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alairduk

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  1. Hi all, apologise if this has been asked and answered before but is there a template for creating monsters and creatures anywhere?
  2. I quite like the term gunstone, which I'd never heard before. I can easily picture a gunstone beng the flint used in flintlock muskets to create the spark that ignites the powder to fire the gun. Matchlock muskets had a continuous burning match that the firer applied to the powder pan to ignite the powder. This was obviously clumsy and prone to going out, being dropped etc so various methods were tried to replace it. The were variously called firelocks, fusils and flintlocks. (they didn't all have flints, the baltic pattern snaplock used by the Swedes in the 30yw had a metal on metal strike in place of the flint on metal). By the "time" of Sharpe they were universally called flintlocks so I'm a bit surprised the term firelock was used in the book.
  3. Most dissapointing for me has been the lack of publsihed support material for BRP. You would think that the release of an much anticipated core rule book would have been followed by a brand new setting to grasp the opportunity provided by the release of said core rulebook. Instead we've had the usual Chaosium follow up of sfa. It's very dissapointing as it seems like nothing has changed at Chaosium.
  4. If it helps any recent research has shown than Chainmail wasn't nearly as effective as many historians thought it was. Spears for example have a tendency to peirce right through the links as if they were not there.
  5. That's over a sixty year time span. The flintlock muzzle loading musket would be the most common weapon at the start of the period while by the end repeating bolt action rifles would be the order of the day. Covers everything really. If you haven't already you might want to check out the Harry Flashman novels by George Macdonald Fraser. Part of the genius of the books (and I think they are genius) is that Fraser manages to crama lot of historical detail into the novels. There is one specifically written about his adventures in China during the Taiping rebellion period called Flashman and the Dragon. Harry Paget Flashman - Wikipedia, the free encyclopedia Flashman and the Dragon - Wikipedia, the free encyclopedia
  6. For me it was the hit/parry combat system that attracted me to D&D. First Runequest and then Stormbringer. I preffered the simpler Stormbringer system because if anything Runequests location pecific damage was even more lethal. Basically as your character gets better his chance to hit or parry a hit improves rather than him being able to take more hits points. Then of course armour has the chance to reduce damage quite substantially. Cthullu is more lethal becuase, monsters aside (okay a big aside!) it's set in an era where guns rule combat and it's difficult to parry a bullet.
  7. Pick a year or a campaign. It varied quite wildly.
  8. A Halberd, inside a dungeon? Hope for his sake the dungeon has tall roofs, wide passages and open corners or he's going to get it stuck a lot.
  9. I'll find out next Saturday with any luck. Quite important for me as I hope to use BRP for Victorian Sci-Fi
  10. I'm due to get my copy of the rules next week so can't reference directly but there should be a massive difference between a Kentucky Rifle and a Brown Bess musket. The Brown Bess wasn't rifled and was very innacurate. The Kentucky (and other) rifles was many times more accurate, had a longer range but took longer to reload. There were actually several types of Long Rifle used on the US frontier but they all had similar charateristics and none of them (to my knowledge) could be equipped with a bayonet. The latter was a requirement of the British Army Baker Rifle developed as a result of the British Army's experiences facing American minutemen in the War of Independance.
  11. Wrong way round. Matchlocks required the musketeer (or whomever) to carry a burning match which he applied to the pan to ignite the powder. Flintlocks, using a striking flint or similar material to produce a spark, replaced Matchlocks starting (in Europe) around the mid 17th century.
  12. I don't suppose you would care to share how you converted S1889 stuff to BRP? I'd be really interested.
  13. I had long lost interest in RPG's. I absolutley loath d20, well okay loath is a bit strong. Intensely dislike is closer to the mark.... However I've always been a fan of quirky campaign settings such as Stormbringer (which we used to play a massive amount of in two campaigning groups), Call of Cthullu, Paranoia and Space 1889. Anyway despite dropping RPG's we continued to play the Sky Galleons portion of Chadwicks excellent Space 1889 background introducing the odd roleplaying element here and there. Eventually though that dropped off too. Very recently we have rediscovered an interest in the Sky Galleons game and have been talking about starting up a campaign again. Trouble was, the actual RPG rules for the game were dreadful. So I decided to hunt the net to see if there was anything other than d20 based systems available. Lo and behold, it looks like my favourite system is making a big comeback! So I can envisage a Space 1889 campaign using BRP in 2008, which fittingly marks 20 years since it's original release. Science Fiction Role Playing in a more civilised time, flying martians, sky galleons and wacky victorian inventors, you know it all makes sense. Not to mention an evil GM could easily add in Lovecraftian horrors since it should mesh without too much trouble <maniacal laughter> Please have this out by Christmas!
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