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About kross

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  • RPG Biography
    CoC/BRP writer and fan(atic)
  • Current games
    BRP, CoC
  • Blurb
    old as dirt

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  1. And I still think it would have been a good idea to release a BRP Essentials book, with just the basic rules pared down to where casual and/or DIY folks could convert or create their own games/genres.
  2. I think Chaosium are MUCH better at marketing than they ever have been. It's just a shame that the BRP line has been allowed to molder in favor of hawking CoC7, RQG, and the newer acquisitions of KAP and 7th Sea and the like. (Don't get me wrong, those lines needed to be advertised and sold, it's just that I wish they had allowed the BRP line to develop alongside the proven properties.) I think the current company is much more capable of marketing a BRP line than their predecessors -- and that was one of many things that kept games like Magic World from getting the attention it deserved.
  3. Dunno about the pulp Cthulhu superhero game, but his Haunted West weird west RPG just came on Kickstarter today.
  4. It's actually spelled "mosey", and the new mini-sandbox setting is Stonegarden not Stonehaven (unless it was changed in editorial?). (I stand corrected, I guess mozy is an alternate spelling, albeit an obscure one.)
  5. I'd also recommend Magic World, for many of the same reasons as svensson. I also find the Major Wounds rules to be preferable and simpler than separate hit locations used by other D100 systems (plus I think it kinda covers the same ground as specific locations, albeit in more of a shorthand manner). I think you'll also find Magic World's character creation is quicker, since skills are distributed in specified chunks. You can always supplement creatures, spells, and spot rules with elements from the BRP rules or CoC, RQ, or whatever else you have at hand.
  6. I'd recommend a look at Magic World, or maybe including elements from the BRP Gold Book.
  7. I believe there's 2 Ls in there. ULLA!
  8. I always preferred the method of rolling X number of characteristics and then distributing them as you see fit (which I'm pretty sure is an option in both MW and BRP Gold). That way if a player has a certain type of character in mind (e.g. Cugel) he isn't saddled with characteristics for, say Conan or Frodo; he still may have to make some compromises with what he rolled, but basically he can build a character more in mind with what he wants to play, rather than what the Dice Gods gave him.
  9. I'm having the same problem with all threads in the Basic RolePlaying Forum, but my error code is 2S136/Q.
  10. The Conan the Barbarian movie (2011) called: their evil sorcerer wants his mask back.
  11. I've pondered writing a Gothic Lovecraft Country supplement for Call of Cthulhu partly inspired by Dark Shadows (and Poe, natch). One of the things I wanted to do was give all or most of the PCs some sort of secret that would be used as adventure seeds. The deep one or insane sibling locked in the attic, the weird ancestor portrait above the mantel, the family history of madness/devil worship/cannibalism/what-have-ye. I figured between setting the game in historical Lovecraft Country and these secrets you'd have enough to play with for awhile.
  12. This is a bizarre omission new to the latest edition, as it has been there at least since third edition CoC (haven't dug out my earlier eds). It's such a fundamental part of the rules I can't believe it was left out of the new edition. Maybe the designers figured their other new methods of regaining lost sanity would make up for leaving out this long-standing rule.
  13. Yeah, hold on a sec. Kevin Ross here. I am not involved with the fulfillment of this Kickstarter in any way. Bret Kramer asked if he could reprint and expand my old Dare scenario and I happily agreed, since Bret's a cool guy who does lots of cool stuff with Sentinel Hill. I dug up my original scenario, notes, and maps, and gave them to him, which I believe he sent out to backers last fall. But let's be clear here: I'm not otherwise involved in this Kickstarter. I'm also disappointed with how long it's taking Bret to get this thing done, but real life has a way of throwing wrenches into the best laid plans of mice and well you get the idea. Plus, Bret has a habit of seeking perfection perhaps beyond what is really required in some cases. SO while he may be taking a long time to get it done, he WILL produce what he promised, and it'll be a damn fine thing -- anyone who's seen any of his Arkham Gazette publications can tell you this stuff is the real deal. So, yeah, to reiterate: the Dare Kickstarter is managed by Bret Kramer. Kevin Ross is just an interested party, who's looking forward to seeing this as much as you guys are. PS. Rom, I'd appreciate it if you or Bret would clarify this on the KS comments page, since only backers (which I'm not) can post there. Thanks. KR
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