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Videopete

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  1. The one thing that I think is interesting as I read griffin mountain, are the hints that the Balazarings cant make fire. Hearth Mother the cult that maintains the home, is the one implied to manage fire. There is a piece of equipment that can store fire or embers from the hearth. The noblility worship yelamino(sp is wrong) god of light but not yelm who has fire in his perview. That makes that altar with the trapped fire godess very important, as that can be a quest for making fire.
  2. So wanting to run a campaign but I looked everywhere but saw no mention for stone weapons, aside from clubs what else can be used.
  3. Most of the time its a failed illumination or atleast before the mind reassembles into a a working state. Spirit journeys could be taken to shore up mental stability, or allow a new frame work to assse.ble
  4. But it is ignorance and preconceptions, by the very nature of these beings representing how reality exists, and with no fellow human pov to reflect off it is a tramatic experience. Think of cthulhu mythos skill as a change of framework and religion. As your pov changes so drastically from the norm you are by all normal reckoning insane.
  5. We have HP Lovecraft and his Mythos but have not seen RPGs based or inspired by other writers. So for a CoC hack I present you Goosebumps and Other Nightmares based on the wrtings of R.L. Stine, where you play as children dealing with horror investigation. Of course there should be one for Steven King, Steven King and of course Clive Barker.
  6. The thing is it happens all the time. Confront any body with a piece of information or technology and you get madness and violence. Ask any one who went through the satanic panic, or just global warning.the horror is not these are reality shattering horrors but that we as a species can not handle reality and rather wallow in our preconceptions and ignorance. That is what terrifies me, that we are as bad as I hope we are not.
  7. Most of the races are not that mysterious, they want land, resources, and propagate thier race. Remember cthulhu is not a god, but the starspawn high priest/pope thing.
  8. The thing is, thats wjat we are doing now, vast changes every 10 to 20 years.
  9. Sorry but had to go to work. Anyway, type truth is that as humanity advances their tolerance for bizzare facets of reality shifts that eventually man does go away but not through extinction but by becoming one of the mythos races, changed and warped by their technology and understanding of the underlying reality.
  10. In classic call of cthulhu we are told that the universe is cruel and has no place for people. That to know the truth would break you and that you could not know. What if that were false, not the inhospitible nature, thats true. Lets take the elder things and the star spawns war. To a 1920s investigators it is a confusing mess of unexplainable things. In a hundred years people have entangled matter at the quantom level, and theorize living machines, and are currently developing means of wich we can bend space. So you have a guy who traveled back to the 1920s and tries to explain stem cells and crspr gene editing, how the shagoth rebellion occured because of malware on a tractor.
  11. The names and places during character generation can be just that, just names the character has heard, only the ones pertaining to the character need to be elaberated on. Playing the game and taking your destiny is where you will know.
  12. Fantastic looking product, that is packed with goodies just one question. There is a blurb that it comes with a FAQ called Rune Fixes and I can not for the life of me find it. Was this something that was not packed or a misprint on the cover, because I checked the website downloads, its not there, searched the forums, only mention is a blurb on the Runequest questions thread. Hate to receive a incomplete product but this might be something to look into correcting on the gm screen cover and item descrition.
  13. Remember that most magic requires a focus and replenishing rune magic requires worship. Plus having a shaman around with a crap ton of disembodied spirits to act as guards spirits or a Wizard there to just tap the tar out of some one. At least in old Runequest an unfocused spell takes 2 rounds of concentration to cast, any body that mean mugs ya for 12 seconds is getting a beating.
  14. Slavery might be more enticing than you might think for those to be enslaved. They don't die, they get fed and for non nobles this is more of a change of boss than any thing plus some are able too if skilled buy their freedom or earn it
  15. Doesn't pure metals drain pow or make it hard to cast. Sounds like a way to make life hard,
  16. Use Runequest 2 for normal dudes. In YGMV the reason rune magic is no longer 1 for non rune priest use at least in my minds eye is that as the barrier between realms thinned and the heroes wars kick off the gods are less stingy with their spells since the universe is at risk. The big change occurs with the resurrection of Oranth and Ernalda.
  17. Here is how I always looked at it. Hero Quests exist on multiple levels, most are group rituals with desired out comes, mostly seen during sacred time or coming of age ceremonies. The other is a ritual where the guy is wrapped up in the mythology wandering about the land, with the forces of fate drawing people in to involve them in the drams, to out sides this looks weird like every one involved is high or seriously mentally ill. The last involves tearing a hole in time space and traveling secret paths of intertwining dreams stories. The spirit realm is less of a separate plane of exisitance and more like micro biology, you are pretty unaware of it till some one shines a black light on it. The underworld well that is a weird exception it intertwines with all of the layers of reality.
  18. While I picked the rules supplements like the GMs book and Socrery supliment, cultural books and campaign settings would be very helpful, especially since I own 3 of the Gloranthan Classics Beyond Borderlands, Griffin Mountain, and Pavis and Big Rubble, I feel Dragon Pass the Core setting is hilariously underdeveloped for the average player, mean while Prax feels like the true default setting.
  19. Well sincethe player is playing the family and not just the knight, have the player play the wife as well, especially during times when the knights either down or during an adventures of political intrigue. .... Also just wait till winter phase and test for pregnancy survival and that should take care of that....
  20. Alter creature can be used on any one. Praxian, outsider and beast alike. Alter creature can be used as a form of punishment, or even as a technique of survival (not enough food or clean water for the whole group, turn every one but the priest of waha to a beast so they can cross the chaparel plains). As far as slavery, you have to step outside your modern view points, and take in a ancient one. This is a viilent brutal world, not the modern "enlightened" world with a slop and go coat of fantasy paint. This also should allow you to go down paths and ask why does this act exist. For example, what happens when a war ends and you have an army of men and women under capture, and thier people cant pay thier ransom and escort. Do you free them and risk let them run rampant acting as new bands of outlaws and bandits. Or do you spread them throughout yours and your allies lands, to work your lands clothed, fed and safe for them and you. For many this is little change from how thier lives were before. For many this is a temporary condition and nust time spent waiting for the ransom to be paid, and being captured does not make them my guest, they will work. Heck even under modern International Law of War POWs are expected to work for thier captor.
  21. The reason disease spirits dont possess people is that IIRC disease spirits are physical beings unlike regular spirits. They just spread infection and death, so while a disease spirit doest do straight damage each successfull hit lays a disease on you, while you are probably only doing 1d3 spirit damage a turn.
  22. Even in the old RQ 1st and Second edition bonuses no matter how counted as a sinlgle die roll. So 2d6+27 has a species max of 41, not 46.
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