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Everything posted by stadi

  1. I think we need to make a difference between one-shots and big campaigns. You are absolutely right, you probably won't lose anything if you convert a 20s haunted house scenario to modern. But you'll also not win anything. A great modern example that I've run is Lynne Hardy's Scritch Scratch. The main story would probably work in any time period, but the (modern) pre-gens she created and how they interact with the location, the story and each other, are what makes the story so interesting. You wouldn't get this by moving a 20s one-shot to the present automatically. Big campaigns like Masks o
  2. I almost exclusively run published adventures / campaigns (and I only back / buy new RPGs is they come with big campaigns), I'm not interested in writing them myself. The 80s is definitely more modern than the 20s 🙂 And as I was born in the 80s, I can relate at least from stories. And also don't forget Stranger Things and a lot of other TV shows with an 80s setting the last couple of years. And then all the movies / shows I watched as a kid are also if not from the 80s, then from the 90s.
  3. I googled and the reviews are not really positive.
  4. Yes, having to go to remote places with no mobile reception is one thing to do this, but not everything can be solved by calling the police. The police doesn't believe in occult things, so if you insist you might end up in a cell or an asylum. Maybe the government is involved, so that's why you don't call them, etc.
  5. Modern (from the 80s onwards) would be my favorite campaign setting for big campaigns. I only buy others because there are no modern ones. If they were available and I had to choose, I'd choose modern. I dislike the 20s and can't relate to it. The 30s I can relate to a bit more, but that's only because I think of Indiana Jones. Modern I can relate to.
  6. I wouldn't be against a 8th edition, but I don't really care what it's called. The most important change for me would be the new layout. I find it great and find the old one ugly, I don't like to look at those. I also don't like the way the two core books are set up. I might be in the minority, but I also dislike the 20s, I cannot relate to it. So what I would like is a Core book that is not 20s focused. Either setting-less, or all the settings included at the same amount. But anyway, an update to the new layout alone would make me buy them.
  7. Exactly, A Cold Fire Within is the sweet spot length-wise for me, but it's too USA centric in the beginning and then gets too weird for my tastes. The Two Headed Serpent on the other hand is too long and too complex (again for my tastes) but I like the pulpiness and the globe-trotting.
  8. I'd love to see that translated and / or similar original ones released. That would be a dream come true. You don't know how long I've been waiting for something like that. It doesn't even have to be mini one 🙂 Something in the length of A Cold Fire Within would be perfect.
  9. Same question here, will this be released in print? By the way, any chance the third scenario (mentioned above) will get released?
  10. I was (am always) thinking about the same topic lately. Then I've seen Seth Skorkowsky's video. He has good points but it's not exactly how I would do it. I'm thinking about making the hero stronger and more versatile and the enemies less powerful. Unfortunately even Pulp Cthulhu doesn't go far enough for what I need. If you think about it, a lot of novels or movies have a single hero. They are in danger from time to time, sometimes they have to rethink their strategy, sometimes they might have to involve some help, but there is no doubt that they'll succeed in the end. That is what I would li
  11. Same here. Not really interested in post-apocalyptic USA ,nor airships, nor steampunk, but that cover... And a nun with a gun. I would really like to play this game (with this cover) in the 80s or so. Will probably get it anyway, I might get to like it in the end.
  12. There is much more to readability than just font size. I think the new CoC layout (font, background, colors, line spacing etc) is quite comfortable to read, at least for me, who only has myopia. I could imagine that reading them with reading glasses shouldn't be much of an issue. Or is it? There are much worse ones out there (like the horrible white on black that Modipious did with Star Trek Adventures).
  13. Will this reprint / 2nd printing include Pulp info like all the newer releases? Or will that only be included with the potential "real new release"?
  14. I really like that you have several options regarding the mythos background, and that you can play it without direct mythos involvement. I don't know how much that actually changes the story and what's happening, I just read the introduction part, but is still a great idea.
  15. Sounds great. He mentioned a Keeper and a Player book for Dark Frontier. Later also a campaign. Unfortunately it seems to be far away (at least the campaign if I understood it correctly what he meant). I'm really excited.
  16. Great news, can you tell us more? I don't have time to listen to the podcast. Or can you tell at which part he talks about it?
  17. Yes, a new edition is probably too soon but as I mentioned above I could live with a new printing. Regarding "normal CoC" and Pulp, for me those are the same. The differences are minimal, you can sum them up in a paragraph or two. Then you have the talents, but those are also a couple of pages max. Pulp is on one hand a setting, but we have a lot of those and then it's a rule variant (couple of paragraphs + talents). The rule variants you can use for whichever setting you want to and however you want to. Most (or all?) new releases have the Pulp options included, independent of the settin
  18. I had a quick look at Into the Darkness. You can't compare the two, one is an AAA quality show with (voice)actors, props and people sitting at an actual table, the other is a bunch of dude-heads with headsets. Don't get me wrong, they and the story might be great, but the two are on a completely different level. And then the other thing. They are again all white males. Even I as a white male am not really interested in other (only) white males gaming. If someone does something like this, they should at least get some girls to play along.
  19. In CoC "standard" Investigator = Player. So you could just as well call it "The Player's Handbook".
  20. I wouldn't be against an 8th edition. Or a 7.5. This is what I'd like to see in one: Just one Core book instead of two Updated to the new (and really nice) layout Remove the 20s as the main setting. Mention all the important settings in the same length, or do not go into setting details and make a 20s book (as we have Pulp and Western) I know it's really subjective but I prefer the 30s, the 80s and the modern (2000-2020) to the 20s. Regardless of the previous point, include all the mechanical information for all settings (skills, weapons, etc)
  21. It's not about who you target. It's that there is a mismatch between marketing and the actual content. I really like this art. I also like the A Cold Fire Within art. But that is a Pulp Cthulhu product, and this is (probably) not. People might buy this expecting something completely different. Something lighter, pulpy or scooby-dooy. New players (coming from D&D) are more in danger here as they don't know what to look for, but we do. Maybe these are lighter pulpy adventures, who knows. Then there is no problem. What is really important that the art should be in line with the content.
  22. I like the cover, but it's not horror. It's a pulp cover. If the adventures are Pulp Cthulhu adventures then there is no problem. If they are "standard 1920" adventures, than they do not really fit. I hope they have at least Pulp options / suggestions like some of the later Chaosium products.
  23. I prefer 21st century to 20s. 30s / Pulp is a bit more interesting because it reminds me of Indiana Jones and is really fun to play. I cannot relate to the 20s, I have absolutely no connection to that time period. The 80s are interesting as well because of Stranger Things, and the lack of the Internet and mobile phones might make investigations more interesting. There are some great 21st century modules around (Petersen's Abominations for example) although there is no setting book that I know of. Not that you really need it, but it wouldn't hurt of course. Delta Green seems too military /
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