Thanks to Seth Skorkowski and utterly boring business trips and living abroad, I discovered the magic of Call of Cthulhu roleplaying game and since then I was lucky enough to have a group where I introduced the game. The system perfectly fit the spirit of the game and we had great success with the short adventures I ran for them: The Haunting, The Derelict, Missed Dues, Blackwater Creek, Dead Light and Amidst the Ancient Trees. I also played in few very old, from the ancient days such as Uncle Timothy's Will. Everything was a blast! I also linked few of those together, so some players carried over their investigators (or to be more precise - gangsters ).
Now, the group (we play online in FG only) wants me to run something longer than adventure or two. They want a campaign and I have no more room to maneuver. I also want to introduce the game to my second face to face group, but condition applies there: there are people who don't want to play one-shots or short adventures, and the only way to introduce and hook them is by having something longer.
Having said that, I am looking for recommendation from more experienced with CoC campaigns community members. I want to run a single campaign for both groups... I did my research and I can outline the following campaigns that seem commercially successful and can deliver longer playtime. I didn't put the "Two-Headed Serpent", as my plans for Pulp is to introduce it after we are done with this and the players are eager to test something new.
Shadows of Yog-Sothoth
Beyond the Mountains of Madness
Masks of Nyarlathotep (the new one)
Horrors of the Orient Express
People suggest to start with "Shadows of Yog-Sothoth" as it is light compared to BtMoM and MoN. They recommend to prepare the stage for this campaign by connecting "Edge of Darkness" to it my making Merriweather member of the Lodge or even use "The Haunting" (Mr. Clerk as the lawyer who sends the investigators to Corbitt's House).
Other suggest me to ignore those and go for the loosely connected adventures in "The Trail of Tsathogghua" or "The House of R'lyeh". The overall feeling is that HotOE and MoN require significant efforts from the Keeper, due to the huge cast and also capital investment, which I prefer to avoid at the moment. Also I will have a lot of things to add to Fantasy Grounds, as those are non-existent as modules.
I really don't have physical time to read every suggestion, watch every stream on YouTube and most importantly - purchase everything just to check it, so any recommendation, advises are welcomed.