I am experiminting with:
Combat Actions: The base number of actions that a character can act in a round is determined by the Intelligence and Dexterity characteristics, as shown in the table below:
Average of Dexterity plus Intelligence Combat Actions
1-6............................................................... 1
7-12...............................................................2
13-18..............................................................3
19-25...............................................................4
26-31...............................................................5
Additional Combat Actions:
Weapon Mastery
Characters receive an additional Combat Action (CA) if they have one or more melee, missile or unarmed combat skills (not artillery) above 90.
Dual Wielding: A player may claim an additional CA for a second weapon, shield or “useful” item in his or her off hand, but the extra CA must involve that weapon, shield or item. A character picking up a second item immediately gains the additional CA, but must, as normal use it with the item they have just began to wield. If a Character loses the item during the round, they loose the bonus CA unless they have already used the weapon or item that granted it.