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kross

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Everything posted by kross

  1. While it hasn't been published yet, in one of the DDT adventure collections I put together many moons past, there is a sample setting of a fictional cowtown in Kansas; this is another mini-sandbox setting a la San Rafael and Pawheton in the DDT sourcebook, complete with NPCs, locations, secrets, sinister seeds, and so forth. One of the sinister seeds included (which I cheekily titled "Not in Kansas Anymore") involves a sorcerer from the Dreamlands whisking the PCs to Dreamland, setting up a sort of weird western fantasy campaign. Given Chaosium's chock-full release schedule, who knows when it will appear. This sinister seedling was inspired by a series of Wild West Oz miniatures produced by Reaper miniatures. These figs also feature some steampunk elements, including partly-mechanical flying monkeys. And a gun-wielding Dorothy, of course.
  2. Yeah, this would be my take as well. I hope the OP will let us know how Waves Stained Crimson goes, for, well, reasons.
  3. You might also check out Quentin Bauer's latest Raiders of R'lyeh supplement, From the Tideless Sea, currently with a day and half left on Kickstarter. A Lovecraftian/Hodgson-esque supplement dealing specifically with tramp steamers in the early 1900s. Preview doc has a very simplified side-view, but the complete book should have other plans. Might be worth checking out and/or contacting him for ideas.
  4. I Am Legend was written by Richard Matheson, not Robert McCammon.
  5. This looks like a ton of fun. How about a GM Screen pack similar to the RQG one, with detachable air- and sailing ship plans, NPCs, maps, adventures, and other useful utilities?
  6. I dunno. Any publishers out there interested in having a look? If so, drop me a PM. (I assume my Xyserdon is the one Nick's talking about, anyway.)
  7. Your assessment of the original Shadows is pretty much spot-on: it IS rougher, with super-short scenarios compared to modern ones (fewer than 10 pages as opposed to 20 or more for new ones). It's also a hideously difficult mother too, with scenes in virtually every scenario that could lead to TPKs, monsters that can't be harmed by weapons, and incredibly powerful sorcerers, to say nothing of the effing murder-chapter. Still, there are lots of good scenes and characters and so forth, so it's worth revisiting just to see how the very first CoC supplement looked way way way back when. The original SOYS, BTW, is only about 80 pages, not 180. Like I said, they wrote 'em SHORT back then. And there is indeed an updated/revised/expanded version of Shadows in the works, so the Classic reprint won't be an exact duplication by any means .
  8. Nice. Brings back a lot of memories, there. Still have all of my copies of these, though much abused in the past few decades.
  9. My unpublished Xyserdon sword and sorcery setting for MW had rules for spell-casting that included chance of success, calamities that occurred on fumbled rolls, and physical and mental corruption when using particularly "evil" or "inhuman" or "sadistic/cruel" spells.
  10. I don't know if OLOS ever received an "official" PDF release other than as a possible stretch goal reward as part of the Punktown Kickstarter project. No, wait, it might have also been released as part of one of the Humble Bundles several years back. Other than those two possibilities, I don't think it was ever available electronically (that I know of, anyway).
  11. If you're in the US, I can put you in touch with a local game/comic shop that has the London box AND Curse of Nineveh, both brand new in shrink.
  12. DDT was always intended to be usable as a non-supernatural "straight" western if you wanted to downplay or ignore the weird western elements.
  13. I wholeheartedly share your enthusiasm for further DDT supplements.
  14. If that version has 48 pages, I've bought a couple copies from Amazon over the years. Dunno if it's legit, but it's still available from them ($11.95).
  15. Wow. Everything looks so... PRISTINE. All of mine show every bit of their age.
  16. Uh. Yeah. That certainly could have been worded better. The art. I was talking about the art. 😳
  17. I'd still like to see and art/history book for the game a la the Arts & Arcana book for D&D, showing the development of the game through the years. Fill it with art, photos, memorabilia, and so forth. I've got lots of scans of preliminary art sketches, including some censored stuff (did you know the totem-creature in "The Hills Rise Wild" originally had 'nads?). That's what I wanna see.
  18. Could this have been something done for one of the black and white horror comic zines from the era (Creepy, Eerie, Vampirella, Psycho, etc.), or even Savage Sword of Conan or the like? Did Day have any credits from those mags?
  19. I was particularly amused when, in episode 6, Holy War, about 16 minutes in they very briefly used a very famous Yellow Sign in the background of a couple of scenes. Yes I did jump up and shout. Yes I did record it and rewatch it several times to verify. I enjoyed the heck out of this show but felt it went off the rails a bit in the last couple of episodes (notably including what looked to be a very key figure from CoC lore). Up to then it was very creepy and very reminiscent of a good CoC game.
  20. C'mon, how many fingers do you need to type, anyway? SPILL IT! 😀
  21. Thanks for posting this and clarifying the numbers of each type. I've got one of the named Contributors' Editions, and was wondering how rare it was and what it might be worth if somebody wanted to buy mine ("Quachil Uttaus", by the way).
  22. Sadly, this part of your post could be applied to almost everything Chaosium was doing at the time. There just seemed to be no rhyme or reason, and many of the products released at the time looked pretty amateurish compared to what the licensees were putting out at the same time. I remember browsing through Chaosium's Atomic Age Cthulhu (CoC supplement) and Miskatonic River Press's Tales of the Sleepless City and marveling at how sophisticated the layout was in the latter, and how shabby the Chaosium book looked by comparison. But those were the "bad old days" and thankfully Chaosium has rocketed into the 21st century with regard to the look of their books. I can but wonder wistfully what a revamped Magic World line might look like if it were produced by Chaosium today. Sigh.
  23. You are certainly NOT the only person in the world who LOVES the game. There are a lot of us out here, myself included. It's just that Magic World is a dead game, abandoned by its publisher when it failed to sell well enough. And it failed for the reasons you stated: lack of support, lackadaisical layout, no promotion. That's just the way Chaosium was in those days, sadly. There were a number of supplements planned, but Moon Design decided to go in another direction (RuneQuest) when they took over the company. For my part, Magic World is the "sweet spot" for BRP/D100 fantasy. I'm not a fan of hit locations and armor by location, so MW's Major Wounds offers just the amount of pseudo-realistic injury for my tastes. I like the openness of the magic system, though I'd have done a few things differently there. Character creation is nicely streamlined with the "add 60 points to 3 skills, 40 points to 4 more, and 20 points to another 6" (or whatever the exact figure is) -- saves the hassle of computing large quantities of skill points and then having to distribute them among the skills, agonizing of how much to put where, and whether you should put any in this/that skill, etc. Character creation is much more streamlined here, for instance, than in Call of Cthulhu (any edition) or RuneQuest. So I'd agree that Magic World IS near-perfect for a generic fantasy game. In short, yeah I really wish Magic World had caught on too. Not least because one of those abandoned projects was my big ol' semi-Lovecraftian sword and sorcery setting. As for the name, it was called that as a tip of the hat to the original Worlds of Wonder box, which offered rulebooks/settings for Super World (superheroes), Future World (science fiction), and Magic World (generic fantasy). It was an affectionate nod, but yes, one that probably didn't help sell copies.
  24. As has been stated above, the original version of "Tell Me Have You Seen the Yellow Sign?" is available in Chaosium's Great Old Ones supplement, still available in PDF, I believe. A completely updated and slightly expanded version appeared in Golden Goblin Press's Tales of the Crescent City, along with its sequel, which also deals with the book The King in Yellow and its characters, scenes, and background; both scenarios are set in New Orleans in the 1920s.
  25. WOW. Now THAT'S a friggin' awesome cover. I too was a bit skeptical before, but now you can sign me up.
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