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Thaz

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Everything posted by Thaz

  1. And desperately important if you want to be a Shaman or Rune Lord
  2. d12 of Stats?!?!?!?! It limits your rune pool, how much spirit magic you can learn, spirit magic damage bonus and all your communincation skills. Glamour and Charisma are two of the most used spells in multiple of my campaigns! As you cant buff a stat with a rune, iirc, then it's sort of a moot point but I'd rule on the situation rather than making a hard and fast rule linking it to one stat. The Rune Spell Charisma uses Illusion, Fertility and Beast if that helps
  3. This. Temporal and Spiritual power are likely not seperated depending on your cult.
  4. Modify that to 'a portion of the spirit' and I think I'd agree. I dont think you have the entire thing. Especially as it likely knows more than one spell or peice of knowledge in most cases. Maybe only small and weak spirits are one trick ponies.
  5. No reason the process of absorbing that part of the spirit, or it teaching you a spell as it's ransom (some of them explicitly do negotiate) is that you can a focus. A new scar. A new tat materialises, the air sprit leaves you a physical claw that acts as the focus. Or maybe now you have the knowledge you have to get a focus before you can use it. GM/MGF fun whim.
  6. What you gain is _knowledge_ of its secrets. Which you can later choose to forget (expicitly mentioned in the rules you can forget spirit magic to free up CHA for others). So yes it teaches you it's version of the spell. It's really that simple I think. It also fits mythically as when ZZ stole Yelmalio's fire etc.
  7. The RQG mentions that anyone defeating a spirit in spirit combat may force it to teach you any of its spirit magic spells. I really don't think you are capturing or owning that sprit. That would involve spirit binding and a binding enchantment which are a different deal entirely.
  8. Exactly. The players will have the odd adventure. Now the vast bulk of the published stuff has them fighting somebody at some point. That person is normally likely NOT to fight to the death but offer ransom/try and surrender. And when they do the players should leap at that as it's cash spending money. And it shows off their prowess. Killing without mercy is unusual and reserved for chaos and the like.
  9. That just results in their luck getting a bit suspect and bad guys getting harder and "luckier" I rarely have that problem for long
  10. Now we tend to focus on those grim Sword Ducks. But we are told that Ducks can follow Orlanth. So can they learn flight or does the curse stop them?>
  11. Who said anything about Innocents? Just capture bad guys when you fight them instead of murdering them
  12. Well if the place was built by Lunars or even Sartar the builder I'd kind of expect that. On the other hand I havent seen any straight roads in towns on the new RQG
  13. Seconded. The scale and scope of what your doing is amazing. Screw the critics, listen to the fans.
  14. I think you have the scale out by about 50%. I dont think your small Inn is going to have a gate you can ride 3-4 abreast through. Especially 3-4 Bison abreast. Bison are BIG and you've scaled them more to a small pony. No offense and just needs a tweak IMHO
  15. I never ask to see rolls at my table so never seen the need for dicebots (unless people dont have dice to hand). I mean we're playing for fun not money right? All the games I play in currently just use a voice/video chat program and some form of file share for sketches and handouts.
  16. The game I am playing in tonight :- The players are all on their run after killing a bunch of Lunar's and despite the sympathy of their cheif need to hide out for a bit so as not to draw punishment down on their clan. "Those guys, oh yes those outlaws may have killed your men O Lunar Person but they are no longer of our tribe"
  17. Clan Chief Finrik looks down from his high chair and thanks you for your services to the clan. He takes off the heavy gold armband around his own right bicep and hands it to you. "Gift giver am I for you have brought back our Cows, more precious than gold"
  18. I think that's a bit on the large side. 12m wide gates would be Huge. We're talking small bronze age cart wide here not modern School Bus
  19. Well if the players decide not to go on adventures and settle down then they are farmers and not adventurers and shouldnt be complaining about the lack of "Phat Lootz". I mean dont get me wrong it's entirely valid and I'd happily GM that campaign. However RQG is about adventure in Glorantha and is not Farmer the RPG. Secondly I think your understanding of how much young Air/Movement Rune clanspeople obey they're elders and dont go and get themselves into trouble on occasion is wildly different than mine. We're talking about Orlanthi here right? Plus our PC's are standout's. They're better and more powerful than your average person. Of course when the Clan calls the fyrd together to deal with a raid or broo or some mystery they are some of the people the Clan Ring is most likely to send to sort this out. Every played King of Dragon Pass? You dont send the Clan Ring but you do send capable types. Possibly with an eye for them taking a seat on the ring when the time comes. You need to nuture talent. Even a peaceful tribe needs it's warriors and scouts and problem solvers. For another example check out 'Crimson Petals' and many other adventures in Pegasus' where players are sent to solve problems. (I mention this adventure 'cos Diana and I wrote it with exactly this sort of thing in mind.)
  20. To answer the OP. Raid, take prisoners, go on adventures, explore that spooky old ruin for loot, ambush those stinky <insert other tribe here> for equipment, hire out as guards to that passing caravan. Make stuff and take it to the town to sell.
  21. Six Seasons in Sartar is Jonstown not Chaosium so I wouldnt expect it to expand on what is community created material. Excellent though it is 🙂
  22. This edition is 2 years old earlier this week. Given that previous versions were out for decades and have TONS of material :- yes it's pretty new as editions go.
  23. Whats the issue? They get the same as everyone else at start and then they are either earning their professional wage or loot from adventures or both. The major source of income they may have missed out on :- ransom. Bad Guys should try and surrender and not fight to the death and offer their Ransom (Broo and Tusk Riders notsomuch). So if your players are jonsing for cash or better kit this is how they get it. And yes if they start standing out from the crowd and being the regular trouble shooters for the Clan they can expect the Clan to invest in their equipment or for individual craftspeople to make gifts of better weapons and armour. "You did a great service to us all bringing the herd back after it was raided, my children will not go hungry in Dark Season due to you and your friends. So I made this shield to replace the one that looked a bit shabby"
  24. One of my reoccurring bad Dudes is a kick ass Female Tusk Rider Rune Lord. Lots of bound spirits. Loves Torture. Sacrifices her followers. Bound the Great Pig of Pig Hollow and generally scared my players
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