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yamsur

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Everything posted by yamsur

  1. Thanks for the information, but what I regret is their transformation from individual point to collective point. I find there are enough opportunities for collective action. Individual hero points marked a character's strong investment. Of course, there was an issue with players not spending any points. They end up with a lot of points for improving their abilities. It may seem unfair. I think it’s unfair! One solution could be to delete the unused points at the end of the session and keep only the reward points. This is a detail, and to put it simply, on the one hand we can call it hero point and the other point of improvement (or experience). The important thing is that hero points remain individual.
  2. I don't know if the system is stable, but I'm having trouble with the disappearance of Heroes points, and the introduction of experience points. I finished my campaign with HQ2 before thinking about using QW.
  3. yamsur

    Famous Bell

    Hi, a quick question: do you know which tribe Famous Bell is located in? And more precisely in which Clan? It is on the border between the Malani and the Cinsina in the Arfritha valley. If we believe the Map "Colymar Clans", there is a red dot on it and it seems to say that it is the main village of Lysang or Namolding or a Cinsina clan not noted on the map? But these are guesses on my part!
  4. What inspiration on swords Four Plates with Bronze Age Pioneers from the Late Iron Age: A little step back in time with Germanic / Scandinavian swords before the great invasions An excellent overview of the damask patterns found on Danish Bog swords These swords date from around 150 AD - 400 AD; Rather strange weapons that can be found in Macedonia, among the Iberians, in India ...
  5. Ian said above that he preferred to discuss on FaceBook, I don't like much and understands nothing about the FB interface, but if he wants to discuss there you have to follow him otherwise the discussions will be sterile.
  6. To complete on the theme of fabrics some image where we see the different weaving methods and the patterns that they allow to make (always the first iron age, so-called Hallstatt culture). Note the system of ribbons made with the technique of platelets which allows to finish a stole with a variety of shapes in the impressive design (I did not give you the examples of "swastika" the "sun wheel", it's too connoted and I do not want the forum to have problems, and then I even have a little hatred when I see it)!
  7. I open a post on a post on historical inspirations. Well I have an archaeologist training oriented towards the Iron Age. I'm not going to give you a history lesson here, but basically it's the Celtic period which begins north of the Alps at the end of the Bronze Age, and until -52 if you have read Asterix you see the topo. In short, to start with a few videos and a pdf An interview with a specialist in pre-historic fabrics, which reveals all the thermicity of the first Celts in weaving which uses more than 6 weaving methods while the Greeks in the same period use only one weaving method: pre-historic textile To deepen the subject, the catalog of an exhibition at the museum in Vienna (Austria) is in English but the page for the downloaded (all that is more official, it's not piracy) is in German the word for downloaded is very close to English and it can be found at the bottom right of the page (Downloaden (22.27 MB)): The Art of Prehistoric Textile Making if this link does not work go there: Book Review: The Art of Prehistoric Textile Making: The Development of Craft Traditions and Clothing in Central Europe by Karina Grömer and look at the bottom of the page for the link to the page de télécharger Last thing of our Austrian friends, a small reconstruction (all that there is more scientific) of dance of the first iron age, we notice the similarity with oriental dances (India) and Magreb, to note the use of bronze jewelry that titillates: Imagination of Dance in Hallstatt Culture
  8. I agree FB is not practical for this style of discussion and is not accessible to everyone.
  9. quite simply GIMP, Ctl c and Ctl V and patience, it is free and quite sufficient. I used to work professionally with Adobe Photoshop or Illustrator, but for my wallet it's really too expensive and not useful.
  10. The funeral urn is a cocoon or a crucible that allows the maturation or transformation of its container. Pits, caves, are uteri, the egg urn, or the physical boundary between container and contents. It does not matter whether the urn is ceramic (terracotta) or metal. These are matters coming from the earth which have been brought to maturity by an artificial acceleration. One of the widely held beliefs in metallurgy is that there is a natural maturation of metals in the earth. Over time, Iron turns into Copper or. In Pewter, then in Silver, then in Gold. The blacksmith knows the secrets of the earth to artificially do what happens naturally in the matrix of Mother Earth. So the ashes need a transformation, a maturation before another state. To spread the ashes is to give them to nothingness.
  11. I would have said that the smoke that blows in the wind is their part of Orlanth and the ashes placed in the urn are the offering to Ernalda, the return to the original womb. While the mind is on its journey to the underworld
  12. Hi, in the basement of the humakt temple, I have placed graves. I know it’s not humakti's habit to do this. I actually imagined that it was the funeral crypt where the funeral urns of the princes, kings and princesses of Sartar are buried. I have no official information on where the urns will be placed. One could also imagine that they are under the flame of Sartar.
  13. yes it is a courtyard or an interior garden.
  14. I put what indication on certain room. the plan corresponds to the era of the colymar campaign, when the pjs are looking for red hands. above the library there is a prison, still above the last two floors are the library's apartments. the apartments of the princess are taken by the mistress of Temertain. the small tower to the left of the reception hall contains another prison and treasury rooms. I wanted to do several cellar level. they should be done. the cellar is made of plans of Cretan palaces, there is hiding in the labyrinth of rooms a staircase allows to replay the subterranes of the dwarves I didn't make an apartment for Fazzur. for me he did not stay in the palace
  15. Hi, I'm French and I made Boldhome City Building Maps from Olivier Sanfilippo's card. the east gate I made the map of the temple of humakt, I made the Colymar mansion, and I made the sartar palace. (in level 22 from Olivier Sanfilippo's card)
  16. Hi, I have a question for the Chaosium team: can we create universes in French by translating all or part of the QuestWorlds SRD rules ? I have the same question of principle for BRP ? "Salut, j'ai une question pour l'équipe de Chaosium : peut-on créer des univers en Francais en traduisant tout ou partie des règles de QuestWorlds SRD ? J'ai la même question de principe pour BRP ?"
  17. Hi, I have a question for the Chaosium team: can we create universes in French by translating all or part of the QuestWorlds SRD rules ? I have the same question of principle for BRP ? "Salut, j'ai une question pour l'équipe de Chaosium : peut-on créer des univers en Francais en traduisant tout ou partie des règles de QuestWorlds SRD ? J'ai la même question de principe pour BRP ?"
  18. Dario Argento and the Goblin are references that speak to me, more than the Beatles. But I did not think of as much madness, your description makes me pass to the Rune of illusion and Disorder. could we think of the effects (out of chaos) as something pleasantly unpleasant? The Red Moon claims average air. There must be some air effect, maybe like hot desert air? To chase the clouds? what about the seven mothers?
  19. Hello, I never know how to Play Lunar Witchcraft? I mean, how are the visual effects, how are the physical results. The wind, the lightning, the sun the earth, I visualize. But the Moon really not? Thank you for your answers
  20. Hello, in the Colymar campaign (in Sartar Kingdom of Heroes) it is indicated that King Kangarl does not have the Black Lance, the traditional emblem of the Colymar and the sacred Wyter of the Tribe. The Black Lance is guarded by the Anmangarn clan, who took the maquis (Colymar Wilds) to hide the Lance. By cons there is no indication on the consequences of this absence? Should we understand that the tribe no longer has a Wyter and that it is replaced by the magic of the Lunar Sorcerers who surround King Kangarl ? Related question, when in the campaign there is question that King Kangarl gives help to the heroes. how to play this help. If it is Lunar magic, it seems to me hardly acceptable and even little logical in view of the objectives of the heroes who are oriented against Lunar witchcraft?
  21. Hi, where are you in France, and if you are not too far away you will take on a new player?
  22. Thank you greg! I remember I discovered glorantha while I was at the University of Archeology in Paris Sorbonne. We had then on the forums furious discussions on the mythology of Glorantha compared to that of antiquity. it was a pure intellectual happiness! And on Saturday we played from 2pm to Sunday 6am. Tired, driving back home we were still discussing mythology. Greg did that: brace our brains. For Pendragon it's another thing, it's maybe my favorite game by his system that wives so well players to have their feelings expressed to their character. Yes that's right, Glorantha is a great world, Pendragon a great game, Greg Stanford a great Shaman, the big manitou, Gitche Manitou, Gitchi Manitou, Gitche Manito... Thank you Greg Fly Angels! Arnaud Merci greg ! je me souvien j'ai découvert glorantha alors que j'était en université d'Archéologie à Paris en Sorbonne. Nous avions alors sur les forums des discutions endiablés sur la mythologie de glorantha comparé à celle de l'antiquité. c'était un pur boheur intélectuel ! Et le samedi l'on jouait de 14H au dimanche 06h00. Fatigué, en rentrant en voiture chez nous on discutait encore de mythologie. Greg a fait ça : bouilloner nos cerveaux. Pour Pendragon c'est autre chose, c'est peut être mon jeu préféré par son systeme que pouse si bien les joueurs a faire exprimer leurs sentimants a leur personnage. Oui c'est ça, Glorantha est un univers génial, Pendragon un jeu génial, Greg Stanford un grand Shaman, le grand manitou, Gitche Manitou, Gitchi Manitou, Gitche Manito. Merci Greg Volez les Anges ! Arnaud
  23. Hello,"RuneQuest" always had translation in French. RuneQuest 3 (Avalon Hill/Chaosium) in the first one by Oriflam. RuneQuest II (RuneQuest 5) of Mongoose publishing in second.RuneQuest 6 of The design Tea Mechanism/Mongoose publishing in third.He adorned me inconceivable that the seventh edition (édition 4 of Chaosium) have no its translation in French. Bought the him in English but if she goes out in French, I would buy the French version also. Please made a French edition for poor eater of frog whom adds us.
  24. Hello, As we speak about future, for when a putting on sale of the French translation of "HeroQuest" in version PDF. I believe the translation is made for a long time, then why not to put on sale her as for the German version
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