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Jarec

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  • RPG Biography
    Been playing and running RuneQuest and Traveller since they were first released. Played many other systems over the years but always come back to my two first loves
  • Current games
    RuneQuest and Traveller
  • Location
    East Sussex, England
  • Blurb
    Old school gamer who likes immersion rather than just killing stuff. Last of the hippie generation and avid Hawkwind fan

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  1. The Discovery Principle: Periodically challenge the players understanding of Glorantha by introducing them to new ideas. This builds on the feeling of reality and depth. Challenge an Orlanthi's understanding of Chaos by introducing them to a Broo Humakti RuneLord in a social setting where they have to interact favourably with it will help to remind them that the world is not black and white but shades of grey. The Travel Principle: If you don't have time to prepare your next session or the players are becoming jaded with adventuring in the same region send them on a road trip. Make the healer they need be at a temple 3 days travel away or the creature they are hunting be on the run. The opportunities of introducing details about the world, social encounters and occasional combat can easily fill several sessions with minimal preparation. The Grab and Go Principle: If you have regular protagonist groups in your game such as, trolls, horse barbarians, broo etc. Prepare a set of generic stats for a band with a couple of leader types and then laminate them. You only need the basic details as you can easily add different weapons or spells as you need them. You can then just grab these to use for a random encounter and mark on the sheets with a dry wipe market to use again
  2. On the Artisan Character sheet the skill entry and check box for Survival isn't aligned correctly
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