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Hector Gamiz

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  11. Hello, I just found an errata in the Down Darker Trails printed book. Page #15. In Table 7: Cash and assets it reads “1930’s Credit Rating” I guess that Pulp Cthulhu was used as a template and this line wasn’t changed. Hector.
  12. Hello, I just found an errata in the Down Darker Trails printed book and don’t know where or who should I send it to. In Table 7: Cash and assets it reads “1930’s Credit Rating” I guess that Pulp Cthulhu was used as a template and this line wasn’t changed. Hector.
  13. Hello CJ, your videos are great, really helpful. I had already watched your D&D tutorials and loved them, so when I saw you were doing similar videos about CoC I was really happy. Regarding half damage bonus, as I understand it, when halving down I usually half the result. To make it fair, when rolling 1d4 I assign a 1 to a rolled 1 or 2, and a 2 to a rolled 3 or 4. That’s like rolling a 1d2 I guess. And with negative DBs, just leave them as they are. A negative DB is a penalty due to the strength and/or size of the character, so halving it when doing a ranged attack is giving an unfair bonus. These are not official rules, but they are my very own “common sense” rules. About armor, a helmet would only help when hit in the head, so it will protect when the attacker explicitly says that wants to hit it and does so rolling the degree of success that the keeper asks for after applying the bonuses or penalties that he or she considers. in any other case, I would use a hit location chart and roll the correspondent die to see where the attacker hits. And about full movement speed, I think that it means that when a character with 8+ MOV is moving at full speed (meaning that it has been declared that is doing so), the attacker will have to roll with a penalty die. and about attacking and moving at full speed at the same time, yes, I guess you could do it, but at least a couple of penalty dice should be applied to his or her attacks because won’t be able to aim, has to be aware of what is in his/her way while running... I hope this helps a bit. keep on doing those awesome videos!
  14. Hello everyone, I’ll be attending a ttrpg convention shortly and want to run a couple of games. One will be 1920s or modern, but I have a couple of options for that, I just need to decide. But for the other game I want to run a Pulp+Down Darker Trails scenario. The problem is that I have only run Something From Down There (included in the DDT book) and want to try something new. Does anybody have some advice and tips or scenarios that could work? so far I’m thinking of: The medicine show the wailing women The outlaws of desolation peak I’n leaving Scanlon’s Daughter behind because, although looking like a great scenario, seems too open and long for a 4 hour slot. Is there any other out there worth considering? key points are: length: should be run in 3-4 hours action: important, but I don’t want a guns out at all times scenario it would be awesome if there were dinosaurs as well as Mythos creatures Maybe you’re thinking, “well, write it yourself” but I’m just awful at that. if any of you can point me in the right direction it will be most appreciated. thanks! Hector.
  15. This is awesome, I was planning on doing the same myself but did a bit of research first just in case. You got it down! Way better than what I'm able to do. Many thanks, I'll use it in a convention in a few weeks.
  16. Many thanks for your reply. any thoughts about A Time To Harvest? you know what could be really cool and helpful? A comparison chart with all the major campaings compared with items such as: length, recommended players, mortality, sanity heavyness, a classic vs pulp scale... when I’m done with the research I might do it myself.
  17. Hello everyone! I've been running CoC for a long time, mostly one shots or 2-3 session scenarios. Now I'd like to step up and run my first campaing. Although I love reading scenarios and doing all the prep work, my free time is limited, so I think it could be a good idea to pick up a long campaing, prepare and run it, instead of having to think what to run next, checking scenarios that I don't like and wasting time jumping from one to another until I find one that suits my taste (and my players' taste as well). With all that said, this is my starting point: - I have 2-3 players, I don't think I can get more than that (and I don't probably want to, because it's hard already to match agendas to schedule the gaming sessions) - I'd like it more on the classic investigation style and not so pulp, but some pulp won't hurt (I guess that leaves Two Headed Serpent behind, but maybe someone can convince me of the opposite) - I'd like it long, but not so long that could get boring at some point and risk the players or my commitment to it. My options could be: Masks, Horror on the Orient Express, Shadows of Yog-Sothoth (although not very sure because it doesn't link the scenarios very well and looks old fashioned to me), A Time to Harvest, 2 Headed Serpent (I know it's for Pulp Cthulhu, but, I'm open to read your comments and maybe change my mind), anything else to consider? So, if anyone can give me some advice on how to manage a campaing for just 2 players, tips, wich one to pick, alternatives... it will be much appreciated. Many thanks!
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