Yeah the stat blocks comment was not so serious, but I’d love to see something more than ”an idea of what you will find”. Obviously I’m not making demands (how could I?), I’m just explaining what I’d find useful for my game.
Reading about having to catch a ride with a giant turtle gives me ”an idea”. A writeup of the heroquest as a playable scenario/adventure would detail the specific problems the heroquesters would face in trying to accomplish this, as well as descriptions of creatures and NPCs, details on the setting where this takes place, how to get there etc. No stats needed.
I know I can write my own material, but I would prefer not to.