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dvdmacateer

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dvdmacateer last won the day on August 7 2021

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  1. dvdmacateer

    Roll20

    Has the Roll20 no Custom Compendium policy changed? https://app.roll20.net/forum/post/2940484/custom-compendium/?pagenum=1. Here is the confirmation that custom compendiums are not possible. To clarify sheets can be created but not compendiums which require some sort of official agreement would require some agreement between Chaosium and Roll20.
  2. Resonator the guy that was knocked through the wall has a lot of armor he wasn't really hurt. FORCE has just opened an office in San Francisco and it has a staff of 2 people Haven Stewart and his assistant. This mission is an audition for their entry into the Deputy Program. We are just trying Superworld out I have no plans for a campaign. If they are interested I may revisit it again sometime in the future and run the Trouble for HAVOC scenarios. The characters they are playing are from that supplement.
  3. I switched the city Hall ambush to the hospital they where recovering in. I went easy with them and had only 2 of the super villains attack them while the rest harassed their Flying Squad arch enemies. The D&D guy again decided to charge across the smoke filled room despite not being able to see more than a few feet in front of him and leaving his buddy who had just been knocked through a wall by Mighty Mauler. By the time he crossed the room the kidnappers had made off with the Flying Squad. They met with the FORCE guy after this who gave them the clues to Dread's possible locations and he suggested that the ex-FBI character should step up as team leader which they agreed to. They picked the correct battery and they actually worked out a recon plan and the ex-FBI who could turn into gas scouted the place out. He spotted the guards dressed as soldiers and one of the guys from the hospital having a smoke break outside a building in the bunker compound. They come up with a plan which involved sniping the soldiers and then having the gas guy go through a vent in the building and the other 2 coming though the door. They managed to win this fight fairly easily after I made a rather rash decision about how the transmute power works against vulnerable devices. The rules of which I didn't find buried in the Companion until after the game. Next session the bunker.
  4. Recent and very good map from the Federal Park Service https://www.nps.gov/goga/planyourvisit/upload/map-mahe-4c-2022-01-22_web.pdf
  5. None of the players have played Superworld. I ran one very short scenario in the 80s. They are have quite a lot of experience of BRP especially the one that decided because he had a reckless handicap that meant suicidal. I blame his D&D background.
  6. They got their asses kicked. One of them went to scout. The other two didn't wait they charged in and two snipers with impaling laser rifles (even with range modifiers they manged 4 specials) and a guy with a snare gun chewed them up. Not sure they are going to make it to city hall never mind Dread's HQ. I will probably have to switch the meeting with the Flying Squad to a hospital ward instead.
  7. I am running it starting Saturday with the the port and the city hall. But knowing my players they won't get passed the port.
  8. Thanks but I won't be directly using that map just using the positions to mark up another one.
  9. Here is the full map
  10. The batteries around Kirby Cove and Lime point aren't even covered never mind underground and aren't really suitable for Dread's underground. Some of the others further to the west like Battery Townsley at Fort Cronkhite or Hill 129 at Fort Barry have cover and are a bit more like something you may have seen at Normandy. I am going to use the Fort Spencer location and bodge together a map for the above ground from some of the other sites. Hill 129 Battery Townsley gun emplacement #1
  11. Here is the motherlode. National Register of Historic Places. Pg 25 has all the batteries marked. Gravelly apparently got rebuilt in the 40's. The building on Slacker Hill is still AWOL but I am getting out of this rabbit hole. Thanks again Atgxtg for the help. https://catalog.archives.gov/id/123859676
  12. https://www.google.com/maps/@37.8309708,-122.485817,16z?entry=ttu&g_ep=EgoyMDI0MDgyOC4wIKXMDSoASAFQAw%3D%3D https://en-us.topographic-map.com/map-ndj9m/Marin-County/?center=37.82826%2C-122.48574&zoom=16&base=4 https://en-us.topographic-map.com/map-ndj9m/Marin-County/?center=37.82826%2C-122.48574&zoom=16&overlay=0
  13. Thanks for the ton of hard work Atgxtg I have been disappearing down the rabbit hole as well. The only changes I would make to your original list is Wagner is 12 Gravelly appears to have disappeared under Kriby In the Endicott period, a large portion of Gravelly Beach Battery was destroyed or built over during the construction of Battery Kirby. Only a magazine Traverse of the old battery https://web.archive.org/web/20040224225208/http://www.nps.gov/prsf/coast_defense/third_system/lime_point/gravelly.htm 10 is the most infuriating I have found a pdfs with maps of the area but the but the resolution is pathetic. From this map it could be an engineering building the the square above spencer with what looks like an M. From the 1945 map on your original link it isn't marked. Here is what it looks like today https://www.google.co.uk/maps/@37.8303705,-122.4857114,3a,90y,91.4t/data=!3m8!1e1!3m6!1sAF1QipNqW_-QK5Xv_KkGKOXBW_kgUVacQ9GYyDaznfeP!2e10!3e11!6shttps:%2F%2Flh5.googleusercontent.com%2Fp%2FAF1QipNqW_-QK5Xv_KkGKOXBW_kgUVacQ9GYyDaznfeP%3Dw203-h100-k-no-pi-0-ya167.14566-ro-0-fo100!7i8704!8i4352? coh=205409&entry=ttu&g_ep=EgoyMDI0MDgyOC4wIKXMDSoASAFQAw%3D%3D. It will probably mark it is abandoned.
  14. Is there a key for the map of Dr Dread's HQ on page 25 of the Gamemasters Book anywhere. The only note on the map is point 10 which seems to be wrong based on the text because that seems to indicate the the base is in Battery Spencer which is seems to be 13 on the map.
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