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kross

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About kross

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    Member

Converted

  • RPG Biography
    CoC/BRP writer and fan(atic)
  • Current games
    BRP, CoC
  • Blurb
    old as dirt

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  1. Evidently YSDC is only open to applications for new memberships on Mondays. No, I'm not kidding. No, I don't know why. So next Monday try stopping by setting up an account. No, I don't know how you do that. And no, this doesn't seem like a very rational way to host an allegedly important arena for discussion of Lovecraftian games and fiction. https://www.yog-sothoth.com/
  2. Please DO NOT encourage further delay of this project. I've been waiting ten $#@!ing years already, and I'll probably be $#@!ing dead if it gets delayed that much longer. My advice is, since they are actually two VERY different settings, that someone should do the Puritan era on its own. It would certainly make for a nice book, covering all of Lovecraft Co in the Witch Scare years. Or take it back to the early settlement years, and/or cover the rest of the country being settled. Hell, go further than that, and you could cover the Spanish settlement of Mexico and So America. There's no reason you couldn't kick in a whole other series of Early American books. But please, let's not even TALK about delaying CoLoCo further.
  3. And damned if Mike M didn't ninja me on that reply.
  4. Someday (maybe) there will be a published version of Colonial Lovecraft Country, written and submitted to Sixtystone Press several years ago. It's set in the 1750s rather than the Puritan era, so as to make use of a number of important events in the fictional Lovecraft Country timeline which culminates in the raid on Joseph Curwen's farm in the 1770s. The line consists of a sourcebook, adventure anthology, and a campaign dealing with the actions of Curwen and his confederates.
  5. Sorry, not able to take/post pics. Basically, the test printings were exactly the same thing as the final versions, but printed on cheaper paper; even the cover was just a normal weight. Plus I think they had a notice at the bottom of the contents page that this was a test printing for contributors in a total of X copies. I think those test runs were less than 20 copies or so.
  6. Yeah, I just checked and three and four both have test printings, as I still have mine. These were given to contributors, apparently, which is why I still have mine. I still have my 1st print of issue 1 as well, but it looks like I'm missing my normal printing of #3, as all I have left is the test print copy. Oh well, ain't like I use anyway, but it's nice to have a "complete" set.
  7. I'm pretty sure issue 3 does as well, and maybe 4? I know several of those early issues had test runs, as up until a few years ago I still had all of my copies.
  8. Don't sweat it, man. At least it wasn't a "sneak peak" kinda thing.
  9. You mean Lewis Carroll, don't you? 😉
  10. Well, I have reasons to want to be Colonialed, but I'm not holdin' me effin' breath.
  11. I would add good visually interesting scenes to that list, though I know sometimes scenarios run the danger of becoming just a string of scenes (my own included). A good mystery and intriguingly different clues are almost a must, as far as I'm concerned. Unfortunately, over the years I found some of my own pieces lacking in certain other areas (I was never one to go overboard on handouts, for instance). I also liked to make my plots plausible, hopefully devoid of coincidence and over-the-top elements: I grounded my stuff as much as possible. I think things like roleplaying in particular are the business of the GM and players. My philosophy was to come up with a good story, good clues, some killer scenes, and a likely conclusion (or two). I left the roleplaying and how the Keeper incorporated the scenario into his/her individual campaign to them. I think every single scenario requires some work by the Keeper, especially if he's trying to work his player characters into the story somehow. I figured my job wasn't to try and anticipate every type of PC that might be used in the scenario, that the Keeper would handle that. Same goes for scenario hooks. People are always bitching about how this or that scenario's hook is "lame". Well, they're hard to do, especially if you're trying to think of something generic enough for most GMs and PCs to use. Another thing all good scenarios need is a solid, informative precis of the scenario, up front, within a page or so of the beginning. A good Keeper's Info section should cover enough bases for the GM to see what happened before, what's happening now, and what is likely to happen in the course of the adventure. Hopefully without omitting some important NPC, event, or creature that shows up out of nowhere in the text that is crucial to the story. My 2 cents anyway.
  12. If the DragonMeet panel "announcement" is true, this is amazingly wonderfully great news.
  13. Don't remember much in the way of details, and my book is not at hand, but I'm pretty sure one of the scenarios in Fearful Passages dealt with the use of a diving suit or suits.
  14. And I still think it would have been a good idea to release a BRP Essentials book, with just the basic rules pared down to where casual and/or DIY folks could convert or create their own games/genres.
  15. I think Chaosium are MUCH better at marketing than they ever have been. It's just a shame that the BRP line has been allowed to molder in favor of hawking CoC7, RQG, and the newer acquisitions of KAP and 7th Sea and the like. (Don't get me wrong, those lines needed to be advertised and sold, it's just that I wish they had allowed the BRP line to develop alongside the proven properties.) I think the current company is much more capable of marketing a BRP line than their predecessors -- and that was one of many things that kept games like Magic World from getting the attention it deserved.
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