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Zit

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Everything posted by Zit

  1. Is there any update on the several projects ?
  2. I played RQ2 for decades. A great game, with the right level of complexity (to my taste of course). I started role playing with it, and never had any diificulty to understand the rules which I never found not well organized. I changed only for RQ:G (and Heroquest:G which is a different approach). There was an undescriptible feeling in this game, a way to subtly stand back and not forget that it is just for fun. I never need for RQ3, although I bought it. And I love the Defense %.
  3. Unless the intention is to leave it to the players imagination. May be the text should have explicited this (but it is an old school scenario). You don't have to fight them, you can just crawl through them, counting on your armour or protection spell. Sword fighting is seldom the only option and very often even the worst one. In the scenario, it is written that killing one rat disperses the whole pack. So using Disruption is a good solution. It is a spell widely used to hunt small preys or fight small pest.
  4. It is just that killing rat packs with a sword is not the right way to do, like digging a tunnel with a spoon or trying to destroy a mosquitos swarm wirth a hammer. It is perfectly consistant and players shall acknowledge it and find another way.
  5. My understanding is that it depends on the granularity you want, as explained in the Equipment chapter (note that I'm refering to the former editionof BRP). "Speciality" refers to a skill, while "weapon class" to a family of items. If you choose a rough granularity, the default rule, then speciality = weapon class and all weapons of a single class are included in the skill, all at the same rating. Note that in old Runequest 2, which is the origin of the BRP, swords were divided into 1H and 2H -and even Shortsword was a class- which explains the difference between Great Sword 5% and 1H swords 15%. If you choose a more acurate granularity, each speciality is a single weapon (ex shortsword) with its own base rating and specialities do not correspond exactly to weapon classes. Weapons are still gathered in weapon classes as items, not as skills, with the only advantage that using a weapon of the same class is easier (either with the method explained above by @Mugen or at 1/2 rating -GM's choice) than starting at base rating.
  6. The particular case of a parrying weapon (and shield) is a bit different but is clearly detailed, so there is no ambiguity here. (and the OP is about protection magic)
  7. "A critical hit ignores the effects of armor or any other protection". Ward Againt Weapon is a protection, wether or not it acts as an armour is RAW irrelevant.
  8. It would open the game to players not interested in accurate simulation. You may even limit the combat effects to the most used (or to the ones you'd like to be used the most). May be simplify the Karma rules as well, even without Karma-points economy (like instead allow to re-roll or shift the success level or exchange the dice or bestow a bonus...), or at least without die-rolling the gain. Note that I'm competely out of the Anime-geekism and I never played DD100, so I may be wrong.
  9. Le Maître des Runes, French supplement for RQ3 by Oriflam (no clue if it was a translation of an English original nor if it can be found anywhere now). Tu ne devrais pas avoir de problème pour le lire 🙂
  10. nor really. With a score of 123%, the tens are 12, which is 6- crit and 24- special.
  11. Well, if you want to simplify the maths and stick close to the RAW, just look at the tens of you score. If you roll under half of it, it is a crit. If under twice of it, it is a special. It only marginaly change the odds, and dividing or multiplying by 2 a one-digit number is not that difficult.
  12. almost any chaotic cultist can be see as a bandit.
  13. The best trollball team remains the one of the NUz-Ealand tribe.
  14. May be you mean the Game Master Screen Pack which is not only a screen but a full book including adventures ?
  15. But there is already one in English, although not very active 🤔
  16. is that more or less what the character sheet of the core rules is going to be ?
  17. and what if some tunnels are ever changing like the Puzzle Canal ? Or go too deep until Wakboth's Eye ? Or connect to some Krarsht tunnels ?
  18. I never asked for a roll when I played RG2, except the POW vs. POW, and I'm not sure it would really bring something gamewise, since the POW economy is already a measure of the capacity to use magic. Now I understand this for rune Magic in RQG, considering the availability of rune magic to initiates.
  19. never thought about this, but it opens new perspectives.
  20. I was only reminding that mentions of private life and life partners shall be avoided on this Glorantha forum. My wife is definitely off-toppic. And no need here to invoke any fantasy of other members or whatsoever. Let's speak about Glorantha only. I may be exagerately sensitive on my privacy but also know that there was no intention from Nick to offend. So let's close this digression and go back to the toppic. There are several scenarios with ritual wedding, so it looks like it is something "normal" and socialy accepted among Thelayans. I guess that some HQ would also involve this kind of episodes (the Red Cow HQ fo instance).
  21. Why do you say that ? Sorry, but I think this is a bit uncalled-for. You can live as an exclusive couple without being married. Polygamy is a way to accept and officialize infidelity. Some couples like to share their sexuality. Exclusive monogamy is therefore neither universal nor absolutely related to marriage. And it makes completely sense to imagine that in a fantasy world, things went a different ways than IRL.
  22. is the marriage in Gloranthan cultures always related to sexuality ? It is the case in our world because marriage used to be (and sitll is) a way to found a family cell and to insure heritage. Fidelity was therefore required. Like often, a social necessity became a moral rule and a religious one. And even so, marriage is not always related to religious rules or morality. I've even read that until the 12th century, there were more civil than religious marriage in Europe, not to speak about the numerous acknowledged illegitimate children of Kings and other high nobles. So what about Glorantha ?
  23. So why is Humakt not dishonorable ? And what does mean "dishonorable", which is a variable cultural concept ? My proposal is the following: The "code of honour" has a cosmic and a mundane origin. Death is one of the more powerfull power, which started a process which almost destroyed the cosmos. As a full component of the cosmos, death has to be controlled and used in a way that it makes its task while been kept within borders. That's the necessity of rules, which make a code. Then Humaktis (and death) with their code have to be accepted in all societies. By giving this code a moral value and making it a code of honour, may be adding a few local things (*) to make others more confortable with the death god, they become acceptable and find their place within the societies. (*) Which may bring some variations throughout Glorantha
  24. Substract the creation from itself, you get the Void. Zero is Chaos. Don't use it, you fools !
  25. I think that it is the main purpose of the spell.
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