excellent game that Legend is, without asking the authors (Whitaker and Nash) for permission. But they don´t work with Mongoose anymore, but with their own company, The Design Mechanism. Yes, I know, you can´t copyright game mechanics, I am aware of that. Basically, the statement a. and b. should be sufficient, am I right? That said: My greatest respect to Mongoose, The Design Mechanism, Moon Design, and last but not least: Chaosium! You are the ambassadors of a great engine.... .
  8. Hallo all BRP-enthusiasts, and especially those who have been working with providing games or other materials out of "Legend". First off, a short presentation of myself: I am an old OSR-person who has been, and still is, a dye-in-the wool player of Runequest and BRP games, including derivatives. Pendragon was a huge favorite of mine, but that game uses D20 instead of D100 as you know. I would like to design my own game, and given the many possibilities with OGL connected to D20 systems, so popular now, acquiring a D20 OGL doesn´t seem that difficult. But I like D100 systems very much, and above all Runequest. By coincidence I found this game "Legend", and sure enough; in its core rulebook it is written without further ado in the two last pages: a. "Legend & Open Content". Those of you who possess "Legend Core Rulebook" can see for yourselves about the generous Open Content declaration. b. "Open Game License Version 1.0a" (from WotC). My understanding of reading these two pages is that I could start using Legend or parts of it for my own game design at once. It is an excellent game, beautifully and pedagogically written; really a great achievement by Lawrence Whitaker and Pete Nash. I haven´t really been able to track down the different derivatives of Runequest, of who that had which copyright at which times (RQ2, MRQ2, Mythras, Runequest Glorantha, etc.). From my vantage point, the background story(-ies) of this growing pedigree is completely unimportant to me. I just want to design a game. But the dilemma is that I can´t really understand how I could use such an excellent game that Legend is, without asking the authors (Whitaker and Nash) for permission. But they don´t work with Mongoose anymore, but with their own company, The Design Mechanism. Yes, I know, you can´t copyright game mechanics, I am aware of that. Basically, the statement a. and b. should be sufficient, am I right? That said: My greatest respect to Mongoose, The Design Mechanism, Moon Design, and last but not least: Chaosium! You are the ambassadors of a great engine.... .
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