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Posts posted by Sir_Godspeed

  1. The language is a bit confusing, because what is rendered as "queen" in English might actually be chief or king in "Orlanthi". 

    As far as I understand it, women can be dedicated to Orlanth or Vinga and from there Orlanth Rex, and will therefore gain the accoutrements of a Storm King/Chief. A woman acting in this capacity emulates Orlanth, not Ernalda. She is functionally identical to a male storm chief.

    The Queen/Priestess role a woman (or man/Nandan) has when emulating Ernalda is a different socio-religious leadership role. If I wanted to be *really* generalizing, I'd say the Orlanth role is more of a warlord, while the Ernalda role is more of a treasurer, both engaging in judge-like activities, iirc.

    Whether this applies to Leika specifically, I don't know.

    (Sorry if this was confusing, there's a thread further back where Jeff lists Glorantha titles and he went into some detail about what the different English titles entails in-universe. It's not always what you think.)

  2. I genuinely don't get all this very real animus put into championing moral issues around Argrath's actions. Who cares, they're just background plot development to make things interesting for story hooks. It makes no difference unless you're specifically embodying someone within the Glorantha universe who has a perspective on these actions.

    (I know I'm being a bit flippant here, but it's getting a bit parodical, honestly)

    On 6/25/2020 at 2:28 PM, Darius West said:

    As a result a violent death is the most likely for most Gloranthans, and they have a risk taking culture that supports this. 

    I can't see this. The idea that violent, combative deaths are THE NORM in Glorantha takes this from being a setting based on adventure over a anthropological and mythological underpinning of people living their daily lives and empires rising and falling to basically being THUNDERDOME: THE SETTING. 

    I don't disagree that endemic warfare is a real thing, and that monsters exist, or that violent clashes between empires cause catalclysmic results, but again, making violent, combative deaths the norm would require frankly ludicrous amounts of violence on an everyday basis that seems at odds with what Glorantha presents itself as. 

    If others who know more about this than me says otherwise, fair enough, but from where I'm standing now, it would seem like you'd have to increase RW rates of violence and killing in people's lives by an unfeasible amount to make the result come out correctly. 


    • Like 1

  3. On 6/18/2020 at 3:49 PM, jajagappa said:

    Guide p.135: "The secret is dead with its initiates, but was evidently called the RuneQuest Sight. It apparently allowed initiates to see the world as a series of patterns, relationships, and repetitive reflections which could be organized according to the now famous Runes. Their Heroquesters followed the paths of their Runes through the Otherworld, and then shaped the Otherworld by planting those Runes into other parts of it."

    and p.136: "The detachment required by the most avid adherents of RuneQuest Sight blinded them to many of the realities of a compassionate and created world. Their Heroquesters lost touch with the basic rule of Arkat: “No questing without respect and humility.” Rather than recognizing unique living entities, they saw a thing of numbers, abilities, and potential – mere raw material."

    Basically imagine this, but on a cosmic/Platonic idealistic scale: 


  4. 10 hours ago, davecake said:

    My version of Aldryami are not anti-animal, but Aldryami nations are all (more or less) made up of one biome, mostly different kinds of forest. They can (not much since the first age though) get into nasty ecological wars with neighbouring biomes, but they are happy with animal life native to their biome (which won’t include most humans, but can accept some, especially hsunchen). And a single biome can include both green and brown elves, but may be strict about which tree species (and corresponding elves) are accepted. The simple division into green/brown/yellow is just a misguided human misunderstanding.

    It's entirely possible that the Pralori will play the role of collaborateurs and be "gifted"/"allowed" open forest meadows in the forest, maybe under something a la the Forest Judgments of Umathela. 

    This is entirely speculative, though. 

    I agree with your presentation of the Aldryami.

  5. 44 minutes ago, Leingod said:

    If we relate it to the way the Elements are believed to derive from the Cosmic Dragon in the Dragonewt's cosmology, the reconciliation could come from them first recognizing their draconic nature, and then realizing that this means they are actually part of the same whole and their initial conflict was self-defeating and pointless as a result. Which is more or less just an elaboration of the lesson already inherent in the Compromise and so not a particularly hard sell if you can get people to accept those premises in the first place.

    Potential additions/angles: 

    - Orlanth unknowingly helped Yelm achieve utuma by dismembering him. 

    - He started off thinking he had to atone for his ills, but instead he realized that he had to perform utuma too. 

    - Together they were liberated and achieved draconic illumination, thus reviving the world so as to open the way for lesser souls to achieve it as well. 

    Just some loose ideas.

    • Like 1

  6. 2 hours ago, Nevermet said:

    I'm a big fan of how much you cannot treat Maniria as a self-contained bubble, where the core changes are all endogenous.

    Somewhat like Dragon Pass, Maniria comes off as a liminal region, most noteworthy for its role as a connector. And from there comes the triumphs and disasters therein.

    • Like 2

  7. 7 minutes ago, jajagappa said:

    Or, he doesn't know what he's doing when he goes off to restore the Cosmic Order and is blindsided by the result...  Cragspider probably has a good laugh at that one!

    Or by that point, he's beyond caring what happens even to his own.

    • Like 1

  8. On 6/22/2020 at 8:04 PM, jajagappa said:

    If you really want to bring back person X after 7 days (and they've entered whatever afterlife was in store for them), the three ways that make the most sense (assuming person X is not trapped in some foe's Hell) are:

    • find a shaman to go and search the designated afterlife and convince person X's soul and their deity to let them return.
    • pray to the deity to let person X's soul return as an allied spirit
    • start a hero cult to the person and encourage the greater deity to let them return 

    Also: it's not a detriment that there is some consequence in Glorantha. Some things should give people pause and consider the risks involved.

  9. 1 hour ago, Akhôrahil said:

    What I find less interesting about Argrath is that he has an extreme case of plot immunity. He can do whatever he feels like, and he always wins. The God-Learners read the rule-book, but Argrath can edit it as well.

    Yeah, setbacks are important, they are what exacerbates the desperate fanaticism. 

    I'm reminded of Warcraft 3, and the story of Arthas. You spend so much of that storyline unearthing the necromantic conspiracy to turn the population of the kingdom undead by poisoning grain supplies, and so after fighting messy battle after messy battle against peasants-turned-zombies you arrive at the city of Stratholme, only to be too late as the population has already eaten the poisoned grain. At that point, knowing that you'll soon be facing an entire city turned into undead, Arthas makes the desperate decision to preemptively kill everyone in the city, to prevent them from becoming undead and ravaging the region. 

    It's such a clearly evil thing to do, so obviously beyond the moral pale, but since you've been playing as the character for several hours, and since you've just fought several battles barely scraping by survival against hordes of rotting monsters in derelict villages and towns, as a player you're inclined to agree that it's the most logical thing to do (or otherwise, horrified to be forced into being a complicit).

    Those are the kinds of moments Arkat has (being killed at Kartolin, losing his Brithini support, the failed campaigns in Kethaela, etc.) that I guess Argrath lacks. 

    Hell, if you were to let Kallyr survive and continue her quest, she would have the Dragonrise as a motivator to become more fanatically desperate, for example. Then again, I suppose you could argue that Argrath learnt from her setbacks or something. I'll admit my understanding of the exact storyline here is sketchy at best, even after reading King of Sartar.

    • Like 1

  10. 3 hours ago, Akhôrahil said:

    Nice. The problem with Argrath is that his style is, to quote Wathchmen, "Never Compromise. Not even in the face of Armageddon." My reading of King of Sartar has long been that it subtly depicts Argrath in a bad light by comparing him with more sensible people, like Orlanth (!) and especially Sartar. Orlanth makes peace with his enemy - for Argrath, there is only extermination. Sartar makes peace with the Telmori - for Argrath, there is only extermination. And so on.

    It is the Arkati mentality. Sworn utterly and completely against the foe. 

    Nevermind that the various sorcerous groups known as Arkati today might not follow that mentality or not, but it's the same theme we find in Arkat's saga, Sheng Seleris' conquests, and Argrath's epic struggle. 

    That's what I like about them. Fanatics are captivating narrative figures, irrespective of one's personal morals.

  11. 6 hours ago, Julian Lord said:

    One mistake that's made all too often, I used to make the very same one myself, is that not all Rain = Heler ; but he is the dominant Rain god in the broad region around Dragon Pass, except Prax and the Wastes, which is how the Dara Happans know him.


    While I can see that (tracks with how there are different wind gods for different climates, and different earth gods for different regions, for example), what's the evidence/textual basis for this conclusion?

  12. 4 minutes ago, Nevermet said:

    I love this because of how it breaks from the most fatalistic eternal return elements of Glorantha.

    My next question at this point would be did any Lunars realize what was going on, and how did they react adjust their strategies (if at all)

    something something Monster Empire maybe?

    • Like 1

  13. 80 horses for a small hamlet, regardless of its importance as a trading entrepot or taxation centre, seems ABSURD. Especially considering how much of a status symbol horses are in Sartar.

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