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Videopete

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Everything posted by Videopete

  1. Remember that in MW int and pow are not capped at 21, and the spell brazier of power can be cast multiple times to stack allowing the casting of massive magic.
  2. I can definitely see chases being added, and maybe the wounds ala can't die until you take a major wound.
  3. To be fair Magic World would be getting a second edition, and would be an evolution of its current rules set, or what came from Elric!
  4. Also look what came in. I found advance sorcery on Amazon too.
  5. Its good to watch history, to seek to learn from it, even better to learn from others follies. To say that you guys avoided some of the same follies if the previous version of chaosium is a massive understatement
  6. Give me some time to read and chew on the book. Btw when can we expect a fan works section for BRP ala miskatonic repository?
  7. I never would never blame it on the newer management. By the time they took over MW was on hospice, the company was in dire straits. So they did make the best possible choice. Its just a shame a neato game didn't make its child survival rolls.
  8. As Jeff said, it is a game that suffered death by a perfect storm of death by a thousand cuts. Its a shame too, the magic systems in advance sorcery, the ship rules, the foundation was as solid as you could ask, but it was a house made of straw. Would I use the game, yes. I do plan on running it.
  9. I just ordered it, and have been skimming the book., I saw it for sale and picked it up for a steal. Honestly trying to pass it off as a generic game, while at the same time failing to push it, hurt the games chances. Despite being another fantasy game, it fills a different niche than runequest. Honestly I can't wait for Chaosium to open the BRP repository/ Jonestown library equivalent.
  10. Looking at it, it seems to be a solid rules set, but, the art is from a earlier time frame, ie the 90s and early 2000s. Also the name is awful. This game is what 6th Edition Stormbringer was suppose to be. Unfortunately the product was thrown together during the near death of chaosium, and was givin a terrible name. That said im liking what I'm seeing so far.
  11. I think it matters for two reasons, one if you are fighting with spears on the charge, your lance can break on odd damage. Also if you run into a named NPC such as a Saxon, Pict thane or Chief or a enemy knight damage is important for ransom reasons.
  12. As far as LGBTQ, historically you married someone not out of love but to continue the line. Who you loved was something else. The other was a responsibility. Knock it out the way, then pursue the fun. Honestly, I would love to see the Ladies fully developed, especially with magic options. While on one hand I get the idea of the pursuit of inclusivity. I also firmly believe that it kind of detracts from the key concepts of emulating the genre and the point. KAP is explicitly set in a different culture, a culture that is very alien to ours. It is one that sees violence as a viable solution, and has very distinctive gender and social economic norms and roles. This is very different from ours. I feel we need to maintain the classic stance knights are men, ladies are well women. I don't think the Cymrics should be the progressive faction, not during the Uther period. Especially with how prominent the Christian faiths are. So I think that some more focus on pagans and magic should be a givin. Also, Ladies can and should becone fierce warriors but again it should be something that is developed in play. The whole point of playing through the periods is the shifts in cultural mores and if we just start with equality, it kind of misses the point of the thought experiment. Also, after reading a lot of the pdfs for the third and fourth edition, I kind of really like the alternate settings and cultures, and that's where the lady knights and warlords made available.
  13. Some people on RPG.net have commented on how there needs some clarification on tests with scores greater than 20, how in one spot it says 20+x score. But yeah, the female knight threw me off, I mean we all allow it, but with the understanding that in the context of Arthurian legend its not a thing. I say keep the gendered roles, but expand on the Lady "class", it helps maintain the "alien" culture of the setting.
  14. so here is a few questions, what to do when changing Occupations. One of my players started as a Herder but due to experience rolls and great role play has managed to become the top hunter in the party and on his way to becoming an Initiate in the Found Child Cult, we are using a fusion of 2nd Edition and Role-playing in Glorantha for my Balazar Campaign. So the idea im tossing around is, that during Sacred Time people have an opertunity to change thier role in society and the way they generate income. The other question is, characters generally only start with a guaranteed points in 3 elemental runes. Elemental Runes it seems are not tied to the 1-99 scale that the other Runes are, so how do you gain points in elements you don't have.
  15. I think Wyters, sacrifice and temples should have more involved in Heroquesting. According to Rich, when Jareel sabotaged Starbrows attempt at the Light bringer quest, she didn't just cost the quest, but a lot of components, valuable magic and other things not easily replaced.
  16. The key issue is there is not a lot of developed tools specifically to jump right into runequest. I bought fantasy grounds but I'm struggling to learn to use it, mostly from I work nearly 11 hours a day.
  17. Just a reminder, this is the box set that damn near killed the company. So I can understand the great hesitancy to reprint it in all its glory.
  18. I'm running a hybrid of 2nd edition/Glorantha, set in Balazar starting in 1605. We play online on discord at around 9pm on Fridays.
  19. They are plucked from the ripened fruit depending on the tree they descend from.
  20. In my glorantha elves are born of seeds, and are planted never born alive. Elves don't so much die of old age, but stop moving and become rooted trees. Dryads grow from dryad saplings but if they need to move can cast the animate war tree on thier tree and pilot it like a magic mecha.
  21. Unlike Dungeons and Dragons simple paradigm of go into dungeon kill monsters, and a host additional premade adventures to run, Runequest is a bit harder. How do you run and design adventures and scenarios for runequesy
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