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Everything posted by Leingod

  1. Leingod

    Solar Campaign

    In the lore of the game, Hyalor was the son of Yamsur by a Nivoran woman (Yamsur and Hippogriff traveled a lot, and visited Nivorah fairly often; according to the Nivorans Yamsur was Elmal's charming but feckless brother). The wounding of Hippogriff and her becoming Horse (thanks to Hyalor) happened in Nivorah itself, and the Nivorans had thus already developed an equestrian tradition (in two factions, one of Riders following Hyalor, and one of chariot-riding Wheels following Samnal, one of Elmal's sons) before they left the city. Of course, that's the in-universe lore that the Riders are
  2. Ah. I misunderstood then; I mean that Flesh Man is kind of the "universal ancestor" for human worshipers of the Lightbringers, being a son of Grandfather Mortal, with all that entails.
  3. My own take is that Orlanthi are fairly gender essentialist; there's a spectrum to it, to be sure, as to what exactly being a nandan or vingan means to someone in particular, but on at least one level, it is commonly accepted that a "nandan" is anyone who is biologically male but assumes the societal role, duties, and behaviors Orlanthi society traditionally ascribes to women, which includes joining Earth cults (even Dark Earth cults) and taking part in rites that Orlanthi men are otherwise excluded from. On that level, the very act of becoming an initiate of Maran Gor would be enough to
  4. I always figured that was more Flesh Man's role, personally.
  5. The issue is that gods can be more than one thing at once, and that things that are true of them in one place can be seemingly completely contradicted by the information you find about them elsewhere.
  6. I guess that puts an interesting spin on some of the stuff Belintar did to get people on his side, like "Andrin the Zombie."
  7. It goes beyond the purely commercial, too. If we keep up the Disneyland comparison, it implies that Belintar has constructed his Holy Country in such a way - maneuvered the assets and resources, put in place his agents and instructed them to act in such a manner, etc. - to make sure that you only see it from the angles he wants you to see it from. Whether you're an inhabitant or a visitor (or shall we say, a regular or a first-timer?), the Holy Country is very deliberately set up to make sure you come away from your experiences with the impression of it that the God-King wants you to have. In
  8. Plus, if we do think of the Holy Country as Belintar constructing his own theme park, it ties in rather well to Jar-eel's observations that Belintar is a "patchwork god" and her wondering aloud if he ever really even had a plan or was just making it up as he went. A theme park like Disneyland is something specifically crafted to sell you on an illusion, after all. In the first place, it's the illusion that there's a real, physical place where you can go and see all these stories and fantasies and interact with them in the here and now. Perhaps even more relevantly, it's crafted to give the imp
  9. So did Belintar also call the design choices meant to draw people to certain locations "weenies" like Walt Disney did? To explain: Disneyland's design is a very deliberate way to draw the eye first to the central location, which you can see from almost everywhere, and from there to the different areas arrayed around it in turn through the use of attractions designed specifically as eye-catchers, like Cinderella Castle for the Magic Kingdom. This both helps guests orient themselves and leads them where the park's designers want them to go (namely, to the big show-pieces and money-makers).
  10. Yeah, I feel like adding distances and fatigue mechanics and whatnot isn't really playing to the strengths that made me attracted to HeroQuest in the first place, which is that it's primarily a narrative-first experience that decides whether or not you can do something largely by how narratively appropriate it would be, rather than trying to simulate the gritty details of your character's trials and travails in Glorantha like RuneQuest. Not to say that trying to find your own preferred middle ground between the two is at all a bad idea, but I like the loose and flexible approach to magic where
  11. Leingod

    Solar Campaign

    Dunno about that, though it wouldn't surprise me if that was the case. Dara Happa has a long history of cribbing notes from its neighbors and either passing them off as its own or at least claiming they did it best. See for another example hoplite warfare, whose invention is attributed to Daxdarius.
  12. Leingod

    Solar Campaign

    It's true that Pelanda isn't Dara Happa, but early Dara Happan history and culture was heavily influenced by Pelanda. And most relevantly here, The Glorious ReAscent of Yelm (pg. 25) appropriates the Pelandan myth of Daxdarius slaying YarGan in single combat, only attributing the deed to Urvairinus rather than the Pelandan Daxdarius (in fact, Urvairinus himself seems to be a composite of several different militarily successful deities/rulers all rolled into one figure) and calling YarGan "Arganum."
  13. Leingod

    Solar Campaign

    Yelm-as-soldier is definitely a thing, his mythic complex has him mastering the bow and other ways of war and then handing them off to subordinates as he grows, much as he does with things like dance. There are also gods of particular weapons, like Hastatus for the spear and Ulkamoon for the club. Several past emperors are also worshiped as war gods, like Urvairinus and Kastokus. Polestar is essentially a god of officers.
  14. Leingod

    Solar Campaign

    This is very much like what you see with China, where we have a tendency to view "China" as this static monolith that barely changed for thousands of years, when of course that isn't remotely the truth. And a big part of the reason we see it that way even now (and even within China itself) is because, for propaganda purposes, that's how most Chinese elites throughout time wrote and talked about it, due to each of them wanting to emphasize their continuity with the glorious past to legitimize themselves, including - nay, often especially - the dynasties ruled by Sinicized foreigners, of which t
  15. Leingod

    Solar Campaign

    On the question of Orlanthi vs Yelmic notions of justice, there's a boxed text from Pavis: Gateway to Adventure that explains some of the difference (it's on pg. 319):
  16. My understanding of it is that human sacrifice (among Heortlings, at least) goes through Ana Gor, who incarnates within Dragon Pass as Sorana Tor. Other Heortling deities who demand/receive human sacrifice do so through her, and the sacrifices go to her afterlife, the Beautiful Place. Even if I'm wrong about that (and I may well be), just because it's Maran's afterlife doesn't necessarily mean it's a horrible place to be. Just like Ernalda isn't all sunshine and rainbows simply because she represents the positive/life-giving aspects of the Earth, Maran probably doesn't have to be all skul
  17. From what I remember, Humakt is the only god from the Storm side of the Heortlings who makes a habit of demanding human sacrifice (though even that's not a regular thing), which is just one more way Humakt is actually kind of female-coded by Heortling standards if you think about it. Usually, Storm gods just demand you go out and kill other people when they want to see blood spilled, rather than sacrifice your own or your captives.
  18. Maybe in some cases, but I think in many others it's something they go in knowing that it's a very likely death sentence. After all, we all die eventually, so why not get to be a powerful king for seven years and then spend your afterlife being paid homage and worship by the Tarshites on holy days?
  19. Leingod


    Wyrm's Footnotes #15 has a very brief blurb on pg. 39. The same page also briefly describes the Neutral Hills.
  20. I've considered doing the same, though for me it would need some substantial alteration in the particular saints used (the Britons of the 5th century wouldn't be using the same list of saints as the Franks in the 8th, after all, especially since some of those saints haven't even been born yet!). You could even make equivalents for other religions pretty easily; patron deities for pagans (Celtic or Saxon), and patron spirits for Heathens (mostly animals, but maybe you could add some plants).
  21. I imagine this particular bit is one where you see a great deal of difference between Mo Baustra in Prax and Vaantar in Sartar (I don't know enough about Goldedge to venture a guess as to how they organize themselves, but it probably leans closer to the "slaves and/or tenants supporting the templars" thing). In general, though, tenants or slaves wouldn't directly toil for Templar families, but for the Sun Dome Temple itself, since the Sun Domes are a theocracy where technically most property - including land - belongs to the cult of Yelmalio. In Prax, the Sun Domers have very little caval
  22. There are most definitely local differences between Lodril and Veskarthan (beyond just the name), but overall I think most Caladralanders would hear about Lodril and just say, "So that's Pelorian Veskarthan," and ditto a Pelorian would hear about Veskarthan and say, "So that's Caladran Lodril." To most people in-universe, the two would be recognized as different names and faces (and perhaps even some different attributes and powers) for the same god. They're both spear-wielding (phallic), volcanic gods who make the earth fertile, so most would agree with the identification. I mean, if
  23. Very possible. Or, if you don't want to make as big a deal of that (or just want to save it for later), it could be that only the Jenstali were cursed and the land itself is fine if you aren't one of them (or related to them, if you want a more selective problem). Or maybe if at least a few members of the new clan actually had some Karandoli descent, and that either keeps the curse from triggering (which can have its own storytelling potential if there are only a small number, or even if it actually hangs on this one very old woman who was born a Karandoli, or something like that) or gives the
  24. Another possibility would be the Brambleberry Hills, which lie between the Arfritha Vale and the Dog-Rat Valley. They were home to the Karandoli clan of the Colymar, who vanished mysteriously. The hills were then taken over by their rivals, the Jenstali (also of the Colymar), until they were mysteriously wiped out by a mysterious curse some years later. The hills are now "overgrown with weeds," i.e. uninhabited. King of Sartar ties this in with Argrath, who claimed to descend from the vanished Karandoli in the male line (though he and at least his father were actually raised among kin in the O
  25. Every man in Sun County is a member of the cult of Yelmalio, and in fact Sun County is a theocracy where membership and standing in the Sun Dome Temple is required to do things like own land (which all at least nominally belongs to the temple). Some of them will also join an associated cult that serves a useful and necessary purpose, most notably that of Lokarnos.
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