Jump to content

Zit

Member
  • Posts

    736
  • Joined

  • Last visited

  • Days Won

    4

Everything posted by Zit

  1. I think players deserve a recall at least once. We are all human and have another life and other concerns and things to recall outside of our game and we shall not be punished for that. But I'd rather have a NPC or an event recall the character.
  2. As previously said, you don't need a GM book to play Runequest. Nobody needs this GM book. It's a "nice to have" for some people, but you've actually already got everything you need to start. Keep your slipcase and give the game a chance. The few supplements include much more than what their title may suggest. For instance the Weapon book is actually a book about gloranthan technologies and economics, far beyond a "list of weapons". My understanding of Chaosium policy is that they release high quality products, with deep and rich information and first class art, which takes time, especially with such a rich and coherent World like Glorantha. To compensate this, they encourage the publications on the Jonstown Compendium to support the game and feed the fans with many high quality publications and years of gaming stuff. That's not a flaw, that's a perfectly understandable policy, even if everybody may not agree with it.
  3. This is apparently not completely true for Central Asian "Altaic" shamanism, where being able to perceive and travel in the spirit plane is a gift inherited by some happy fews. But of course Glorantha is not Central Asia.
  4. So why do the Praxians want or need to reestablish this connection through Awakening ? What does this bring ? Some practical reasons have been given, but what are the religious or cultural ones ?
  5. I may have missed somethiing but I'm still wondering about the ultimate purpose of this magic. I think it is a highly religious act, far beyond just creating an intelligent beast by gifting -or cursing- it with INT, just because it deserves it or it helps or it is fun. So why altering or awaking a creature and reversing the Covenant ? Answering this question may answer many of those posted here.
  6. After 1625, the Sun County may like to expend and try to seize the abandonned Lunar settlements. Rone's grant lands are bordering the County, so why not replace Raus with an official from the Sun County ?
  7. Because there is no Praxian Myth related to herding with dogs ?
  8. yes, I agree, this is what I mean. However, in my experience, being able for one single character to find more than 2 or 3 support Traits in a Conflict is an extremely unlikely situation, and even less for all PCs.
  9. I'm not sure to answer to your question, but I'll try : you are not obliged to use the support action in the same round and can keep it for later on, if it makes sense. My understandng is that you can use all supports for one single roll. If the score is very high for this single round, that's fine, but it may be wiser to keep some supports in reserve for subsequent rounds, since you can use a support only once par conflict. You may be running off supports very fast. This is the goal of the Conficts : encourage everyone to participate through supporting, which makes the result less random. It rewards involvement. Everyone can roll, not only the leader, even if only one single character per round. And the opposition may attack any single character. I would try to use the one-to-one group conflict if possible, since all participants can support or roll for effect and therefore be active. But if you want to use separate RP pools, you may consider that 6 people vs. one foe have it easier compared to 1 vs. 1, so keep the opposing RP as they are, independent from the number of PCs. If the opposition is moderatly difficult for one single character, it is normal that it becomes easier for 6 people. I'd say that the opposing level actualy depends mainly on the narration (do you want to make it hard or not). But I see the point only if you want the characters to have individual consequences. Now in some cases, like for exemple an area enchantment, every single character has to beat his own opposed PR pool. It is just a matter of situation, it depends if you want to make it a group episode or an individual one. I see the Conflict rule as a flexible tool which you can adapt to the situation, driven by the story.
  10. 3D6 is the normal damage of a firebladed weapon. However, In RQ2, things are clear in the spell's description : "it has no effect on Fireblade". OK, it's RQ2, not RQG.
  11. RQ1 & 2 were almost d20, with their 5% increments. Except for the crits and specials.
  12. if you accept a narrative approach, you can use the generic basic Conflict rules of Revolution d100, where d6 would express either a damage or a tactical advantage. I houseruled in a game I wrote (in French as well...) that light weapons give a +1, heavy ones a +2 and 2H use one additional +1.
  13. Zit

    Marriage in Prax

    The difficulty is more for the Daka Fal shamaness.
  14. Zit

    Marriage in Prax

    In my current campaign, I'm confronted with the difficult case of a Sartarite Storm Khan -actually a Devotee, since we play HQ:G- engaged with an Oasian woman (still too young to marry, they have to wait) but in love with a High Llama shamaness (you know, Sabera from Borderlands). In cult of Prax, the restrictions for SB rune lords are very strict (they can marry only Eiritha priestesses), but I'm wondering what are the actual up to date Praxian customs, or even for Satarites Stormbullis. @soltakss I had a look at your marriage HQ, I may borrow the Tada one to allow an exogeneous marriage
  15. Zit

    Marriage in Prax

    It has been discussed a lot about marriage by the Heortlings, but what about Praxians ? What are the rules and customs ? There are some rules exposed in Cults of Prax, but they are sometimes very restrictive and may be not canonical anymore. Are there any ressources about that ?
  16. for these ones I'd be happy to recommand Wind on the Steppes, but it is (currently) not available anymore. But I should have some pre-rolled characters somewhere. (edit : I found something) the Hanging Garden issue 1, a scenario with steppe nomads: https://drive.google.com/file/d/0B38L7pFLFTy7c3hTN3RtS0ptMEU/edit?resourcekey=0-ZvHnE2uD5jyyYeRALz6fyw
  17. +1. This will probably inspire you. other ideas : Compete with another gang (or trolls or Durulz). Smuggle Hazzia. Raid cattle to resell it. Ransom travellers (who knows who they captured or tried to ?) Raise taxes.
  18. for the French-speaking fans https://www.franceinter.fr/emissions/blockbusters-le-podcast/goldorak-cornoculture (I haven't listened to it yet)
  19. So, how is the introductin of the French Dynamic D100 in Lyon so far ?
  20. I did not forget (that's the To Giant Land scenario), but since that time, I was wondering of there was any new material or more detailed info about the local customs.
  21. I have read somewhere that oasis in the Wastelands are neutral grounds. So what actually happens when someone comes to an oasis already occupied by a clan ? Do they fight each other out ? Do they bargain ? Is there any ritual or customary rule (like in the To the Giant Land scenario) ?
  22. Revolution D100 as specials ("Advantages") if you roll a success + the tens dices is greater than the units dice. No maths. This make the chance to get an Advantage not linear : 1% for a skill score of 10%, and 45% for a skill score at 100%.
  23. Do you mean scale of profficiency (since size scale are already handled in the rules). I guess that opponents in the same scale can use the usual skill range. But does it make any sense to oppose opponents of different scales ? Can a human fight a giant robot anyway ? The size scale says that 1 STR points is equivalant to 2 points in the immediately lower scale. You may make your own profficiency scales (human, heroic, superhuman, demonic, godly...) and state the same for skills ? Like 25% godly = 50% demonic = 100% superhuman = 200% heroic = 400% human.
  24. Zit

    Human sacrifice

    what about self-consented sacrifice ?
×
×
  • Create New...