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Everything posted by Zit

  1. Thanks. BTW, my grand father was a zouave during WW1. If you want to know his background for a pc or npc, tell me, I'll PM you his story (hat of a pacific humanist school teacher born in Algiers and sent to the "butchery" in northern France).
  2. That the French Foreign Legion was full of Germans is a fact, and since the beginning. But do these Germans have really been sent to the front against other Germans ? Anyway, it is a game, you can decide that they did. Still nowadays !
  3. I learned something today ! Are there any sources about that on the Internet ? Did they really fight ? He published many graphic novels about this period and this war, as well as well as the weird adventures of Adèle Blanc-Sec, a kind of Belle Époque Pulp.
  4. You could make the French an Alsacian instead, who left the -at this time German- Alsace because he is for a French Alsace (a "French from Outside" as they used to call themselves, and they were a lot). Alsace was one of the main reason why France declared war to Germany. It is more credible I think than a Bavarian in the French army, which is a bit weird. And of course, there is plenty of material to raise zombies... If you can read French or find them in English, you may find inspiration in the comics made by Jacques Tardi.
  5. I would do this, indeed. My question comes from a remark of Paolo in a private exchange : "You are not supposed to use Wealth at all when characters live in a society with its specific Status Traits. In this way, each player would have TWO status traits. Instead, the social class is the Status and we add a table that provides an equivalent in Wealth for when the character wishes to purchase something." That's my problem. There is not always one single wealth available for a status. I don't see how to mark the wealth level of a character without having a wealth trait, which must not be a status trait. Or to have the wealth in brackets, like a kind of Status stunt ? Like Bourgeois (average) or Bourgeois (affluent) ?
  6. How shall we manage the status traits when the social status is not completely related to the wealth ? For instance, in middle ages, there where rich and poor barons, rich and medium bourgeois and so on. How do you differentiate a poor baron from a rich one ? What if a PC finds a treasure ? In some countries, there have even been slaves as ministers. It looks that there shall be either one status trait or one wealth trait, and I'm a bit annoyed by that.
  7. The Alephtar web site is indeed missing info. You may start with completing it.
  8. I may help for a French version of Wind on the Steppes. 🤪 For the untranslated books, a glossary of the terms used in the rules may be useful. May be a downloadable excel file including English, Italian, Spanish and French ?
  9. "Perfection is when there is nothing left to remove" (Saint-Exupéry)
  10. I must admit that I skipped the Making Armour Rules 😬
  11. 91% is correct. You can increase a characteristic only every 5th slot.
  12. I haven't seen it in the new description of rituals. Don't forget it in the new version. It is also not clear (or not written at all) in the Create Scroll description. Or I may have missed something.
  13. Do you keep the rule with multiplying the value by 3 instead of 4 for one-shot use enchantments ? If yes, shouldn't this apply to the Create Scroll power ? For the Create Spell Matrix power, does the user spend exertion points, and how ?
  14. I just want to use the stunts as in the rules, but I'd like to clearly see this answer in the rules. Shouldn't there be a default rule (occupy a slot) + specific rules (martial arts) ? Or did I miss it somewhere ?
  15. BTW, does a Stunt occupy a skill slot ?
  16. since area is the square of a range, we could simply take the squared range as value for an area (I've been traumatized by my maths studies).
  17. Are both sentences not contradictory ? And what means "sometimes" ? When does it and when doesn't it ? Is this limitation really necessary ? Why don't you simply allow this for any power without restriction ? The number of affected targets at the same time is anyway limited to the target attribut.
  18. Zit

    Sumer Package

    Thank you. I actually wrote a biggest setting years ago, which I converted to RD100. I could put more but it is not in the spirit of these packages.
  19. I just uploaded a RD100 package for Sumerian adventures. Don't hesitate to correct my broken English (PM me).
  20. Version 1.0.0


    This is a Package to play Revolution D100 and other D100 games in most ancient and mythic Mesopotamia. Excuse my broken English.
  21. Kick is missing in the weapon table (fist is not). If intentional, I propose to add it.
  22. Ok. There may be some wording to change in the rules to make it clear. it is confusing with the sentence "If a player rolls equal to or lower than his or her character’s final Weapon Skill, the latter has hit the intended target. Otherwise, the attack is a miss." So : attack hits AND wins against defense roll damage die (and1d6 advantage if any) against defender. Attacks does not hit but wins against defense : roll 1d6 RP damage against defender. This case is not explicitly explained I would bring the paragraphs "making the attack" and "target reaction" in one single section (like "melee exchange" or whatever) and say that if a attacker wins and hits, he rolls as explained (Might an so on) but if only wins without hitting, he rolls only 1d6. Or remove the sentence"otherwise, the attack is a miss"
  23. Basic Combat : if A declares he attacks B and B declares he defends (p. 86 "The defender must declare the Reaction before the attacker rolls."). A rolls and misses, must B roll because he declared so, or can he cancel ? Let'S says that B rolls anyway his defense (e.g. to try get some tactical advantage) but misses with a die roll < the attacker's. The attacker wins the opposed roll (both failures but attacker's roll > defender's) : the defender shall lose 1d6. This mean that you can decreases the defender's RP even if you missed your attack, right ?
  24. Toutes mes condoléances, Greg's spirit remains in his monumental work.
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