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Julian Lord

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Everything posted by Julian Lord

  1. You use different prepositions for cities, towns, villages ; fiefs, terroirs, areas ; regions ; countries ; continents. You'd say à Paris, à Londres, à New York ; en Californie but dans le/au Connecticut ; en Amérique, but aux Etats-Unis, en France, au Royaume-Uni ; en Asie, en Europe, en Australie, en Antarctique ; sur Terre. Sure it's irregular and abounds with exceptions (en Sorbonne rather than à la Sorbonne, though sometimes dans la Sorbonne ; en Arles rather than à Arles), so you do sometimes need to look it up in a dictionary ; but there's still an overall system. Genertela and Pamaltela being continents, you'd definitely say en Génertela, en Pamaltéla. So "en Glorantha" sounds better to me ; but as it's a world, then from sur Terre, sur Mars, sur la Lune, maybe "sur Glorantha" ?
  2. I mean the hardcover basis, that French RuneQuest players had been used to since the Oriflam days.
  3. Still think "en Glorantha" makes more sense than "dans Glorantha" -- but this is a great result, and no doubt this release was helped by material similarity with the old Oriflam RQ3 hardcover.
  4. Éric is great, he's a lovely guy, and it was a privilege when he came to do some illustration work for us over at French fanzine Les Érudits de l'Ambigu. A shame that the amazing design work he had started for the unpublished fourth issue will never see light of printed paper, it would have been a beautiful issue just design-wise. This was our projected cover design : (sorry about the artefacts from the incorrect fonts in this jpeg)
  5. RPGs elevated to fine art: sculptor Eric Vanel's heroic bronze of RuneQuest character Jar-eel selected for the Salon des Artistes Français 2021 - Chaosium Inc. Éric is great, he's a lovely guy, and it was a privilege when he came to do some illustration work for us over at French fanzine Les Érudits de l'Ambigu. A shame that the amazing design work he had started for the unpublished fourth issue will never see light of printed paper, it would have been a beautiful issue just design-wise. This was our projected cover design : (sorry about the artefacts from the incorrect fonts in this jpeg)
  6. Is there any chance for any, even cryptic, ambiguous, and vague prose regarding progress on this project ?
  7. Actually plausible as a late 4th Age Myth ...
  8. My dumbest theory ever was that people in Seshnela used D&D character classes.
  9. Only one I don't have is Gateway Bestiary -- tried very very hard to get it at the time, but pah !! If current circumstance let me start a campaign I'd go for it, but oh well. Cults of Terror is great !! (probably my favourite RQ2 supplement of them all)
  10. Well, this all sounds rather vindictive on the part of Avalon Hill and Hasbro. Not that they can realistically trademark every single iteration involving the words"hero(ism)" and "quest(ing)". hmmmmm guessing though there was some horse trading about RuneQuest™ versus HeroQuest™, given both companies' histories with the brands. I do hope at least that you guys have not lost the ability to use such words as "heroquesting" in product titles using the RuneQuest™ brand name.
  11. AFAIK I was the first person to ask Greg a bit seriously about these, and I ran a few of them in my old campaign -- once you move beyond the obvious Initiation quests and stuff and then set aside the Otherworlds for your story, these types of quests are a really good way to get some really good Gloranthan immersion and Inner World weirdness into your game. It can help sometimes to realise that for some types of magicians, the Inner World is itself an Otherworld. The Hero's Journey does not always require some sort of extraordinary magic rituals at the start. jajagappa, I think the Magic Road quests vary tremendously in intent and form from one cult and culture to the next -- but IMO the traveling would internally seem mostly normal ; one RW analogy would be getting into "the zone", where your body just takes over and your mind is in some higher place, detached and unconcerned.
  12. Our own take on the question included : Argrath is Arkat Argrath is Argrath, as History is always written by the Victor. Your PC is the Argrath ! "I'm Argrath and so is my dog."
  13. Welcome back to the Tribe, Trots !!
  14. I was talking about it in a metaphorical manner. Actual shapechanging is rare magic, even in the Heler cult. The remnants of the old Helering Tribe in Dragon Pass simply became Orlanthi, very much as your suggestion. But in a metaphorical manner, you can see in Heler's myths that his reaction to a crisis is to change shape and escape from or adapt to it. I'd take it from that that the Helerings as a culture are capable of reinventing themselves and adapting to resolve their own crises.
  15. There's pretty much exactly nothing written.
  16. I don't think so -- but I think in Third Age Glorantha they're mainly a certain number of clans within the Manirian tribes. They are shapechangers to an extent, like their god is, so that they can adapt to resemble another people that they choose to join -- so you're not completely off, but they still have a very ancient tradition that is theirs and nobody else's.
  17. That map series is great -- and it shows (through their territorial absence) that the Helerings spent hundreds of years just blending in. Except "Manirian Tribes" to a degree ; though few of these are purely Helering. Harandings are not Helerings. 700 Herolal probably is.
  18. None AFAIK, not even in any of the old unpublished Greg material I've seen -- but it's still true. Unless one was described in some old Teshnos material ? A good first step IMO would be some published details about rain spirits and the rain shamans of Prax and the Wastes.
  19. It's not a translation error, it's a myth of Heler from a more northern and Solar/Stellar/Sky perspective, about an enemy god. It's a Dara Happan story about the Flood. A myth of Heler from a Manirian and especially a Helering Manirian one (there are some remnants of the old Helering Tribe still living in Maniria) would look very different. One mistake that's made all too often, I used to make the very same one myself, is that not all Rain = Heler ; but he is the dominant Rain god in the broad region around Dragon Pass, except Prax and the Wastes, which is how the Dara Happans know him. There is no reason why the Pralori couldn't worship a rain spirit different to Heler, but of course simply because of where they live -- they would be aware of him, and their rain magic in that case would be weaker than Heler's, though it could still be quite effective simply because of how much it rains in Maniria.
  20. Yep. In my Maniria, he's a major god among the Solanthi, not a minor one as among other Orlanthi -- but he's also a big presence in western Esrolia.
  21. Careful with this, as there are at least three blue dragons, so it's dodgy to equate Heler with the blue draconic.
  22. Sure, but Arroin is more Earth than Water. This is deep stuff. Arroin is a parthenogenetic child of Chalana, but from the Fertility that she gifted to the emergent Earth and the deep dark Sea in his conception, these two both imagine that he is theirs. His Primary Rune is Life ; but he is a very early Green Age entity, and so he is wet rather than dry. If he is a child of Heler, then he's an illegitimate one, even with Life herself, Chalana. Heler is old enough to remember the Age without Earth. But I would from that quote say this : Arroin is I think a rare (very late) Blue Age Entity not made of only Blue or Black, but also of the invasion of corporal earthern "stuff" into the fluid vagueness of that maelstrom.
  23. Voriof is a Sartari Cult, and its association with Heler is an (unignorable) accident -- having said that, eastwards towards Esrolia it is a common cult for Manirian rural male youth. (not a husband god from an Esrolian perspective, nor brother, but rather a son god) Arroin has little to do with Heler, apart from Arroin having survived with his life through the Greater Darkness and the Dawn ; and Heler having almost succeeded in doing the same. They are comrades-in-arms against Universal destruction, not cognates. Arroin is an alchemist and a healer ; Heler is a source of life, but also a warrior. Their relationship is purely professional.
  24. I had some of this is in my own Maniria -- a couple of points : There are both brown elves in the hills and valleys and green elves in the upper highlands and mountains, and they need to be treated as different rather than just as "Aldryami", because even though they are deeply allied, their attitudes towards non-aldryami will vary considerably (including because there are very few non-aldryami up in the green elf mountains). The Pig folk themselves are of course happier in the deciduous woods rather than either down in the more agricultural lowlands or the green forest highlands, even though some will also be present in both of those, as their swine can also live outside of the oak woods. Second, the backwoods Helering priesthood provides a degree of synergy with the aldryami and their magic, with a possibility that there may even be some elven members of the Heler cult locally. The aldryami do anyway give their worship to Heler for his rains, and have known him since the Flood, and bless him for his Life-giving rains. I don't know if Heler has an aldryami shape of some sort from this, or that of a forest animal (squirrel ? flying squirrel ?) -- he does have a local lion form, but that one roams away from all these people rather than among them, and is rather feared and propitiated by the Hsunchen, than worshiped. Good stuff from Nick Brooke in the other thread BTW, he came to many of he same conclusions as I did during my own Manirian game -- though I did stay well away from the coastal/lowland/Trader Princes stuff, temporarily at start but that turned out to be permanent from how that game turned out.
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