Jump to content

yamsur

Member
  • Posts

    25
  • Joined

  • Last visited

  • Days Won

    2

yamsur last won the day on November 18 2020

yamsur had the most liked content!

Converted

  • RPG Biography
    I play in role-playing games since 1982, I was 11 years old, I began with D&D as a lot then AD&D, and I discovered the chaosium "system" with "Call of Cthulhu" then "RuneQuest". In 36 years, I played in a great deal of games, especially in French. As "MERP," (JRTM in frensh) Pendragon, "Legends" and all his variation and "Maléfices" (the game which feel the sulfur) of Jeux Descartes, "Bushido" and "Flashing Blades" of FGU, "Startrek" of FASA and StarWar d6, very well games of regretted François Nedelec: "Avant Charlemagne" and "Empire Galactique", I little played "Word of Darknes" and And I liked well reading, without it played, "Harn" for are background and his maps. I forget certainly certain game as James Bond ... in time I have a small collection of games which begins with the first edition of D&D and RuneQuest. I concentrate today on "HeroQuest" who to a system of game brilliant and on " Call of cthulhu " for his background.
  • Current games
    HeroQuest, Call of Cthulhu, Star Trek
  • Location
    France, Bourges, Centre de la France
  • Blurb
    Here is I am French and my English is bad, but I look after myself.

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

yamsur's Achievements

Newbie

Newbie (1/4)

58

Reputation

  1. Thanks for the information, but what I regret is their transformation from individual point to collective point. I find there are enough opportunities for collective action. Individual hero points marked a character's strong investment. Of course, there was an issue with players not spending any points. They end up with a lot of points for improving their abilities. It may seem unfair. I think it’s unfair! One solution could be to delete the unused points at the end of the session and keep only the reward points. This is a detail, and to put it simply, on the one hand we can call it hero point and the other point of improvement (or experience). The important thing is that hero points remain individual.
  2. I don't know if the system is stable, but I'm having trouble with the disappearance of Heroes points, and the introduction of experience points. I finished my campaign with HQ2 before thinking about using QW.
  3. yamsur

    Famous Bell

    Hi, a quick question: do you know which tribe Famous Bell is located in? And more precisely in which Clan? It is on the border between the Malani and the Cinsina in the Arfritha valley. If we believe the Map "Colymar Clans", there is a red dot on it and it seems to say that it is the main village of Lysang or Namolding or a Cinsina clan not noted on the map? But these are guesses on my part!
  4. What inspiration on swords Four Plates with Bronze Age Pioneers from the Late Iron Age: A little step back in time with Germanic / Scandinavian swords before the great invasions An excellent overview of the damask patterns found on Danish Bog swords These swords date from around 150 AD - 400 AD; Rather strange weapons that can be found in Macedonia, among the Iberians, in India ...
  5. Ian said above that he preferred to discuss on FaceBook, I don't like much and understands nothing about the FB interface, but if he wants to discuss there you have to follow him otherwise the discussions will be sterile.
  6. To complete on the theme of fabrics some image where we see the different weaving methods and the patterns that they allow to make (always the first iron age, so-called Hallstatt culture). Note the system of ribbons made with the technique of platelets which allows to finish a stole with a variety of shapes in the impressive design (I did not give you the examples of "swastika" the "sun wheel", it's too connoted and I do not want the forum to have problems, and then I even have a little hatred when I see it)!
  7. I open a post on a post on historical inspirations. Well I have an archaeologist training oriented towards the Iron Age. I'm not going to give you a history lesson here, but basically it's the Celtic period which begins north of the Alps at the end of the Bronze Age, and until -52 if you have read Asterix you see the topo. In short, to start with a few videos and a pdf An interview with a specialist in pre-historic fabrics, which reveals all the thermicity of the first Celts in weaving which uses more than 6 weaving methods while the Greeks in the same period use only one weaving method: pre-historic textile To deepen the subject, the catalog of an exhibition at the museum in Vienna (Austria) is in English but the page for the downloaded (all that is more official, it's not piracy) is in German the word for downloaded is very close to English and it can be found at the bottom right of the page (Downloaden (22.27 MB)): The Art of Prehistoric Textile Making if this link does not work go there: Book Review: The Art of Prehistoric Textile Making: The Development of Craft Traditions and Clothing in Central Europe by Karina Grömer and look at the bottom of the page for the link to the page de télécharger Last thing of our Austrian friends, a small reconstruction (all that there is more scientific) of dance of the first iron age, we notice the similarity with oriental dances (India) and Magreb, to note the use of bronze jewelry that titillates: Imagination of Dance in Hallstatt Culture
  8. I agree FB is not practical for this style of discussion and is not accessible to everyone.
  9. quite simply GIMP, Ctl c and Ctl V and patience, it is free and quite sufficient. I used to work professionally with Adobe Photoshop or Illustrator, but for my wallet it's really too expensive and not useful.
  10. The funeral urn is a cocoon or a crucible that allows the maturation or transformation of its container. Pits, caves, are uteri, the egg urn, or the physical boundary between container and contents. It does not matter whether the urn is ceramic (terracotta) or metal. These are matters coming from the earth which have been brought to maturity by an artificial acceleration. One of the widely held beliefs in metallurgy is that there is a natural maturation of metals in the earth. Over time, Iron turns into Copper or. In Pewter, then in Silver, then in Gold. The blacksmith knows the secrets of the earth to artificially do what happens naturally in the matrix of Mother Earth. So the ashes need a transformation, a maturation before another state. To spread the ashes is to give them to nothingness.
  11. I would have said that the smoke that blows in the wind is their part of Orlanth and the ashes placed in the urn are the offering to Ernalda, the return to the original womb. While the mind is on its journey to the underworld
  12. Hi, in the basement of the humakt temple, I have placed graves. I know it’s not humakti's habit to do this. I actually imagined that it was the funeral crypt where the funeral urns of the princes, kings and princesses of Sartar are buried. I have no official information on where the urns will be placed. One could also imagine that they are under the flame of Sartar.
  13. yes it is a courtyard or an interior garden.
  14. I put what indication on certain room. the plan corresponds to the era of the colymar campaign, when the pjs are looking for red hands. above the library there is a prison, still above the last two floors are the library's apartments. the apartments of the princess are taken by the mistress of Temertain. the small tower to the left of the reception hall contains another prison and treasury rooms. I wanted to do several cellar level. they should be done. the cellar is made of plans of Cretan palaces, there is hiding in the labyrinth of rooms a staircase allows to replay the subterranes of the dwarves I didn't make an apartment for Fazzur. for me he did not stay in the palace
  15. Hi, I'm French and I made Boldhome City Building Maps from Olivier Sanfilippo's card. the east gate I made the map of the temple of humakt, I made the Colymar mansion, and I made the sartar palace. (in level 22 from Olivier Sanfilippo's card)
×
×
  • Create New...